CSC/ECE 517 Fall 2007/wiki1b 6 aa
By Qinyi Ding (qding@ncsu.edu) and Xibin Gao (xgao2@ncsu.edu)
Take a case of the Singleton pattern and implement it as succinctly as possible in Ruby and Java.Compare the two implementations in terms of clarity and succinctness.The example should be a "real-world" example. While it may be grossly oversimplified for the purpose of illustration, it should not be totally contrived (i.e., should not raise the question, Why would anyone ever want to do that?).
Singleton Pattern
Definition
The singleton pattern is a kind of design pattern in software engineering. Singleton pattern limits the instantiation of a class to only one object. This pattern is useful when the system needs only one instance of a class but multiple accesses from different parts of the system.
Singleton Versus Static Variable
At first glance, one might be tempted to create an instance of a counter class as a just a static global variable. This is a common technique but really only solves part of the problem; it solves the problem of global accessibility, but does nothing to ensure that there is only one instance of the class running at any given time. The responsibility of having only one instance of the class should fall on the class itself and not on the user of the class. The users of the class should always be free from having to monitor and control the number of running instances of the class.
Pros and Cons of Singleton Pattern
Implementation
Let's take the example of the Earth. Because we only have one earth, it is proper to implement the Earth class as a singleton. Inside the class, "currentCondition" describes the state (current condition) of the earth.
Ruby Implementation
require 'Singleton' class Earth include Singleton # include singleton mixin attr_accessor :currentCondition end
Java Implementation
public class Earth { private Earth() { // override the contructor to make it private } private static Earth ref; // make the method thread safe public synchronized static Earth getEarth() { if (ref == null) synchronized (Earth.class) { // for thread-safety if (ref == null) ref = new Earth ( ); } return ref; } // override the clone method and throws "CloneNotSupported Exception" if invoked public Object clone() throws CloneNotSupportedException { throw new CloneNotSupportedException(); } private String currentCondition="I was beautiful and clean"; // get the current condition of the earth public String getCurrentCondition(){ return currentCondition; } // set the current condition of the earth public void setCurrentCondition(String str){ currentCondition=str; } }
Comparison
Ruby can implement singleton pattern by simply referencing the singleton module and all its methods will be included. The singleton mixin makes the constructor inaccessible, override clone and dup methods, and take care of all the threading complications.
Java has no mixins, so singleton implementation in Java has to do the following:
- block off access to constructor by making it private
- provide a static method for getting an instance of the singleton,
- prevent cloning by overriding the clone() method explicitly
- ensure thread safety
In terms of succinctness, Ruby obviously wins over Java. Only one line of code "include Singleton" enabled all the functionalities that java use a dozen of lines to accomplish.
In terms of clarity, Ruby also surpasses Java. For Ruby, after including singleton mixin, the class is ready to create/get the only object using "instance" method. However, in Java, there is no uniform method to create/get the only object of the singleton class, because it's the developer's responsibility to implement the singleton class and different method could be used (such as "getInstance" "Instance" "returnInstance") to create/get the object.
Test
We create class "People" to test the singleton class "Earth". In Java, "People" class has "pollute" method, which accepts Earth object as parameter. The parameter type does not matter in Ruby because of its duck-typing. The test goes through the following steps:
- create earth1 and earth2 using Earth class's object creation mechanism
- print earth1 and earth2's state (currentCondition) before invoking "People"'s "pollute" method
- invoke "People"'s "pollute" method on earth1
- print earth1 and earth2's state (currentCondition)
Ruby Test Code
class People def pollute(a) # pollute an earth object a.currentCondition="i am old and polluted" end def test p=People.new earth1=Earth.instance earth2=Earth.instance earth1.currentCondition="I am young and clean" puts "Earth1 says: " + earth1.currentCondition puts "Earth2 says: " + earth2.currentCondition # pollute earth1 p.pollute(earth1) puts "After people pollute earth1" puts "Earth1 says: " + earth1.currentCondition puts "Earth2 says: " + earth2.currentCondition end end p=People.new p.test
Java Test Code
public class People { public void pollute(Earth earth){ earth.getEarth().setCurrentCondition("I am dirty and polluted"); } public static void main(String args[]){ People p=new People(); Earth earth1= Earth.getEarth(); Earth earth2= Earth.getEarth(); System.out.println("earth1 says: " +earth1.getCurrentCondition()); System.out.println("earth2 says: " +earth2.getCurrentCondition()); p.pollute(earth1); System.out.println("After people pollute earth1"); System.out.println("earth1 says: " +earth1.getCurrentCondition()); System.out.println("earth2 says: " +earth2.getCurrentCondition()); } }
Test Result
Both the java code and the ruby code will produce the following output
earth1 says: I was beautiful and clean earth2 says: I was beautiful and clean After people pollute earth1 earth1 says: I am dirty and polluted earth2 says: I am dirty and polluted
Before invoking People's pollute method, earth1 and earth2 are "beautiful and clean", and after invoking the method on earth1, earth 1 and earth2 both change to "dirty and polluted". This illustrates actually only one Earth object. "We have only one earth"