CSC/ECE 517 Fall 2011/ch6 6c p
Generics
Introduction
In a broad definition, generic programming is a style of computer programming in which algorithms are written in terms of to-be-specified-later types that are then instantiated when needed for specific types provided as parameters.
Why Generics?
This approach involves writing common functions or types that differ only in the set of types on which they operate when used, thus reducing duplication.
Duplicate code is a computer programming term for a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable.
Problems with code duplication
Unit
A unit is the building block of a code. It can be a class, typically individual methods or lines within methods, an interface etc.
What does Unit Testing mean?
Unit testing is the process of testing a code by focusing on a small chunk (unit) of code at a time, checking whether it functions properly, to give the desired results.
Why Unit Testing?
Benefits of Unit Testing:
Fast – It gives instant feedback on the accuracy of your code.
Design – For testing, the code is designed as small modules facilitating the reusability of the units.
Individuality – Each unit is designed independent of each other and tested individually making error identification easy.
Efficiency - Bugs can be scanned in the probable bug prone code areas making debugging efficient.
Understanding – Helps any reader, easily understand the methods’ functionality.
Limitations of Unit Testing:
Tedious Job for Complex Codes – Implementing and running test cases for complex codes is time consuming. Moreover, coding a unit test is as tedious as coding the target program itself.
Impact of Change in the Code Requirements - In an agile project that is accompanied with periodic changes in requirements will result in constant updating of test cases to match the latest developments.
Testing Techniques
Test-Driven Development(TDD)
Test Driven Development (TDD)is an advanced technique of using automated unit tests to drive the design of software. The result of using this practice is a comprehensive suite of unit tests that can be run at any time to keep track of the code development.
Here
Test cases are written initially keeping in mind the final result.
The initial test is conducted which eventually fails because of absence of a target code.
The test suggests further steps to build/refactor an error free code and only those programs associated with the tests go into production.
Tests are then re-conducted until satisfactory results are achieved.
Behavior driven development (BDD)
Behavior driven development (BDD)is a software development technique that relies on the use of simple vocabulary. Tests are designed using natural language so that even a non-technical participant will be able to follow. BDD is an evolution in the thinking behind Test Driven Development but stresses extensively on the behavior aspect of the methods used in the code.
Eg: Tests result such as “the point cannot be created without code description” is more understandable than something like Test_category_ThrowsArgumentNullException .
Frameworks
A framework is a tool to support writing and running of a program. A Unit Test framework is a set of reusable libraries or classes for a software system. Code is written in these frameworks, they are capable of running and checking the test code by themselves.
Here, a unit test framework will evaluate the code based on a variety of inputs provided in the test case and check for the accuracy of results.
Testing Framework Parlance:
a. Test Case: It is a main class where test methods are coded. All the units to be tested are inherited to this class.
b. Assertions (Test::Unit::Assertions): An assertion is the main condition that when held true would result in successful culmination of the test. If the assertion fails then the test would generate an error message with pertinent information so that the programmer can make necessary changes.
c. Test Fixture: A test fixture is used to clean up methods for conducting more than one test, eliminating duplication of methods.
d. Test Method: It is a process to handle individual units referred for testing.
e. Test Runners: Test Runners GUI’s that are used to conduct testing and provide with the results. Test runners such as Test::Unit::UI::Console::Test Runner and GTK test runners are used.
f. Test Suite: It is a collection of tests.
We need a target code to conduct tests.
Example Problem Statement for Target Code:
To find whether a given point lies on the x-axis, y-axis or the origin.
Solution: We write a class to define the position (x-axis, y-axis or origin) of the point.
Code : Position of a Point
class Point attr_writer :xcoordinate attr_writer :ycoordinate def initialize(xcoordinate,ycoordinate) @xcoordinate = xcoordinate @ycoordinate = ycoordinate end #-----------Location of point on X-axis ----------------# def isOnXaxis? if @ycoordinate == 0 return true end end #---------- Location of point on Y-axis ----------------# def isOnYaxis? if @xcoordinate == 0 return true end end #---------- Location of point on Origin-----------------# def isOnOrigin? if @xcoordinate == 0 && @ycoordinate == 0 return true end end end
Testing Frameworks
Test::Unit
Overview
a. It is based on the Test Driven Development Technique (TDD).
b. The Test::Unit framework integrates the following features:
1. Way of expressing individual tests.
2. Provides a framework for structuring the tests.
3. Has flexible ways of invoking the tests.
Process of Testing
a. Installation
Test::Unit framework is pre-installed on all Ruby versions.
b. Algorithm
We use a UI is used to run the Test code and display the gathered results. Here, we have used the web based UI.
