CSC/ECE 517 Fall 2007/wiki3 6 pm: Difference between revisions

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==Description1==
==Description1==


[http://www.augustana.ab.ca/~mohrj/courses/2003.fall/csc220/lecture_notes/responsibilities.html Reference 1] contains an excellent description of the controller pattern. According to the author, one must assign the responsibility for handling a system event to a class that:
[http://www.augustana.ab.ca/~mohrj/courses/2003.fall/csc220/lecture_notes/responsibilities.html Reference 1] contains an excellent description of the controller pattern.  


   1. Represents the overall system, device, or subsystem.
   The controller is "A non-user interface object responsible for receiving or handling a system event, and that defines the method
   2. Represents a use case scenario in which the system event occurs.
   for the system operation".


*A system event is said to be an event generated by an "external actor"
*A system event is said to be an event generated by an "external actor"
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*A system operation refers to the response of the system to a system event.  
*A system operation refers to the response of the system to a system event.  


*The controller is "A non-user interface object responsible for receiving or handling a system event, and that defines the method for the system operation".


The website also contains a diagram showing the general context of the Controller, depicted below. (INCLUDE DIAGRAM HERE)
The website also contains a diagram showing the general context of the Controller, depicted below. (INCLUDE DIAGRAM HERE)
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==Description2==
==Description2==


=Examples=
=Examples=

Revision as of 04:42, 14 November 2007

Take the Controller pattern (which we did not cover in class) and catalog the information on it available on the Web. Find good descriptions and good, concise, understandable examples. Tell which you consider the best to present to a class.

Design Patterns

A Design Pattern refers to a named description of a problem and a solution that can be applied in different contexts. Patterns are proven solutions to common problems.

GRASP Patterns

GRASP refers to General Responsibility Assignment Software Patterns. It includes a systematic approach to Object Oriented Design, while assigning responsibilities to classes.

The GRASP Patterns include:

  • Information Expert
  • Creator
  • Controller
  • Low Coupling
  • High Cohesion
  • Polymorphism
  • Pure Fabrication
  • Indirection
  • Protected Variations

Some of these, such as "Low Coupling" and "High Cohesion" are merely good design principles, and not design patterns.

The Controller Pattern

Introduction

The Controller pattern addresses the question: Who handles a system event?

Sometimes, an event is initiated from an external source. A class receives the event, but it may not handle the event. These events should be handled by classes representing one of the following choices:

  • A class that represents the overall system, device, or subsystem (facade controller).
  • A class that represents a use case scenario within which the system event occurs. These are often named <usecasename>Handler, <usecasename>Controller, <usecasename>Manager,and so forth.

Wikipedia succinctly states: "The Controller pattern assigns the responsibility of dealing with system events to a non-UI class that represent the overall system or a use case scenario. A use case controller should be used to deal with all system events of a use case, and may be used for more than one use case (for instance, for use cases Create User and Delete User, one can have one UserController, instead of two separate use case controllers)"

Description

Description1

Reference 1 contains an excellent description of the controller pattern.

 The controller is "A non-user interface object responsible for receiving or handling a system event, and that defines the method 
 for the system operation".
  • A system event is said to be an event generated by an "external actor"
  • A system operation refers to the response of the system to a system event.


The website also contains a diagram showing the general context of the Controller, depicted below. (INCLUDE DIAGRAM HERE)

            • Should we format it as Desc/Example or separate them ?

Description2

Examples

See Also

Applying UML and Patterns: Craig Larman

References

1. GRASP Patterns

2. Wikipedia link to GRASP

3.