CSC/ECE 517 Fall 2009/wiki2 10 mk

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GUI Testing Frameworks

Problem Statement

Most software developed in recent years has a graphical user interface (GUI). The only way for the end-user to interact with the software application is through the GUI. Hence, acceptance and system testing of the software requires GUI testing. In this wiki we aim at covering the the different approaches, including patterns and tools for GUI testing.

Some problems of GUI testing

  • GUIs are tested manually, often by the developers themselves. This is very unreliable and expensive. For new GUIs or those being significantly changed, quality is low, and failures at integration time or during user acceptance tests are common.
  • ScreenScrapper based GUI test does a nice job but to a certain extent. Even though they are cheap, the problem with these tests are that if you change the screen layout all existing tests become useless, which means you have no regression tests. Another problem here is that test creators can't start writing tests ill the GUIs are finished. Example: test harnesses, capture/replay tools, and model-based methods
  • The user has an extremely wide choice of actions. The user could click on any pixel on the screen using manual tools to mimic the usage of the GUI, only provides limited testing.
  • There are tools which try to capture GUI widgets rather than mouse coordinates. These tools, however, require a significant amount of manual effort to be effective, including developing test scripts and manually detecting failures.Modifications to the GUI require changes to the scripts as well. Example: Winrunner, Abbot, and Rational Robot

Approaches for GUI testing

1. Test first Design

2. A Dynamic Partitioning Approach for GUI Testing

3. An Ontology-Based Approach for GUI Testing

4. Automation of GUI testing using a model-driven approach

5. A practical approach to testing GUI systems