Structuring the tests: Inherit the required classes.
a. Here, “point” class is inherited to call the target units which have to be tested.
b. The “test/unit” class is inherited for methods required to conduct testing.
Write the test methods.
Test methods are prefixed with test. Eg: test_examp where examp is the unit being tested.
In the methods write Assertions comparing them with expected results for the target units.
Text fixtures are optional; they can be used to clean the methods.
Run the tests as Test::Unit test class name.rb
To run only a particular method we can its name as classname.rb --name method
If there are bugs, refactor the code.
Repeat testing until all the bugs are fixed.
Flowchart
CODE Test::Unit
require "Point" require "test/unit" class TestCase_Point < Test::Unit::TestCase def test_isOnXaxis assert(Point.new(3,0).isOnXaxis?) end def test_isOnYaxis assert(Point.new(0,4).isOnYaxis?) end def test_isOnOrigin assert(Point.new(3,4).isOnOrigin?) end end
Result Test::Unit
Below are the test results that are obtained after running the above test cases.
Failed output
This is how the failed test cases are shown once we run the test cases,
Passed output
Storing Test Files
Test files can be stored in the same directory as the target file but eventually the directory gets bloated storing 2 files for the same target code. Instead we can store it in a separate test directory for better organization. Here, one must take care to clearly specify the path of the target code for inheritance purpose in the test file.
Eg: If point.rb is stored in the directory lib and test_point.rb is stored in the test directory then to inherit point.rb we specify the path. require “../lib/point”
Shoulda
Overview
a. Shoulda is a library that allows us to write better and easily understandable test cases for the ruby applications compared to Test::Unit.
b. It allows us to use the "it"-blocks from RSpec to define nice error-messages if a test fails.
c. In other words it is improvised form of Test::Unit and Rspec. It works inside the Test::Unit — you can even mix Shoulda tests with regular Test::Unit test methods.
Process of Testing
a. Installation
Shoulda is installed by running “gem install shoulda” in command prompt after setting the environment path as “…\Ruby\bin”
b. Algorithm
Inherit all the classes involved in testing i.e. the target class and the shoulda library class. To achieve this add require "rubygems", require ”Point” and require "shoulda" to the test class.
Then setup up a context “Point” (context is nothing but a region of code which deals with the functionality you are interested in.)
Then define a method starting with should “method name” do and then describe the entire method.
Make proper assertions to test the functionality in your method.
Code shoulda
require "rubygems" require “Point” require "test/unit" require "shoulda" class TestCase_Point_Shoulda < Test::Unit::TestCase context "Point" do should "lie on the X-axis " do assert(Point.new(3,0).isOnXaxis?) end should "lie on the Y-axis " do assert(Point.new(0,4).isOnYaxis?) end should "lie on the Origin" do assert(Point.new(0,4).isOnOrigin?) end end end
Result
Below are the test results that are obtained after running the above test cases,
Failed Output
Passed output
RSpec
Overview
a. RSpec is Behavior Driven Development Unit test tool for ruby.
b. It allows us to write an initial code specifications (spec) document. The spec document talks about the program’s function.
c. Thereby, we can write the code based on the specifications (spec file).
d. The (spec) document is written in Domain Specific Language which makes it simple for the programmer to handle.
e. Better understanding of the test cases compared to shoulda as the cases and notifications are more descriptive.
f. In other words it is improvised form of Test::Unit and Rspec. It works inside the Test::Unit — you can even mix Shoulda tests with regular Test::Unit test methods.
Process of Testing
a. Installation
RSpec is installed by running “gem install rspec” in command prompt after setti ng the environment path as “…\Ruby\bin”
b. Algorithm
We start by describing what our application behaves like. So we write down a specifications file.
Using RSpec's “describe” block we describe the basic functions of the application.
We then write the behaviors/expectations defining what we expect our system to behave like (expectations are similar to assertions in Test::Unit framework).
There are two methods available for checking expectations: should() and should_not(). Spec::Expectations - Object#should(matcher) and Object#should_not(matcher).
The code returns list of all the methods to be implemented.
Main code implementing all the specified methods is written.
Then, a recheck is done for fulfillment of all the expectations.
