CSC/ECE 517 Fall 2010/ch2 2c ck
Prototype Based Inheritance
Introduction
Dictionary Definition: An original, full-scale, and usually working model of a new product or new version of an existing product. [1]
In Object Oriented Programming (OOP) the term "Prototype" refers a fully working model of new version of an existing object.
The mechanism for implementing prototyping is called Delegation.[2]
Delegation is a process whereby an existing object dynamically searches for properties and methods first within itself, then if an match is not found, it delegates that search to its parent object. The parent then repeats the exact same delegation process until a match is found. Once a match is found the result is returned to the requester.
Contracting Approaches
Class Approach
New objects are made from classes. The class definition must exist to create a class. When a class is changed existing objects must be reconstructed and we need to ensure that nothing needs the prior constructed behavior.
Prototype Approach
New objects are constructed by copying an existing object. After copying we are safe to change the class behavior knowing that we are independent of all other objects. Prototyping is dynamic allowing us to create a real world object as a single instance and then refactor it at run time. We can add to it and also breaking parts out of it. In its intirety the parts that we broke out can be added in to a different object in the same delegation tree thereby.
Origin
"... the prototype approach in some ways corresponds more closely to the way people seem to acquire knowledge from concrete situations" [2]
The prototype behaviour was first defined in the language Self.
In Self all objects are prototypes.
Extensions
Some static class based computer languages use the term extension or method extension. [3]
This is very similar in function to dynamic OOP's prototype.
However, extensions must exist before an object is created and are therefore still rigid in design. Extensions are lacking the flexibility that dynamic prototyping provides.
Also as we will see, some dynamic languages use prototyping to support dynamic inheritance and multi-inheritance. This is a level beyond the facilities that extensions provide.
Contrasting Development Styles
Class Based
Must think about object abstractly and develop a model before experimenting with it.
Prototype based
May think about object concretely.
Analysis
Advantages of Prototype
Reduces development time. Reduces development costs. Developers receive quick results and can move on to the next task.
Disadvantages of Prototype
Can lead to insufficient analysis. The performance may be degraded by prototype overhead. Can cause systems to be left unfinished and/or implemented before they are ready. Sometimes leads to incomplete documentation.
Real World Example
Model a bank account
Class Approach
Start with use cases:
As a customer I need to be able to view my balance. As a customer I need to be able to deposit money into my account. As a customer I need to be able to withdrawl from my account. As a customer I need to be able to transfer funds between my accounts. As a teller I need to be able to view the balances off all accounts for a given customer. As a teller I need to be able to see all tracnactions this customer has made in the past. As a teller I need to be able to modify a transaction amount that a customer has proven is invalid.
Prototype Approach
Lets just build a back account object Account number abc123 balance 12 Deposit(value) if(value>=0) balance += deposit else raise InvalidDepositError Withdrawl(value) if(balance >=withdawal) balance-=withdrawl else raise InsufficientFundsError balance() balance Now I can show it to other people and get their inputs. I show my account to Mary and she interacts with it. Mary says that she has several accounts and often transfers money between them. I add the following to my account object. transfer from(account, value) transfer to(account, value) I show the new account object to Bill who is a teller and bill says that he need to see all of the customers transactions because sometimes he is asked a question about a particular transaction. Bill also says that if management approves the dispute, he needs to be able to modify a prior transaction. I add the following to my account object: TransactionHistory [[date location amount],[date location amount],[date location amount]] DisplayTransactionHistory() Add Transaction(datetime, location, amount) AdjustTransaction(datetime, location, new amount) I show the latest account object to Joe who works in the ATM industry. Joes says that he needs to be able to transfer amount between my account and an account on another computer automously. Joes also says that there is a daily withdrawl limit on all ATM withdrawls and that ATM balances are not updated until the they are verified. I add the following to my account object: PinNumber ATMWithdrawlLimit ATMWithdrawlTotal TransferAmountNotVerified MyIP MyPort transfer to(account, value, IP, Port) receive from(account, value, IP, Port) I show the latest account object to my friend Candi. Candi says that sometimes she would like to give her daughter a card that accesses her account for cash withdrawls but with a very low daily withdrawl limit. ATMWithdrawlLimits[[[Pin,Amount],[Pin,Amount],[Pin,Amount]] UserNames[[Pin, Name], [Pin, Name], [Pin, Name]] UserName(Pin) Now I have an awesome account object, but I only have one. Gee I need a way to copy this object so that I can give accounts to all of my friends. I then add the following: Clone()
Now I decide that I would like some accounts to maybe not be accessable via ATM. The problem is that my clone method was added last. I would really like everything to inherit from clone so that I can make a copy of any of the above extenstions and not carry all of the overhead. I used dynamic inheritance to move the clone method from the bottom of the extension tree to the very top. Now all of my extension can be cloned.
References
[1] Yahoo Online Dictionary - Prototype
[2] Using Prototypical Objects to Implement Shared Behavior in Object Oriented Systems By: Henry Lieberman
[3] Method extensions in C#
Prototype and Scriptaculous in Action By: Dave Crane; Bear Bibeault; Tom Locke; Thomas Fuchs
ISBN-10: 1-933988-03-7
Self - The power of Simplicity By: David Ungar and Randall B - 1986
http://selflanguage.org