CSC/ECE 517 Fall 2007/wiki3 3 qq: Difference between revisions
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== Applications of Separation of Responsibility == | == Applications of Separation of Responsibility == | ||
=== An Example - NOT Separation of Responsibility === | |||
I am thinking maybe it is better for us to first take a look at what is NOT an SOR principle. The Single Responsibility Principle says that a class should have one, and only one, reason to change. As an example, imagine the following class: | |||
<pre> | |||
class Employee | |||
{ | |||
public Money calculatePay() | |||
public void save() | |||
public String reportHours() | |||
} | |||
</pre> | |||
This class violates the SOR because it has three reasons to change: | |||
*The business rules having to do with calculating pay. | |||
*The database schema. | |||
*The format of the string that reports hours. | |||
We don't want a single class to be impacted by these three completely different forces. We don't want to modify the Employee class every time the accounts decide to change the format of the hourly report | |||
=== Another E === | |||
Let's think about a example shown below: | Let's think about a example shown below: | ||
Each ''node'' consists of data and a link (next) and the ''LinkedList'' implemented from Nodes. | Each ''node'' consists of data and a link (next) and the ''LinkedList'' implemented from Nodes. | ||
Line 50: | Line 67: | ||
</pre> | </pre> | ||
== Reference == | == Reference == |
Revision as of 16:25, 17 November 2007
Topic
Take the principle of Separation of Responsibility and catalog the information on it available on the Web. Find good descriptions and good, concise, understandable examples. Tell which you consider the best to present to a class.
Defination of Separation of Responsibility
In Object-Oriented Design (OOD)
- One class should be responsible for knowing and maintaining a set of data, even if that data is used by many other classes.[1]
- Different responsibilities should be divided among different objects. Ideally, each individual object has one single responsibility, which we call Single Responsibility Principle (SRP).
Why Separation of Responsibility
- Encapsulation: Data are kept in only one place.
- Reusability: Ready to be used in more than one application or environment.
- Flexibility: An object with few responsibilities can be modified for use in applications or environments other than those for which it was specifically designed.
- Maintainability: An object with few responsibilities can be easily modified to correct faults, improve performance, or other attributes, or adapt to a changed environment without affecting other functionality.[2]
- Once and Only Once(The Dry Principle): The separation of responsibility can help to eliminate duplicated declarations of behavior, typically by merging them or replacing multiple similar implementations with a unifying abstraction.[3]
- Decreases the coupling between two objests: One class do not need to know what happened and implementation details in the other class (e.x.,what kind of object the pointer points to). [3]
Applications of Separation of Responsibility
An Example - NOT Separation of Responsibility
I am thinking maybe it is better for us to first take a look at what is NOT an SOR principle. The Single Responsibility Principle says that a class should have one, and only one, reason to change. As an example, imagine the following class:
class Employee { public Money calculatePay() public void save() public String reportHours() }
This class violates the SOR because it has three reasons to change:
- The business rules having to do with calculating pay.
- The database schema.
- The format of the string that reports hours.
We don't want a single class to be impacted by these three completely different forces. We don't want to modify the Employee class every time the accounts decide to change the format of the hourly report
Another E
Let's think about a example shown below: Each node consists of data and a link (next) and the LinkedList implemented from Nodes.
class Node { Object data; Node next; //point to next node } class Linklist implement Node{ ... ... public Object currentNode() { Node temp=cursor(); return temp.data; } }
Then, we make a object client responsible for traversing a list which and keeping track of where it is.
class client{ Linklist a }
Reference
[1] http://courses.ncsu.edu/csc517/common/lectures/notes/lec20.doc