Code RSpec
Initial Requirement(spec)
In the below code describe() method returns an ExampleGroup class(similar to TestCase in Test::Unit). The it()method returns an instance of the ExampleGroup in which that example is run.
require "Point" describe "The location of a point" do it "should check whether point lies on X-axis correctly" it " should check whether point lies on Y-axis correctly " it " should check whether point lies on Origin correctly " end
The are two methods available to check the expectations and they are should and should_not. The result obtained by running the initial requirement doc by using $ spec rspec_test.rb is
**** Pending: The location of a point should check whether point lies on X-axis correctly (Not Yet Implemented) ./02file.rb:2 The location of a point should check whether point lies on Y-axis correctly (Not Yet Implemented) ./02file.rb:3 The location of a point should check whether point lies on Origin correctly (Not Yet Implemented) ./02file.rb:5 Finished in 0.021001 seconds 4 examples, 0 failures, 4 pending
Hence it clearly says that the above methods are yet to be implemented. This helps us in developing the code more efficiently such that they pass the above tests Code block with expectations :
require “Point” require "rubygems" describe "The location of a point" do before(:each) do @point = Point.new(0,2) end it "should check whether point lies on X-axis correctly" do @point.isOnXaxis?.should be_true end it "should check whether point lies on Y-axis correctly" do @point.isOnYaxis?.should be_true end it "should check whether point lies Origin correctly" do @point.isOnOrigin?.should be_true end end
Failed output
Below are the test results that are obtained after running the above test cases,
Cucumber
Cucumber is becoming highly popular because of its easy coding features.
Overview
a. Cucumber is a Behavior Driven Development Unit test tool for ruby.
b. It follows a similar pattern of RSPEC with some added features.
c. It allows the behavior of a system to be written in the native language of the programmer as either specs or functional tests.
d. It implements the GWT (Given, When, Then) pattern. Given is a behavior, accordingly coding is done. When all the specifications are met, then the tests are deemed successful.
e. Cucumber itself is written in Ruby.
Process of Testing
a. Installation
If your Environment path is set to " ...\Ruby\bin" then open command prompt and run gem install cucumber.
b. Algorithm
We first create a feature file to describe about our requirements.
Then we will create a ruby file to give a code to implement the function.
Then, a recheck is done for fulfillment of all the expectations.
Code Cucumber
The requirement(spec) file for the cucumber is given below,
Feature: Check the point location In order perform check As a user I want the two coordinates of a point Scenario: check the location on X-axis Given I have entered <xcoordinate> And I have entered <ycoordinate> When I give check Then The result should be <output>
The code implementation based on the above Requirement for Cucumber is as shown below,
require “Point” require "rubygems" Before do @xcoordinate=3 @ycoordinate=0 end Given /^I have entered <input(\d+)>$/ do |arg1| @point = Point.new(@xcoordinate,@ycoordinate) end When /^I give check$/ do @result = @point.isOnXaxis? end Then /^The result should be <output>$/ do puts @result end
RIOT
RIOT aids in speedy execution of test cases.
Overview
a. Riot does not run a setup and teardown functions before and after each test like in case of Test::Unit.
b. This is what speeds up the test execution.
c. Tests are written differently in RIOT. We only receive a Boolean output for our test case.
c. Here, assertions are done using a generalized attribute instead of specific variables.
Process of Testing
a. Installation
This can be installed by running “gem install riot” in command prompt after setting the environment path as “…\Ruby\bin”
b. Algorithm
We inherit all the classes that are required.
A “Context” block is used to specify behavior of the class.
Now, a setup block does not use specific variables but instead uses a generalized attribute “topic” to access objects in assertions.
Assertions only return a boolean value. When using asserts, true indicates a pass while false indicates a fail.
Code RIOT
require “Point” require "rubygems" context "The point locater" do setup{Point.new(3,0)} asserts("Location on Xaxis") {topic.isOnXaxis?}.nil end
Comparision between Frameworks
Conclusion
Test::unit is the traditionally used unit testing framework as it comes by default with ruby but based on the readability of the test cases Rspec is preferred by majority. Below is the plot showing the comparison of the times taken to execute the test cases in various unit test frameworks,
Hence we can infer from the above tabulation that riot is faster compared to majority of the unit test Frameworks
Each of the frameworks have their specific advantages and are used depending upon the situation.
See also
External Links:
- Test::Unit
- Ruby-doc
- Shoulda
- RSpec
- RSpec Documentation
- Shoulda
- Cucumber
- Unit testing
- Test-driven development
- Riot