CSC/ECE 517 Fall 2007/wiki1b 4 pm
Introduction
Metaprogramming refers to the writing of programs that generates code at run time. It allows us to dynamically add behavior to existing classes and objects.
Ruby is useful for metaprogramming as it is dynamic and reflective. It allows flexibility in writing new control structures.
Problem Definition
Our problem states: “There are many good examples of metaprogramming in Ruby on the Web. Take a look at, say, a dozen of them, and write a guide to them. Classify them into whatever categories are appropriate, and give recommendations on how to proceed through them to acquire a good knowledge of the uses and usefulness of metaprogramming.”
Implementing Metaprogramming
We’ve explored different ways of implementing metaprogramming in Ruby. Here is a guide to learning Metaprogramming by example.
Ruby has several evals: eval, class_eval, module_eval, instance_eval.
Example using eval:
class MagicLamp def self.remember_incantation(incantation) eval "def #{incantation}; puts '#{incantation}!'; end" end end lamp = MagicLamp.new lamp.respond_to? :kazaam #false
- This tests if the object will respond to a method call “kazaam”
- This code produces “FALSE” since kazaam doesn’t exist
MagicLamp.remember_incantation "kazaam" lamp.respond_to? :kazaam # true lamp.kazaam # "kazaam!" In this example, MagicLamp creates an instance method only when the class method remember_incantation is called. The instance method corresponds to the incantation that the MagicLamp was told to remember. Example using class_eval:
Let’s say we need to define an attribute for a class:
class MyClass
attr_accessor :id, :diagram, :telegram
end This code can be refactored to accept attribute names as arguments rather than specifying them (using metaprogramming) as follows: class Class
def my_attr_accessor( *args ) args.each do |name| self.class_eval do attr_accessor :"#{name}" end end end
end
class MyNewClass
my_attr_accessor :id, :diagram, :telegram
end
Here, the use of metaprogramming is illustrated in they way the attributes are created; ‘my_attr_accessor’ creates an attribute by iterating over the arguments passed to it.
Examples using module_eval: module_eval defines instance and class methods of a class at runtime, when you are outside the class.
Example: Defining an instance method
class C end
C.module_eval do
define_method :wish do p "hello instance method" end
end
c = C.new c.wish #hello instance method Example: Defining a class method class C end
C.module_eval do
class << self define_method :wish do p "hello class method" end end
end
C.wish #hello class method
Example: Another form of using module_eval when method body is available as a String object class D
class << self def method_body ret =<<-EOS def wish p "hello, supplied as String object" end EOS end end class C end c = C.new c.class.module_eval(D.method_body) c.wish # hello, supplied as String object
end
Example using instance_eval
The instance_eval method of Object allows you to evaluate a string or block in the context of an instance of a class. One can create a block of code in any context and evaluate it later in the context of an individual instance. In order to set the context, the variable self is set to the instance while the code is executing, giving the code access to the instance's variables. class Navigator
def initialize @page_index = 0 end def next @page_index += 1 end end
navigator = Navigator.new navigator.next navigator.next navigator.instance_eval "@page_index" #=> 2 navigator.instance_eval { @page_index } #=> 2
Example using define_method
class A
def fred puts "In Fred" end def create_method(name, &block) self.class.send(:define_method, name, &block) end define_method(:wilma)
{ puts "Charge it!" }
end
class B < A
define_method(:barney, instance_method(:fred))
end
a = B.new a.barney #In Fred a.wilma #Charge it a.create_method(:betty) { p self } a.betty #<B:0x401b39e8>
The above code illustrates how to use metaprogramming by dynamically creating methods using define method. There are two ways of using define method:
define_method(symbol, method) define_method(symbol) { block }
Example: The following example shows another implementation of metaprogramming in which the define method gives us a way to bind the attributes of a method to the created methods, thereby changing its parameters. GuineaCounter = Class.new
shared_count = 0 # A new local variable. GuineaCounter.send :define_method, :double_count do shared_count += 1 @count ||= 0 @count += 1 [shared_count, @count] end first_counter = GuineaCounter.new
second_counter = GuineaCounter.new assert_equal [1, 1], first_counter.double_count assert_equal [2, 2], first_counter.double_count assert_equal [3, 1], second_counter.double_count assert_equal [4, 2], second_counter.double_count As, can be seen, even if the method that defined the local variable shared_count completed execution, the method in GuineaCounter will still be bound to the context of the method. class C
def wish p "hello" end
end
c = C.new
c.wish # hello
class D
class << self def keep_some_record p "I am keeping some records" end end
end
- aliasing the wish method
c.class.module_eval do
alias_method :wish_orig, :wish define_method :wish do D.keep_some_record wish_orig end
end c.wish # I am keeping some records; hello
Example: Using proc
def create_proc(&p); p; end create_proc do puts "hello" end # #<Proc ...> p.call(*args) If you want to use the proc for defining methods, you should use lambda to create it, so return and break will behave the way you expect: p = lambda { puts "hoho"; return 1 } define_method(:a, &p)
Example: Adding fields based on need for them
class BinaryTree
def add(value) if @root.nil? @root = BinaryTreeNode.new(value) else @root.add(value) end end
end
class BinaryTreeNode
def initialize(value) @value = value end
def add(value) if value < @value if @left.nil? @left = BinaryTreeNode.new(value) else @left.add(value) end else if @right.nil? @right = BinaryTreeNode.new(value) else @right.add(value) end end end
end
We see that there are many calls to create new objects of BinaryTree and BinaryTreeNode. Metaprogramming can help replace this code snippet:
if field.nil?
field = BinaryTreeNode.new(value)
else
field.add(value)
end
With:
module BinaryTreeHelper
private def add_or_create_node(field, value) if instance_variable_get(field).nil? instance_variable_set(field, BinaryTreeNode.new(value)) else instance_variable_get(field).add(value) end end
end
And the classes can be changed accordingly as:
class BinaryTree
include BinaryTreeHelper
def add(value) add_or_create_node(:@root, value) end
end
class BinaryTreeNode
include BinaryTreeHelper
def initialize(value) @value = value end
def add(value) add_or_create_node(value < @value ? :@left : :@right, value) end
end
This example is very illustrative in demonstrating how we can generate entities at runtime.
REFERENCES
http://en.wikipedia.org/wiki/Metaprogramming http://rails.aizatto.com/category/language-features/metaprogramming/ http://theplana.wordpress.com/2007/03/12/how-to-define-a-attribute-using-metaprogramming/ http://ozone.wordpress.com/2006/03/02/binary-search-tree-sauce-ruby-part-1/ http://www.ruby-doc.org/core/classes/Object.src/M000366.html http://expressica.com/category/metaprogramming/ http://www.whytheluckystiff.net/articles/seeingMetaclassesClearly.html http://ozone.wordpress.com/2006/02/22/rubybeans-a-short-example-of-ruby-metaprogramming/#comment-1286 http://theplana.wordpress.com/2007/09/16/blocks-parameters-list-and-metaprogramming/http://poignantguide.net/ruby/chapter-6.html
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