CSC/ECE 517 Fall 2009/wiki3 4 br: Difference between revisions
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=='''An overview of the concepts'''== | =='''An overview of the concepts'''== | ||
[http://en.wikipedia.org/wiki/DRY ''DRY''] (or Don't Repeat Yourself) is a software engineering principle that says that "every piece of knowledge must have a single, unambiguous, authoritative representation within a system" [1]. By applying DRY practice to your software, the system is broken down with logically unrelated pieces separated, allowing easier changes to one element without affecting the system. | [http://en.wikipedia.org/wiki/DRY ''DRY''] (or Don't Repeat Yourself) is a software engineering principle that says that "every piece of knowledge must have a single, unambiguous, authoritative representation within a system" [1]. By applying DRY practice to your software, the system is broken down into smaller parts with logically unrelated pieces separated, allowing easier changes to one element without affecting the system. DRY also helps by keeping related code together, and making sure that the same code (or even just the same functionality) do not appear in two different locations in the system. This helps with ensuring that fixing one bug, or enhancing one part of the system, does not leave the same code (or functionality) somewhere else unmodified. | ||
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==='''DRY principle - related to code'''=== | ==='''DRY principle - related to code'''=== | ||
The idea why one does not want more than one way to represent something in the system is simple: if you have more than one to represent something, with time, the different representation are more likely to be out of sync. As Dave Thomas, author of Programming Ruby: A Pragmatic Programmer's Guide, says "A system's knowledge is far broader than just its code. It refers to database schemas, test plans, the build system, even documentation." | |||
:*'''''Example''': DRY | :*'''''Example''': DRY | ||
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1. http://en.wikipedia.org/wiki/DRY | 1. http://en.wikipedia.org/wiki/DRY | ||
2. | 2. [http://www.artima.com/intv/dry.html Orthogonality and the DRY Principle - A Conversation with Andy Hunt and Dave Thomas, Part II] | ||
3. | 3. |
Revision as of 00:01, 10 November 2009
Topic: DRY principle for data Most of the literature on the DRY principle relates to code. But the principle also applies to data. Survey the issues related to copying the same data, and give reasons (e.g., caching) why it might sometimes be desirable, and how one should decide where it is helpful not to follow this general rule.
An overview of the concepts
DRY (or Don't Repeat Yourself) is a software engineering principle that says that "every piece of knowledge must have a single, unambiguous, authoritative representation within a system" [1]. By applying DRY practice to your software, the system is broken down into smaller parts with logically unrelated pieces separated, allowing easier changes to one element without affecting the system. DRY also helps by keeping related code together, and making sure that the same code (or even just the same functionality) do not appear in two different locations in the system. This helps with ensuring that fixing one bug, or enhancing one part of the system, does not leave the same code (or functionality) somewhere else unmodified.
Don't Repeat Yourself
The idea why one does not want more than one way to represent something in the system is simple: if you have more than one to represent something, with time, the different representation are more likely to be out of sync. As Dave Thomas, author of Programming Ruby: A Pragmatic Programmer's Guide, says "A system's knowledge is far broader than just its code. It refers to database schemas, test plans, the build system, even documentation."
- Example: DRY
class Person attr_accessor :name end
DRY principle - bad when used with data
DRY principle - good when used with data
Conclusion
References
1. http://en.wikipedia.org/wiki/DRY
2. Orthogonality and the DRY Principle - A Conversation with Andy Hunt and Dave Thomas, Part II
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