CSC/ECE 517 Fall 2007/wiki1b 4 pm
Introduction
Metaprogramming refers to the writing of programs that generates code at run time. It allows us to dynamically add behavior to existing classes and objects.
Ruby is useful for Metaprogramming as it is dynamic and reflective. It allows flexibility in writing new control structures.
Problem Definition
Our problem states: “There are many good examples of metaprogramming in Ruby on the Web. Take a look at, say, a dozen of them, and write a guide to them. Classify them into whatever categories are appropriate, and give recommendations on how to proceed through them to acquire a good knowledge of the uses and usefulness of metaprogramming.”
Implementing Metaprogramming
We’ve explored different ways of implementing metaprogramming in Ruby. This article is a guide to learning Metaprogramming by example.
There are several methods to implement Metaprogramming. These can be classified into the following categories:
- eval, class_eval, module_eval, instance_eval
- define_method
- proc
- instance_variable_set and instance_variable_get
Metaprogramming with eval, class_eval, module_eval, instance_eval
Here are a few examples using evals. Ruby has several evals: eval, class_eval, module_eval, instance_eval.
Using eval
In this example, MagicLamp creates an instance method only when the class method remember_incantation is called. The instance method corresponds to the incantation that the MagicLamp was told to remember.
class MagicLamp def self.remember_incantation(incantation) eval "def #{incantation}; puts '#{incantation}!'; end" end end lamp = MagicLamp.new lamp.respond_to? :kazaam #false #This tests if the object will respond to a method call “kazaam” #This code produces “FALSE” since kazaam doesn’t exist MagicLamp.remember_incantation "kazaam" lamp.respond_to? :kazaam # true lamp.kazaam # "kazaam!"
Using class_eval
Let’s say we need to define an attribute for a class:
class MyClass attr_accessor :id, :diagram, :telegram end
This code can be refactored to accept attribute names as arguments rather than specifying them (using metaprogramming) as follows:
class Class def my_attr_accessor( *args ) args.each do |name| self.class_eval do attr_accessor :"#{name}" end end end end
class MyNewClass my_attr_accessor :id, :diagram, :telegram end
The use of metaprogramming is illustrated above in they way the attributes are created; ‘my_attr_accessor’ creates an attribute by iterating over the arguments passed to it.
Using module_eval
module_eval defines instance and class methods of a class at runtime, when you are outside the class.
Example: Defining an instance method
class C end C.module_eval do define_method :wish do p "hello instance method" end end c = C.new c.wish #hello instance method
Example: Defining a class method
class C end C.module_eval do class << self define_method :wish do p "hello class method" end end end C.wish #hello class method
Example: Another form of using module_eval when method body is available as a String object
class D class << self def method_body ret =<<-EOS def wish p "hello, supplied as String object" end EOS end end end
class C c = C.new c.class.module_eval(D.method_body) c.wish # hello, supplied as String object end
Using instance_eval
The instance_eval method of Object allows you to evaluate a string or block in the context of an instance of a class. One can create a block of code in any context and evaluate it later in the context of an individual instance. In order to set the context, the variable self is set to the instance while the code is executing, giving the code access to the instance's variables.
class Navigator def initialize @page_index = 0 end def next @page_index += 1 end end
navigator = Navigator.new navigator.next navigator.next navigator.instance_eval "@page_index" #=> 2 navigator.instance_eval { @page_index } #=> 2
Metaprogramming with define_method
Using define_method
class A def fred puts "In Fred" end def create_method(name, &block) self.class.send(:define_method, name, &block) end define_method(:wilma) puts "Charge it!" end class B < A define_method(:barney, instance_method(:fred)) end
a = B.new a.barney #In Fred a.wilma #Charge it a.create_method(:betty) { p self } a.betty #B:0x401b39e8
The above code illustrates how to use metaprogramming by dynamically creating methods using define method. There are two ways of using define method:
define_method(symbol, method) define_method(symbol) { block }
The following example shows another implementation of metaprogramming in which the define method gives us a way to bind the attributes of a method to the created methods, thereby changing its parameters.
GuineaCounter = Class.new shared_count = 0 # A new local variable. GuineaCounter.send :define_method, :double_count do shared_count += 1 @count ||= 0 @count += 1 [shared_count, @count] end first_counter = GuineaCounter.new second_counter = GuineaCounter.new assert_equal [1, 1], first_counter.double_count assert_equal [2, 2], first_counter.double_count assert_equal [3, 1], second_counter.double_count assert_equal [4, 2], second_counter.double_count
As can be seen, even if the method that defined the local variable shared_count completed execution, the method in GuineaCounter will still be bound to the context of the method.
class C def wish p "hello" end end c = C.new c.wish # hello class D class << self def keep_some_record p "I am keeping some records" end end end
# aliasing the wish method c.class.module_eval do alias_method :wish_orig, :wish define_method :wish do D.keep_some_record wish_orig end end c.wish # I am keeping some records; hello
Metaprogramming with proc
Using proc
def create_proc(&p); p; end create_proc do puts "hello" end p.call(*args)
If you want to use the proc for defining methods, you should use lambda to create it, so return and break will behave the way you expect:
p = lambda { puts "hoho"; return 1 } define_method(:a, &p)
Metaprogramming with instance_variable_set/ instance_variable_get
Adding fields based on need for them
class BinaryTree def add(value) if @root.nil? @root = BinaryTreeNode.new(value) else @root.add(value) end end end
class BinaryTreeNode def initialize(value) @value = value end def add(value) if value < @value if @left.nil? @left = BinaryTreeNode.new(value) else @left.add(value) end else if @right.nil? @right = BinaryTreeNode.new(value) else @right.add(value) end end end end
We see that there are many calls to create new objects of BinaryTree and BinaryTreeNode. Metaprogramming can help replace this code snippet:
if field.nil? field = BinaryTreeNode.new(value) else field.add(value) end
With:
module BinaryTreeHelper private def add_or_create_node(field, value) if instance_variable_get(field).nil? instance_variable_set(field, BinaryTreeNode.new(value)) else instance_variable_get(field).add(value) end end end
And the classes can be changed accordingly as:
class BinaryTree include BinaryTreeHelper def add(value) add_or_create_node(:@root, value) end end class BinaryTreeNode include BinaryTreeHelper
def initialize(value) @value = value end def add(value) add_or_create_node(value < @value ? :@left : :@right, value) end end
This example is very illustrative in demonstrating how we can generate entities at runtime.
References
Defining attributes with Metaprogramming
Blog page with an example on Metaprogramming