CSC/ECE 506 Spring 2013/5a ks

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Chapter 5a CSC/ECE 506 Spring 2013 / Other linked data structures

Original wiki : http://wiki.expertiza.ncsu.edu/index.php/CSC/ECE_506_Spring_2012/ch5a_ja

Overview

Linked Data Structures(LDS) consists of different types of data structures such as linked lists, trees, hash tables and graphs. Although each structure is diversed, LDS traversal shares a common characteristic in reading a node and discovering the other nodes it points to. Hence, this often introduces loop carried dependence. Chapter 5 of Solihin, discusses various algorithms on parallelizing LDS using a simple linked list. In this wiki, we attempt to cover other LDS such as trees, hashes and graphs, and how the parallelization algorithms discussed can be applied to these structures. This wiki explores concurrency problems related to each type and possible solutions for parallelizing them.

Concurrency Problem in LDS

Non-serializable outcomes can offen occur while attempting to parallelize LDS in scenarios like :

Parallel execution of two operations that access a common node, in which at least one operation involves writing to the node, can produce conflicts that lead to non- serializable outcome. Conflicts can occur between LDS operations and memory management functions such as memory de-allocation and allocation.

Solihin discusses three approaches using locks to resolve these issues namely :

Parallelization among Readers

[19] This is achieved by ensuring mutual exclusion between a read-write and a read-only operation, and not between two read-only operations. This is achieved by defining a read lock and a write lock.

Lock compatibility :

                              Read Lock requested	Write Lock requested
          Read Locked	          Yes	                       No
          Write Locked	           No	                       No

Global Lock Approach

[20] A higher degree of parallelism can be obtained by maintaining a single global lock for each LDS. This however can support only 1 thread modifying a list at any given time.

Fine-Grain Lock Approach

[20] The Fine-Grain lock approach resolves the previous restriction of only sequentially modifying a given list by maintaining locks for each node. Hence, this is a much more tedious approach. The principle here is that, nodes that are modified must be write locked, and nodes that are being read and hence must remain valid are read locked.

In the following sections we describe the problems related to various LDS and some of their possible solutions.

Introduction to Linked-List Parallel Programming

One component that tends to link together various data structures is their reliance at some level on an internal pointer-based linked list. For example, hash tables have linked lists to support chained links to a given bucket in order to resolve collisions, trees have linked lists with left and right tree node paths, and graphs have linked lists to determine shortest path algorithms.

But what mechanism allows us to generate parallel algorithms for these structures?

For an array processing algorithm, a common technique used at the processor level is the copy-scan technique. This technique involves copying rows of data from one processor to another in a log(n) fashion until all processors have their own copy of that row. From there, you could perform a reduction technique to generate a sum of all the data, all while working in a parallel fashion. Take the following grid:[1]

The basic process for copy-scan would be to:

 Step 1) Copy the row 1 array to row 2.
 Step 2) Copy the row 1 array to row 3, row 2 to row 4, etc on the next run.
 Step 3) Continue in this manner until all rows have been copied in a log(n) fashion.
 Step 4) Perform the parallel operations to generate the desired result (reduction for sum, etc.).

But how does this same process work in the linked list world?

With linked lists, there is a concept called pointer doubling, which works in a very similar manner to copy-scan.[1]

 Step 1) Each processor will make a copy of the pointer it holds to it's neighbor.
 Step 2) Next, each processor will make a pointer to the processor 2 steps away.
 Step 3) This continues in logarithmic fashion until each processor has a pointer to the end of the chain.
 Step 4) Perform the parallel operations to generate the desired result.

However, with linked list programming, similar to array-based programming, it becomes imperative to have some sort of locking mechanism or other parallel technique for critical sections in order to avoid race conditions. To make sure the results are correct, it is important that operations can be serialized appropriately and that data remains current and synchronized.

In this chapter, we will explore 3 linked-list based data structures and the parallelization opportunities as well as the concurrency issues they present: hash tables, trees, and graphs.

Trees

Tree Intro

A tree data structure [2] contains a set of ordered nodes with one parent node followed by zero or more child nodes. Typically this tree structure is used with searching or sorting algorithms to achieve log(n) efficiencies. Assuming you have a balanced tree, or a relatively equal set of nodes under each branching structure of the tree, and assuming a proper ordering structure, searches/inserts/deletes should occur far more quickly than having to traverse an entire list.

