CSC/ECE 517 Fall 2010/ch3 3f DF

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The Singleton pattern in static and dynamic languages


Introduction

The Singleton design pattern ensures that there is no more than one instance of an object in existence at a time. This is accomplished by protecting the allocation and deallaction methods of the class to restrict them from general use. Instead of calling these methods directly, all requests for the object are routed through a public interface which only creates the object if it doesn't exist already. Upon creation, the object is stored in a class variable and this single instance is also returned to all future callers.

UML Diagram

Usage

Static Language Implementation

C++

class MySingleton
{
  public:
    static MySingleton* Instance()
    {
      if(s_pSingletonObject == NULL)
        s_pSingletonObject = new MySingleton;
				
      return s_pSingletonObject;
    }
		
    static void Destroy()
    {
      if(s_pSingletonObject != NULL)
      {
        delete s_pSingletonObject;
        s_pSingletonObject = NULL;
      }
    }

    //Begin interface functions
    //...
    //End interface functions
		
  private:
    //Direct access to the constructor/destructor is prohibited
    MySingleton() {}
    virtual ~MySingleton() {}
		
    static MySingleton* s_pSingletonObject;
};

MySingleton::s_pSingletonObject = NULL;

Dynamic Language Implementation

Ruby

Implementation

  Singleton pattern source code

Usage

class MySingleton
  include Singleton

  # Begin interface methods
  # ...
  # End interface methods
end

References

http://ruby-doc.org/stdlib/libdoc/singleton/rdoc/index.html

http://en.wikipedia.org/wiki/Singleton_pattern