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| == '''Object Oriented Design''' ==
| | <big>'''Wiki Text book !'''</big> |
| | | * [[CSC 216]] learning exercise |
| | | * [[Expertiza documentation]] |
| ''Object-oriented design is a programming paradigm that uses "objects" and their interactions to design computer programs. It is based on several techniques, including encapsulation, modularity, polymorphism, and inheritance.''
| | * [[CSC 379]] |
| | | * [[CSC/ECE 506 Fall 2007]] |
| | | * [[CSC/ECE 517 Fall 2007]] |
| | | * [[CSC/ECE 517 Summer 2008]] |
| == The Software Life Cycle ==
| | * [[CSC/ECE 517 Fall 2010]] |
| <br> | | * [[ECE 633]] |
| ''The development of software is usually broken down into five parts: Analysis, Design, Implementation, Testing, and Deployment.'' | | * [[KCU]] |
| | | * [[Progress reports]] |
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| ::'''Analysis'''- decision-making process in which a decision is made on what the project is suppose to accomplish.
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| ::'''Design'''- the plan is developed for how the system will be implemented.
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| ::'''Implementation'''- the program is written and compiled to implement the classes and methods that were decided on in the design.
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| ::'''Testing'''- tests are run to verify that the program works correctly.
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| ::'''Deployment'''- users install program and use it for its intended purpose
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| == Classes ==
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| While programming in an object-oriented way, you must:
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| ::''Discover classes''
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| ::''Determine the responsibilities of each class''
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| ::''Describe the relationships between the classes''
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| == Relationships Between Classes ==
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| === Inheritance ===
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| === Aggregation vs. Association ===
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| :*An '''aggregation''' is a set of objects that make up a unit. Some examples of aggregation include:
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| :*An '''association''' is two or more objects that work together, but one is not part of another. Some examples of association include:
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| == Learning Exercise ==
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