Opportunities for Parallelization

One potential slowdown in a tree data structure could occur during the traversal process. Even though search/update/insert can occur in a logarithmic fashion, traversal operations such as in-order, pre-order, post-order traversals can still require a full sequence of the list to generate all output. This gives an opportunity to generate parallel code by having various portions of the traversal occur on different processors.

Serial Code Example

Below is a code[8] for serial tree traversal algorithms with behavior as the figure below shows:

procedure Tree_Traversal is

  type Node;
  type Node_Access is access Node;
  type Node is record
     Left : Node_Access := null;
     Right : Node_Access := null;
     Data : Integer;
  end record;
  procedure Destroy_Tree(N : in out Node_Access) is
     procedure free is new Ada.Unchecked_Deallocation(Node, Node_Access);
  begin
     if N.Left /= null then
        Destroy_Tree(N.Left);
     end if;
     if N.Right /= null then 
        Destroy_Tree(N.Right);
     end if;
     Free(N);
  end Destroy_Tree;
  function Tree(Value : Integer; Left : Node_Access; Right : Node_Access) return Node_Access is
     Temp : Node_Access := new Node;
  begin
     Temp.Data := Value;
     Temp.Left := Left;
     Temp.Right := Right;
     return Temp;
  end Tree;
  procedure Preorder(N : Node_Access) is
  begin
     Put(Integer'Image(N.Data));
     if N.Left /= null then
        Preorder(N.Left);
     end if;
     if N.Right /= null then
        Preorder(N.Right);
     end if;
  end Preorder;
  procedure Inorder(N : Node_Access) is
  begin
     if N.Left /= null then
        Inorder(N.Left);
     end if;
     Put(Integer'Image(N.Data));
     if N.Right /= null then
        Inorder(N.Right);
     end if;
  end Inorder;
  procedure Postorder(N : Node_Access) is
  begin
     if N.Left /= null then
        Postorder(N.Left);
     end if;
     if N.Right /= null then
        Postorder(N.Right);
     end if;
     Put(Integer'Image(N.Data));
  end Postorder;
  procedure Levelorder(N : Node_Access) is
     package Queues is new Ada.Containers.Doubly_Linked_Lists(Node_Access);
     use Queues;
     Node_Queue : List;
     Next : Node_Access;
  begin
     Node_Queue.Append(N);
     while not Is_Empty(Node_Queue) loop
        Next := First_Element(Node_Queue);
        Delete_First(Node_Queue);
        Put(Integer'Image(Next.Data));
        if Next.Left /= null then
           Node_Queue.Append(Next.Left);
        end if;
        if Next.Right /= null then
           Node_Queue.Append(Next.Right);
        end if;
     end loop;
  end Levelorder;
  N : Node_Access;
  begin
  N := Tree(1, 
     Tree(2,
        Tree(4,
           Tree(7, null, null),
           null),
        Tree(5, null, null)),
     Tree(3,
        Tree(6,
           Tree(8, null, null),
           Tree(9, null, null)),
        null));

  Put("preorder:    ");
  Preorder(N);
  New_Line;
  Put("inorder:     ");
  Inorder(N);
  New_Line;
  Put("postorder:   ");
  Postorder(N);
  New_Line;
  Put("level order: ");
  Levelorder(N);
  New_Line;
  Destroy_Tree(N);
  end Tree_traversal;

Parallel Solution

[21] In many ways, a tree is the perfect candidate for parallelism. In a tree, each node/subtree is independent. As a result, we can split up a large tree into 2, 4, 8, or more subtrees and hold subtree on each processor. Then, the only duplicated data that must be kept on all processors is the tiny tip of the tree that is the parent of all of the individual subtrees. Mathematically speaking, for a tree divided among n processors (where n is a power of two), the processors only need to hold n – 1 nodes in common – no matter how big the tree itself is. The fact that trees are comprised of independent sub-trees makes parallelizing them very easy. Properly done, the portion of these traversals that is parallelizable grows at 2n for an n-generation tree, while the processors only need to synchronize once, at the end, so it approaches 100% for large trees (but keep in mind Amdahl’s Law, footnote 1). The basic steps for parallelizing these traversals are as follows:

  1. Perform the traversal on the parent part of the tree.
  2. Whenever you get to a node that is only present on one processor, ask that processor to execute the appropriate C algorithm detailed above.
  3. The processor will return its result that can be used exactly as if it was a serial processor.

