CSC/ECE 517 Fall 2012/ch2b 2w59 bc
Decorator Directory
General Resources
Overview of the Pattern
Wikipedia<ref name="wikipedia">http://en.wikipedia.org/wiki/Decorator_pattern - 2012</ref> and dofactory<ref name="dofactory">http://www.dofactory.com/Patterns/PatternDecorator.aspx - 2001 - 2012</ref> provide solid explanations of the Decorator Pattern. dofactory<ref name="dofactory"/> is much more concise than Wikipedia<ref name="wikipedia"/>. It is a good resource for quickly viewing the definition and participants of the pattern. Wikipedia<ref name="wikipedia"/>, on the other hand, is much more verbose, but goes into the motivation for the pattern and discusses use of the patterns in several languages at a high level.
If you understand Java (or a Java like language), javapapers<ref name="javapapers">http://javapapers.com/design-patterns/decorator-pattern/ - 2011</ref> is a good page that gives a basic overview of the pattern through the presentation of a concrete example. There are other Java resources and resources for other languages that are similar below.
UML
Understand the UML diagram for the Decorator pattern can help you understand the purpose of the Decorator pattern, the classes involved and how they interact with each other. UML is not programming language specific, so you should be able look at the UML diagram in any of the resources that have them on this page, regardless of what languages you know.
Wikipedia<ref name="wikipedia"/> and dofactory<ref name="dofactory"/> both provide UML diagrams of the Decorator Pattern concept. For UML diagrams of concrete examples, javapapers<ref name="javapapers"/> provides an Ice Cream example and Head First Design Patterns<ref name="head_first">https://docs.google.com/viewer?url=http%3A%2F%2Foreilly.com%2Fcatalog%2Fhfdesignpat%2Fchapter%2Fch03.pdf - 2004 - 2008</ref> provides a couple as well, but it is a very long read. Many of the language specific resources listed later in this article also provide UML diagrams for their concrete examples/implementations.
Summary
For a general overview and UML diagrams of the Decorator design pattern, we recommend:
Ruby
Java & C#
There are a variety of resources available for learning how to use the Decorator pattern in Java and C#. We group these together as they are syntactically similar languages. One of the most popular references for learning about Design Patterns in Java is the book "Head First Design Patterns"<ref name="head_first"/>; in this book an in-depth explanation of the Decorator Pattern can be found. This is probably more popular because of how in-depth its explanation is of the design pattern, using diagrams and an ongoing coding example. It is also worth noting the the coding example used in this book (and a number of resources dedicated to the Decorator pattern) is a Coffee class where you wish to "decorate" your coffee with different additional ingredients. If you are really interested in learning the ins and outs of the Decorator pattern and do not mind a lengthy read, this is the best reference to use in regard to learning and understanding how to use this pattern.
If you are interested in learning about the Decorator pattern for Java and/or C# but do not have enough time or energy to read the chapter in the "Head First Design Patterns"<ref name="head_first"/> book, there are other resources that can be used to achieve an understanding but are less textual. Most of the resources that are not highly verbose use an over-arching example to explain the pattern. A good and simple resource for learning how to use the Decorator pattern in Java can be found on the site SourceMaking, a site devoted to teaching IT concepts such as Design Patterns and UML to professional developers<ref name="sourcemaking"> http://sourcemaking.com/design_patterns/decorator - 2012?</ref>. This resource includes a number of Java (and C#) examples meant to explain the usage of the pattern as well as textual explanations if needed. An advantage to using this resource is that it uses less text and more examples to show how the Decorator pattern can be used. It is also helpful that this site has multiple examples that can help increase understanding through reinforcement and multiple viewpoints (and languages). A disadvantage to using this site is that all of the examples are general examples using the pattern as opposed to real life situations or scenarios (like the Coffee example). If it is more useful for you to have a more in-depth walk through of a general example, then using the "Decorator Pattern by Example" page may be more helpful <ref name="dpexample"> http://www.agiledeveloper.com/articles/DecoratorByExample.pdf - ? </ref>
Some sites use over-arching real life examples to explain the Decorator pattern and its usage. The most popular of these examples (in any language) is the Coffee class mentioned previously, however there are other examples based on real life scenarios and situations that can relay the same information. One that seems to be useful in conveying the idea behind the Decorator pattern is using the pattern to report sports statistics for a given team. One site uses the example of a developer hired to create software that reports Soccer sports statistics <ref name="soccer">http://blog.image0.com/c-2/design-patterns-series-the-decorator-pattern-with-a-real-world-soccer-example/ - 2012 </ref>. This site uses a mix of textual explanations and examples to explain the pattern. One advantage to using this site is that it is relatively short and includes a real world example. It also provides the code in a way that would make it simple to attempt to run it yourself and see how it works. A disadvantage for this resource is that it does not break down exactly how it got all of its code so it may be difficult to understand how to get going on your own using your own "problem".
Although most examples for this pattern focus on other usages, it is possible to use the Decorator pattern with GUIs (Graphical User Interfaces). A useful example for understanding this usage can be found on OODesign.com <ref name="gui">http://www.oodesign.com/decorator-pattern-gui-example-java-sourcecode.html - ?</ref>. This site uses code and UML diagrams to explain the usage of Decorator when implementing GUIs. There are small textual explanations in between code snippets but the bulk of the page is code. This site is useful because it offers code that can easily be tested and/or modified if needed to gain a better understanding. Another advantage is that there is not much that has to be read. A disadvantage is that if the code given is not similar to what you are trying to achieve it may be difficult to understand whether you need to be using the Decorator pattern for you particular GUI; outside sources may be needed for this understanding.
Summary
For Java and C# resources, we recommend:
Directory
- Wikipedia - Decorator Pattern
- Pro: Provides background, motivation and a good overview of the pattern, as well as some high level examples.
- Con: Wikipedia can be fairly difficult to follow sometimes and this article is not much of an exception (also, Wikipedia's credibility is debated).
- dofactory - Decorator Design Pattern
- Pro: Provides a quick definition, list of participants and abstract UML diagram.
- Con: Not much of an explanation - just good for referencing.
- javapapers - Decorator Design Pattern (Java)
- Pro: Provides a short overview of the pattern as well as a good concrete example with UML and Java code.
- Con: The concrete example is a good start, but it may not be real-world enough to provide a complete understand.
- Head First Design Patterns
- Pro: Is a excerpt from a commercial textbook, so the source is extremely credible and provides an in depth explanation of the design pattern complete with UML and a concrete example.
- Con: The textbook does not appear too professional and provides a lot of background that isn't really necessary for understanding the pattern. This is very long read.
- SourceMaking - Decorator Design Pattern
- Pro: This page presents an interesting concrete example with UML diagrams and code snippets. At the end, it covers a checklist for using the Decorator pattern as well as some rules of thumb.
- Con: The code provided in this resource are just snippets, not a full example.
- OODesign
- Pro: The UML diagram is nice and the code is quite complete. The concrete example is applicable to the real world.
- Con: The page does not provide too much explanation, mainly just a code sample.
References
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