CSC/ECE 517 Fall 2011/ch4 4c dm
4c Chapter 6
Regular Expressions
Modules
Modules provide a structure to collect Ruby classes, methods, and constants into a single, separately named and defined unit. This is useful so that one can avoid clashes with existing classes, methods, and constants, and also so that you can add (mix in) the functionality of modules into your classes. The definition of a module is very similar to a class. Also, modules and classes are closely related. The Module class is the immediate ancestor of the Class class. Just like a class, a module can contain constants, methods and classes.
In Ruby programming language , a module is defined in the following way
module <module name> statement1 statement2 ........... end
Consider for example ,a module called MyModule , which defines the happy and the sad times.
module MyModule GOODMOOD = "happy" BADMOOD = "sad" def greet return "I'm #{GOODMOOD}. How are you?" end def MyModule.greet return "I'm #{BADMOOD}. How are you?" end end
The above represents a module MyModule with a constant GOODMOOD and an “instance method” greet. In addition to instance methods a module may also have module methods. Just as class methods are prefixed with the name of the class, module methods are prefixed with the name of the module as shown above in MyModule.greet.
In spite of their similarities, there are two major features which classes possess but which modules do not: instances and inheritance. Classes can have instances (objects), superclasses (parents) and subclasses (children); modules can have none of these. Inspite of inability of the modules to be initialized and inherited., They provide a namespace and prevent name clashes and they implement the mixin facility.
Modules as Namespaces
Modules can be considered as a named ‘wrapper’ around a set of methods, constants and classes. The various bits of code inside the module share the same ‘namespace’ so they are all visible to each other, but not visible to code outside the module.
Consider the example of the MyModule described above
We can access the module constants just as we would access class constants using the :: scope resolution operator like this:
puts(MyModule::GOODMOOD) #-> happy puts(MyModule::BADMOOD) #-> sad
We can access module methods using dot notation – that is, specifying the module name followed by a period and the method name For example
puts( MyModule.greet ) # -> I’m sad. How are you?
Since modules define a closed space, we cannot access the instance method “greet” from outside the module.
puts greet # -> NameError: undefined local variable or method `greet' for main:Object
In case of classes , we could have created instances of the class which would all have access to the instance methods of the class. However modules cannot be instantiated. This is where mixins come into picture.
Mixins
A mixin is a class that is mixed with a module or a set of modules. In other words the implementation of the class and module are intertwined and combined. The real usage of a mixin is exploited when the code in the mixin starts to interact with code in the class that uses it.In order to mix the modules into the class we make use of the “include” method. As it is included, the instance methods in the modules can be used just as though it were a normal instance method within the current scope.
The process of including a module is also called ‘mixing in’ – which explains why included modules are often called ‘mixins’. When you mix modules into a class definition, any objects created from that class will be able to use the instance methods of the mixed-in module just as though they were defined in the class itself.
class MyClass include MyModule def sayHi puts( greet ) end end
Not only can the methods of this class access the greet method from MyModule, but so too can any objects created from the class:
ob = MyClass.new ob.sayHi # -> I'm happy. How are you? puts(ob.greet) # -> I'm happy. How are you?
Require / Load
As programs get bigger and bigger, the amount of reusable code also increases. It would best to break this code into separate files, so that these files can be shared across different programs. Typically the code organizes these files as class or module libraries. In order to incorporate the reusable code into new programs Ruby provides two statements.
load "<filename.rb>” require “<filename>”
The load method includes the named Ruby source file every time the method is executed, whereas require loads any given file only once
Consider the following ruby module written in the file Week.rb.
module Week FIRST_DAY = "Sunday" def Week.weeks_in_month puts "You have four weeks in a month" end def Week.weeks_in_year puts "You have 52 weeks in a year" end end
In order to include the module Week into a class in another file, we need to load the Week.rb file first and then include it in the class.
class Decade require "Week" include Week no_of_yrs=10 def no_of_months puts Week::FIRST_DAY number=10*12 puts number end end d1=Decade.new puts Week::FIRST_DAY # -> Sunday puts Week.weeks_in_month #-> You have four weeks in a month puts Week.weeks_in_year # -> You have 52 weeks in a year puts d1.no_of_months # -> Sunday 120
The important things to consider is:
include makes features available, but does not execute the code.
require loads and executes the code one time (like a C #include).
load loads and executes the code every time it is encountered.
However, in order to allow mixins we need to use include.
Built in Modules : Comparable and Enumerable
Comparable
The Comparable is a built in mixin module that provides the neat ability to define one’s own comparison ‘operators’ such as <, <=, ==, >= by mixing the module into your class and defining the <=> method. It is then possible to specify the criteria for comparing some value from the current object with some other value. The compares the receiver against another object, returning -1, 0, or +1 depending on whether the receiver is less than, equal to, or greater than the other object respectively.
Assume we have a square class.
class Square attr_reader :x def initialize(x)
@x = x
end end
In order to compare the areas of two Squares , we first need to include the Comparable mixin.
class square include Comparable . . . def area x*x end def <=>(other) self.area<=>other.area end end