[18]

A Breadth-First traversal is somewhat more complicated to implement as a parallel system because at each level, it must access nodes from all of the parallel processors. Theoretically, a Breadth-First traversal can achieve the same 100% speedup of Pre-, In-, and Post-Order traversals. However, the amount of processor to processor data transmission adds in a greater potential for delays, thus slowing down the algorithm. Nevertheless, as the size of the tree increases the size of the generations grows at the rate of 2n while the number of synchronizations grows at a rate of n for an n-generation tree, so the parallelizable portion of these traversals also approaches 100%. The basic steps for parallelizing this traversal are as follows:

  1. Perform the traversal on the parent part of the tree.
  2. Whenever you get to a node that is only present on one processor, ask that processor to execute the Breadth-First C algorithm detailed above,
     but wait after it finishes one generation.
  3. Combine all the one-generation results from the different processors in the correct order.
  4. Allow each processor to execute the next generation of the Breadth-First C algorithm detailed above, and then wait again.
  5. Repeat Steps 3 and 4 until there are no nodes remaining

[18]

Here, since each processor is assigned an independent sub-tree, elaborate locks are not required.

Algorithm GEN-COMP-NEXT for Parallel Tree Traversal:

  for all Pi, 1<=i<=n, do
    parallel begin
       Step 1: Processor Pi builds the jth field of i's parent node if i is the jth child of its parent.
               The jth field (if it is not the last field) is stored in the ith index of array SUPERNODE.
       Step 2: Processor Pi builds node i's last fiend whose array index is (n+1)
    parallel end

To obtain the required tree-traversals, the following rules are operated on the linked list produced by algorithm GEN-COMP-NEXT:

  pre-order traversal: select the first copy of each node;
  post-order traversal: select the last copy of each node;
  in-order traversal: delete the first copy of each node if it is not a leaf and delete the last copy of each node if it has more than one child.

This linked list can be locked while editing as per the LDS chapter in Solihin book. Either a Global lock approach, Fine Grained approach or Read-Write Locks can be used. In this fashion we have broken up the linked list of the tree into successive parts and imposed a divide-and-conquer technique to complete the traversal.

Hash Tables

Hash Table Intro

Hash tables[4] are very efficient data structures often used in searching algorithms for fast lookup operations. They are used extensively in data processing as in involves a vast amount of data through the hash table using as few indirection's in the storage structure as possible.

A single hash table level look can easily become a bottleneck, thus several method were developed to overcome this difficulty. Hash tables contain a series of "buckets" that function like indexes into an array, each of which can be accessed directly using their key value. The bucket for which a piece of data will be placed is determine by a special hashing function.

The major advantage of a hash table is that lookup times are essentially a constant value, much like an array with a known index. With a proper hashing function in place, it should be fairly rare that any 2 keys would generate the same value.

In the case that 2 keys do map to the same position, there is a conflict that must be dealt with in some fashion to obtain the correct value. One way that is relevant to linked list structures is to have a chained hash table in which a linked list is created with all values that have been placed in that particular bucket. The developer would have to not only take into account the proper bucket for the data being searched for, but also must considered the chained linked list. [7]

There are several parallel implementations of hash tables available that use lock based synchronization. Larson et al. use two lock levels, there is one global table level lock, and there is one separate lightweight lock (a flag) for each bucket. The high level lock is just used for setting the bucket level flags and released right afterwards. This ensures a fine grained mutual exclusion (concurrent operations on bucket level), but needs only one real lock for the implementation.

A scaleable hash table for shared memory multi-processor (SMP) supports very high rates of concurrent operations (e.g., insert, delete, and lookup), while simultaneously reducing cache misses. The SMP system has a memory subsystem and a processor subsystem interconnected via a bus structure.

