CSC/ECE 517 Summer 2008/wiki1 8 dm

From Expertiza_Wiki
Revision as of 23:04, 6 June 2008 by Dmmcginl (talk | contribs)
Jump to navigation Jump to search

Prototype-based Programming

In Lecture 7, we consider prototype-based programming in Ruby. The example that is given is some what artificial. Can you identify real tasks that are easier with prototype-based programming than with class-based programming? Give the code, at least in outline.

After researching this matter, I hit on the idea of using prototype-based programming to handle linked lists. Since the nodes would need to handle different objects, the first node implemented would serve as a prototype for nodes that contain different attributes or more complicated logic. Any container or pointer class that has to deal with a number of functions, you can either use the same

Ex.

|class LinkNode
| attr_reader :name, :next, :value
|
| def initialize(name, next,value)
|   @name, @next, @value = name, next, value
| end
|
| def getNext
|   next
| end
|end
|
|node1 = LinkNode.new('Dave',nul,nul)
|node2 = LinkNode.new('John,nul,nul)
|
|module StringNode
|  def isEmptyString?
|    if value == nul
|     true
|    else
|      false 
|    end
|end
|
|node1.extend(StringNode)


References

  1. Taw's Blog
  2. Softpanorama
  3. Wikipedia Prototype Programming