CSC/ECE 517 Fall 2007/wiki1b 7 as

From Expertiza_Wiki
Revision as of 23:59, 1 October 2007 by Snviswan (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Command Patterns

Definition : Command Pattern is a Design Pattern that encapsulates invocation and allows code that causes actions to be initiated to be separated from code that performs those actions.

Why use Command Patterns??

A Command pattern is an object behavioral pattern that allows us to achieve complete decoupling between the sender and the receiver. (A sender is an object that invokes an operation, and a receiver is an object that receives the request to execute a certain operation. With decoupling, the sender has no knowledge of the Receiver's request.) The term request here refers to the command that is to be executed. The Command pattern also allows us to vary when and how a request is fulfilled. Therefore, a Command pattern provides us flexibility as well as extensibility.


Use of Command Patterns

  • Decouple the object that invokes the operation from the one that performs the action described earlier.
  • Assemble commands into a composite command.
  • Add new Commands, without having to change existing classes.


Implementation of Command Patterns in Java Vs Ruby

Both Java and Ruby are object oriented programming languages in which command pattern can be implemented by turning the request itself into an object. This object can be stored and passed around like other objects. The Receiver has the knowledge required to carry out the request. In Java the implementation is through interfaces and in Ruby the implementation is through mixins. The difference in implementation of command patterns in Java and Ruby are brought out using a simple example that undos the concatination operation.

Implementation in Java

The key to implementing command patterns in Java are interfaces, which declare the executing operations. In its simplest form, this interface includes an abstract execute operation. Each concrete Command class specifies a receiver-action pair by storing the Receiver as an instance variable. It provides different implementations of the execute() method to invoke the request.

Example Code

interface CommandPattern {
	void doCommand();
	void undoCommand();
}


Implementation in Ruby

The key to implementing command patterns in Java are mixins, which define the executing operations. In its simplest form, this mixin include the implementation of the execute operation. Each Command class that specifies a receiver-action pair by storing the Receiver as an instance includes the mixin and calls the execute operation of the mixin.

Example Code