The hash table is stored in the memory subsystem to facilitate access to data items. The hash table is segmented into multiple buckets, with each bucket containing a reference to a linked list of bucket nodes that hold references to data items with keys that hash to a common value. Individual bucket nodes contain multiple signature-pointer pairs that reference corresponding data items. Each signature-pointer pair has a hash signature computed from a key of the data item and a pointer to the data item. The first bucket node in the linked list for each of the buckets is stored in the hash table.

To enable multithread access, while serializing operation of the table, the SMP system utilizes two levels of locks: a table lock and multiple bucket locks. The table lock allows access by a single processing thread to the table while blocking access for other processing threads. The table lock is held just long enough for the thread to acquire the bucket lock of a particular bucket node. Once the table lock is released, another thread can access the hash table and any one of the other buckets.


Opportunities for Parallelization

Hash tables can be very well suited to parallel applications. For example, system code responsible for caching between multiple processors could itself be an ideal opportunity for a shared hashmap. Each processor sharing one common cache would be able to access the relevant information all in one location.

This would, however, involve a good bit of synchronization, as each processor would need to wait in case a lock was being placed on a specific bucket in the cache hashmap. Unfortunately, traditional locking would be a bad solution to this problem as processors need to run very quickly. Having to wait for locks would destroy the application processing time. The need for a non-locking solution is critical to performance.

In Java, the standard class utilized for hashing is the HashMap[17] class. This class has a fundamental weakness though in that the entire map requires synchronization prior to each access. This causes a lot of contention and many bottlenecks on a parallel machine.

Below, I will present a Java-based solution to this problem by using a ConcurrentHashMap class. This class only requires a portion of the map to be locked and reads can generally occur with no locking whatsoever.

HashMap Code with Locking

Simple synchronized example to increment a counter.[9]

 private Map<String,Integer> queryCounts = new HashMap<String,Integer>(1000);
 private synchronized void incrementCount(String q) {
   Integer cnt = queryCounts.get(q);
   if (cnt == null) {
     queryCounts.put(q, 1);
   } else {
     queryCounts.put(q, cnt + 1);
   }
 }

The above code was written using an ordinary HashMap data structure. Notice that we use the synchronized keyword here to signify that only one thread can enter this function at any one point in time. With a really large number of threads, however, waiting to enter the synchronized operation could be a major bottleneck.

Iterator example for synchronized HashMap.

 Map m = Collections.synchronizedMap(new HashMap());
 Set s = m.keySet(); // set of keys in hashmap
 synchronized(m) { // synchronizing on map
   Iterator i = s.iterator(); // Must be in synchronized block
   while (i.hasNext())
     foo(i.next());
 }

In the above example, we show how an iterator could be used to traverse over a map. In this case, we would need to utilize the synchronizedMap function available in the Collections interface. Also, as you may notice, once the iterator code begins we must actually synchronize on the entire map in order to iterate through the results. But what if several processors wish to iterate through at the same time?

Parallel Code Solution

The key issue in a hash table in a parallel environment is to make sure any update/insert/delete sequences have been completed properly prior to attempting subsequent operations to make sure the data has been synched appropriately. However, since access speed is such a critical component of the design of a hash table, it is essential to try and avoid using too many locks for performing synchronization. Fortunately, a number of lock-free hash designs have been implemented to avoid this bottleneck.

One such example in Java is the ConcurrentHashMap[9], which acts as a synchronized version of the HashMap. With this structure, there is full concurrency of retrievals and adjustable expected concurrency for updates. There is, however, no locking in this data structure and retrievals will typically run in parallel along with updates/deletes. Retrievals, however, will receive all most recently completed transactions even if it cannot get the values that haven't finished being updated. This both allows for efficiency and greater concurrency.

Parallel Counter Increment Alternative:

 private ConcurrentMap<String,Integer> queryCounts =
   new ConcurrentHashMap<String,Integer>(1000);
 private void incrementCount(String q) {
   Integer oldVal, newVal;
   do {
     oldVal = queryCounts.get(q);
     newVal = (oldVal == null) ? 1 : (oldVal + 1);
   } while (!queryCounts.replace(q, oldVal, newVal));
 }

The above code snippet represents an alternative to the serial option presented in the previous section, while also avoiding much of the locking that takes place using the synchronized functions or synchronized blocks. With ConcurrentHashMap, however, notice that we must implement some new code in order to handle the fact that a variety of inserts/updates could be running at the same time. The replace() function here acts much like a compare-and-set operation typically used with concurrent code. Basically, the value would be changed only if not equal to the previously mapped value. This is much more efficient that locking the entire function as we often do not expect unequal values.

