CSC/ECE 517 Fall 2012/ch1 1w5 su
Reflective Language Features vs Reflective Packages
Reflection is the ability of a computer program to examine and modify the structure and behavior (specifically the values, meta-data, properties and functions) of an object at runtime.<ref>Reflection on Wikipedia</ref>
The concept of reflection is best understood by reaching back to the study of self-awareness in artificial intelligence: "Here I am walking down the street in the rain. Since I'm starting to get drenched, I should open my umbrella." This thought fragment reveals a self-awareness of behavior and state, one that leads to a change in that selfsame behavior and state. It would be desirable for computations to avail themselves of these reflective capabilities, examining themselves in order to make use of meta-level information in decisions about what to do next.
Introduction: Reflection, Reflective languages and Reflective packages
is an aspect of a computer languages that allows "computations to observe and modify properties of their own behavior."[1] It was first explained in Brian Cantwell Smith's 1982 paper Procedural Reflection in Programming Langauges[2]. A reflective language is a programming language that has been architected to allow reflection. This means the language was constructed to "'reason' effectively and consequentially about its own inference process."[2] Reflection provides languages with versatility [5] and flexibility [3]. Languages that are not reflective can incorporate some of the features of reflection by using reflective packages. For example, Java includes a reflective package called "java.lang.reflect."
History of its Development
Reflective Language Features vs Reflective Packages
The features of a reflective language can be broadly categorized as either introspection or intercession. "Introspection is the ability for a program to observe and therefore reason about its own state. Intercession is the ability for a program to modify its own execution state or alter its own interpretation or meaning."[4]
Introspection is what allows the program to "know" information about itself. This can include an object knowing what kind of object it is, and what methods it has. Intercession is what allows a program to change behavior based on that information. This can include calling methods dynamically, which means that the actual method that is called on an object is decided when the program is running, and not when the program is compiled. Another introspective feature granted by reflection is the ability for, when methods are added to an object when the program is running, these methods can be called.
While the behavior between a program written in a reflective language and a program written with a reflective package will be similar, how the features are implemented will differ. In a reflective language, you can access the information about an object or class from the object or class. In a language with a reflective package, functionality is provided through intermediary objects. For the following examples, Ruby will be used to illustrate how the features of reflection are implemented in a reflective language and Java will be used to illustrate how the features of reflection are implemented in a language with a reflective package.
Introspective features
One of the most powerful features that reflection provides is the ability, given an object, to know what kind of object it is, and what methods it contains. In a reflective language, like Ruby, that is done by directly querying the object. For example, with the given class:
class Sample #empty class end samp = Sample.new
The call:
puts samp.class
will list "Sample" as the class and the call:
puts samp.methods
will list the methods that Sample has (which will include all the methods in Sample's superclass – Object). In a language with a reflective package, like Java, the package is not automatically included in the functionality. It must be imported with:
import java.lang.reflect.*;
Also, for any given object A, a separate class object B, is created and B contains the information about A. For example, with the given class:
public class Sample { //Empty class }
The class information can be found by invoking:
Sample samp = new Sample(); //Create an instance of Sample Class sampClass = samp.getClass(); //Create a class object for instance of Sample System.out.println(sampClass.getName()); //Display class name
and the method list can be found with:
Method[] meth = sampClass.getMethods(); //Return array of method objects for Class object of Sample instance for (int i = 0; i < meth.length; i++){ System.out.println(meth[i]); //Display methods }
As shown in the above examples, both Ruby and Java have the same reflective feature - the ability for an object or class to "know" about itself. However, in Java, a Class object is created to access class information, and method information for the object is stored in method objects that can be accessed via the Class object. In Ruby, that information is accessed directly from the object or class in question.
Intercessive features
Another important feature granted by reflection, is the ability for dynamic implementation of code. This can take many forms, including object creation and method calling at runtime. Again, in an inherently reflective language, these calls are made directly on the object. However, when a language has a reflective package to handle reflective features, the calls are directed through a separate object. For example, in Ruby, this class:
class Sample def printOne puts 1 end def printTwo puts 2 end def printThree puts 3 end end
defines three methods that print different numbers depending on which method is called. Without reflection, calls to these methods could not be changed at runtime. However, reflection allows the method calls to depend on string values that do not have to be initialized until runtime as seen in the following code:
samp = Sample.new #Create an instance of the Sample class option="printOne" samp.send(option) #printOne method is called option="printThree" samp.send(option) #printThree method is called
What is printed from this code depends on the value of "option", which might not have a value until runtime. In this code, the call:
samp.send(option)
is the same, but the "option" value has changed and that is what determines the method that is called. This same feature exists in languages with reflective packages, but again it is accessed indirectly. For example, in Java, a similar class:
public class Sample { public void printOne(){ System.out.println("1"); } public void printTwo(){ System.out.println("2"); } public void printThree(){ System.out.println("3"); } }
handles reflection by accessing the method through a Class object and Method object:
Sample samp = new Sample(); Class sampClass = samp.getClass(); String option = "printOne"; Method meth = sampClass.getMethod(option); meth.invoke(sampClass, null); option = "printThree"; meth = sampClass.getMethod(option); meth.invoke(sampClass, null);
The result of this code is the same as the Ruby code, but to achieve it a Class object was created to retrieve information about the original object, and a Method object was created to retrieve method information from the Class object.
Some of the more dynamic intercessive features that reflection gives a programming language are possible because of the dynamic nature of the language. For example, in Ruby, a method can be added to an object that has already been instanced. Given a class "Sample", this code:
samp = Sample.new def samp.anothermethod puts "This is a new method" end
will create a method on the instance of Sample. Reflection is what allows that method to be accessed so that the call:
samp.anothermethod
will display "This is a new method". If another Sample object is created, this new object will not have access to the anothermethod method because that method was only added to a specific instance of the Sample class. In Java, methods cannot be created on existing objects (because it is a statically typed language), so this kind of reflection is not possible.
Conclusion
Reflection allows the creation of more versatile and flexible programs through both introspective and intercessive features. These features include the ability for a program to know about itself, and to act on that information. As shown through the use of Ruby as a representative of a reflective language and Java as a representative of a language with a reflective package, these features are implemented differently.
References
[2] Smith, Brian Caldwell 1982 Procedural Reflection in Programming Languages MIT Press, Cambridge, MA
Additional Information
McHale, Ciaran 2008 Java Reflection Explained Simply
References
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