CSC/ECE 517 Fall 2009/wiki3 1 co
Software Design Anti-Patterns
Not all patterns are good. Anti-patterns are patterns that initially seem effective, but over time you learn that they lead you into traps. - Scott Klement, Anti-Patterns: Avoid the Programming Dark Side
In this article, we will describe several software design patterns which have been categorized as "anti patterns": Programming approaches which are not uncommon and which can lead to poor program design and performance.
What are Anti-Patterns?
Different texts define the term anti-patterns in different ways:
- "An AntiPatern is a literary form that describes a commonly occurring solution to a problem that generates decidedly negative consequences." - AntiPatterns: Refactoring Software, Architectures, and Projects in Crisis
- "Anti-patterns are patterns that initially seem effective, but over time you learn that they lead you into traps." - Anti-Patterns: Avoid the Programming Dark Side
- Over the last decade we have witnessed the maturity of both best practices...and worst practices (as manifested in the anti-patterns movement...). - Patterns of Anti-Patterns?, Journal of Object Technology
In each definition, the implementer of the anti-pattern is trying to solve a problem in a common way, however the common way is a bad design that can lead to unintended consequences. Some of the reasons cited in the AntiPatterns book as to why these anti-patterns have been used include: Haste, sloth (or laziness), ignorance, apathy, and pride. Studying anti-patterns can at least help assist the potential anti-pattern implementer in the ignorance category.
Considerations When Writing Anti-Patterns
When writing patterns, there are various templates to from which to choose, for example, the pattern template from the Gang of Four's Design Pattern book:
- Pattern Name and Classification
- Intent
- Also Known As
- Motivation
- Applicability
- Structure
- Participants
- Collaboration
- Consequences
- Implementation
- Sample Code
- Known Uses
- Related Patterns
Brown et al in their book AntiPatterns suggest 3 different possible templates for writing anti-patterns:
- Pseudo-AntiPattern Template: Only the name and problem are described
- Mini-AntiPattern Template: Includes the name, AntiPattern Problems, and Refactored Solution
- Full AntiPattern Template: Includes 18 different sections such as Root Causes, Background, Known Exceptions, and Examples.
For the purposes of brevity, this wiki page will use the Mini-AntiPattern Template form with the addition of an Example section.
Anti-Pattern Examples
This section presents six anti-patterns from the book AntiPatterns: Refactoring Software, Architectures, and Projects in Crisis.
The Blob or God Class
Anti-Pattern Problem
A design which includes a class that has the majority of attributes and/or methods in the system could a sign of the Blob anti-pattern. According to Brown et al, this anti-pattern could be the result of using a procedural design in an object-oriented language, and therefore imbuing one of the classes with the majority of the methods and seeing that class as a "controller" class. Another sign that the Blob anti-pattern may be present is if a class is designated as a "utility" class, and there
Refactored Solution
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Example
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Lava Flow
Anti-Pattern Problem
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Refactored Solution
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Example
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Poltergeists
Anti-Pattern Problem
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Refactored Solution
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Example
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Golden Hammer
Anti-Pattern Problem
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Refactored Solution
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Example
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Spaghetti Code
Anti-Pattern Problem
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Refactored Solution
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Example
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Cut-and-Paste Programming
Anti-Pattern Problem
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Refactored Solution
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Example
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Conclusion
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References
- www.antipatterns.com
- W. J. Brown et al., AntiPatterns: Refactoring Software, Architectures, and Projects in Crisis, John Wiley & Sons, Inc., New York, NY, 1998.
- S. Klement, Anti-Patterns: Avoid the Programming Dark Side, 2008
- Wikipedia entry: Anti-pattern
- Anti Patterns Catalog offered by Cunningham & Cunningham, Inc.
- What is an AntiPattern? from Sourcemaking.com
- Anti-Patterns and Worst Practices – You’re Doing it Wrong!
- M. H. Dodani,Patterns of Anti-Patterns?, Journal of Object Technology, Vol 5, No 6, pp 29-33, 2006
- E. Gamma et al,Design Patterns: Elements of Reusable Object-Oriented Software, Addison-Wesley Professional, 1994.
- G. Meszaros and J. Doble, A Pattern Language for Pattern Writing.