Parallel Traversal Alternative:

 Map m = new ConcurrentHashMap();
 Set s = m.keySet(); // set of keys in hashmap
 Iterator i = s.iterator(); // Must be in synchronized block
 while (i.hasNext())
   foo(i.next());

In the case of a traversal, recall that ConcurrentHashMaps require to locking on read operations. Thus we can actually remove the synchronized condition here and iterate in a normal fashion.

Graphs

Graph Intro

A graph data structure[10] is another type of linked-list structure that focuses on data relationships and the most efficient ways to traverse from one node to another. For example, in a networking application, one network node may have connections to a variety of other network nodes. These nodes then also link to a variety of other nodes in the network. Using this connection of nodes, it would be possible to then find a path from one specific node to another in the chain. This could be accomplished by having each node contain a linked list of pointers to all other reachable nodes.

Opportunities for Parallelization

Graphs[10] consist of a finite set of ordered pairs called edges or arcs, of certain entities called nodes or vertices. From one given vertex, one would typically want to order the different paths from one vertex to another using it's list of edges or, more than likely, would be interested in the fastest means of getting from one of these vertexes to some sort of destination vertex.

Graph nodes typically will keep their list of edges in a linked list. Also, when attempting to create a shortest path algorithm on the fly, the graph will typically use a combination of a linked list to represent the path as it's being built, along with a queue that is used for each step of that process. Synchronizing all of these can be a major challenge.

Much like the hash table, graphs cannot afford to be slow and must often generate results in a very efficient manner. Having to lock on each list of edges or locking on a shortest path list would really be a major obstacle.

Certainly though, the need for parallel processing becomes critical when you consider, for example, that social networking has become such a major proponent of graph algorithms. Facebook now has roughly a billion users[15] and each user has series of friend links that must be analyzed and examined. This list just keeps growing and growing.

One of the most significant opportunities for a parallel algorithm with a graph data structure is with the traversal algorithms. We can use Breadth-First search[16] as an example of this, starting from an initial node and expanding outwards until reaching the destination node.

Breadth First Search - Serial Version

The following shows a sample of a bread first algorithm which traverses from the city of Frankfurt to Augsburg and Stuttgart Germany. In does so, the graph begins at a root node (Frankfurt) and expands outwardly to all connected nodes on each step. From there, each of those nodes proceeds to expand the search outwards until all nodes have been covered.

[13]

The following code snippet implements a BFS search function. This function utilized coloring schemes and marks to denote that a node has been visited. It begins with an initial vertex in a queue and expands outward to all it's successors until no further elements remain unmarked.[12]

 public void search (Graph g)
 {
   g.paint(Color.white);   // paint all the graph vertices with white
   g.mark(false);          // unmark the whole graph
   refresh(null);          // and redraw it
   Vertex r = g.root();	// the root is painted grey
   g.paint(r, Color.gray);       refresh(g.box(r));
   java.util.Vector queue = new java.util.Vector();	
   queue.addElement(r);	// and put in a queue
   while (!queue.isEmpty())
   {
     Vertex u = (Vertex) queue.firstElement();
     queue.removeElement(u); // extract a vertex from the queue
     g.mark(u, true);          refresh(g.box(u));
     int dp = g.degreePlus(u);
     for (int i = 0; i < dp; i++) // look at its successors
     {
       Vertex v = g.ithSucc(i, u);
       if (Color.white == g.color(v))
       {		    
         queue.addElement(v);		    
         g.paint(v, Color.gray);   refresh(g.box(v));
       }
    }
    g.paint(u, Color.black);  refresh(g.box(u));
    g.mark(u, false);         refresh(g.box(u));	    
   }
 }

Parallel Solution

But could we introduce parallel mechanisms into this Breadth First search? The most logical and effective way, instead of utilizing locks and synchronized regions, is to use data parallel techniques during the traversal. This can be accomplished by having each node of a given breadth search step be sent to a separate processor. So, using the above example, instead of having Frankfurt->Mannheim followed by Frankfurt->Wurzburg followed by Frankfurt->Bassel on the same processor, Frankfurt could split out all 3 searches in a parallel fashion onto 3 different processors. Then, possible some cleanup code would be left at the end to visit any remaining untouched nodes. In a network routing applications, being able to split up the search for each IP address code would make searched significantly faster that allowing one processor to be a bottleneck.

Using locking pseudocode, you might have an algorithm similar to this:

 for all vertices u at level d in parallel do
   for all adjacencies v of u in parallel do
   dv = D[v];
   if (dv < 0) // v is visited for the first time
     vis = fetch_and_add(&Visited[v], 1);  LOCK
     if (vis == 0) // v is added to a stack only once
       D[v] = d+1;
       pS[count++] = v; // Add v to local thread stack
     fetch_and_add(&sigma[v], sigma[u]);  LOCK
     fetch_and_add(&Pcount[v], 1); // Add u to predecessor list of v  LOCK
   if (dv == d + 1)
     fetch_and_add(&sigma[v], sigma[u]);  LOCK
     fetch_and_add(&Pcount[v], 1); // Add u to predecessor list of v  LOCK

A much better parallel algorithm is represented in the following pseudocode. Notice that each of the vertices is sent to a separate processor and send/receive operations will eventually sync up the path information.

[14]

The following graph also shows how now each of the regional sets of vertices being search can be added to the path in a parallel fashion.

[11]

Every set of vertices in the same distance from the source is assigned to a processor. This set of vertices is called a regional set of vertices. The goal is to find the shortest path connecting each region.

Quiz

1. Describe the copy-scan technique.

2. Describe the pointer doubling technique.

3. Which concurrency issues are of the most concern in a tree data structure?

4. What is the alternative to using a copy-scan technique in pointer-based programming?

5. Which concurrency issues are of the most concern with hash table data structures?

6. Which concurrency issues are of the most concern with graph data structures?

7. Why would you not want locking mechanisms in hash tables?

8. What is the nature of the linked list in a tree structure?

9. Describe a parallel alternative in the tree data structure.

10. Describe a parallel alternative in a graph data structure.

References

  1. http://people.engr.ncsu.edu/efg/506/s01/lectures/notes/lec8.html
  2. http://en.wikipedia.org/wiki/Tree_%28data_structure%29
  3. http://oreilly.com/catalog/masteralgoc/chapter/ch08.pdf
  4. http://www.devjavasoft.org/code/classhashtable.html
  5. http://osr600doc.sco.com/en/SDK_c++/_Intro_graph.html
  6. http://web.eecs.utk.edu/~berry/cs302s02/src/code/Chap14/Graph.java
  7. http://en.wikipedia.org/wiki/File:Hash_table_3_1_1_0_1_0_0_SP.svg
  8. http://rosettacode.org/wiki/Talk:Tree_traversal
  9. http://www.javamex.com/tutorials/synchronization_concurrency_8_hashmap.shtml
  10. http://en.wikipedia.org/wiki/Graph_%28abstract_data_type%29
  11. http://www.cc.gatech.edu/~bader/papers/PPoPP12/PPoPP-2012-part2.pdf
  12. http://renaud.waldura.com/portfolio/graph-algorithms/classes/graph/BFSearch.java
  13. http://en.wikipedia.org/w/index.php?title=File%3AGermanyBFS.svg
  14. http://sc05.supercomputing.org/schedule/pdf/pap346.pdf
  15. http://www.facebook.com/press/info.php?statistics
  16. http://en.wikipedia.org/wiki/Breadth-first_search
  17. http://code.wikia.com/wiki/Hashmap
  18. http://www.shodor.org/petascale/materials/UPModules/Binary_Tree_Traversal
  19. http://en.wikipedia.org/wiki/Readers%E2%80%93writer_lock
  20. http://dl.acm.org/citation.cfm?id=320078
  21. http://en.wikipedia.org/wiki/Tree_traversal

P.-A. Larson, M. R. Krishnan,and G. V. Reilly, “Scaleable hash table for shared-memory multiprocessor system,” US Patent number: 6578131, 2003 http://ww2.cs.mu.oz.au/~pjs/papers/paralleldp.pdf