CSC/ECE 517 Fall 2007/wiki3 10 tm: Difference between revisions

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===Programming===
===Programming===
* [http://portal.acm.org/citation.cfm?id=1119678&coll=Portal&dl=GUIDE&CFID=42448435&CFTOKEN=54833985 "XP over Eclipse"]
* [http://portal.acm.org/citation.cfm?id=1119678&coll=Portal&dl=GUIDE&CFID=42448435&CFTOKEN=54833985 "XP over Eclipse"]
* [http://www.amazon.com/Agile-Web-Development-Rails-Programmers/dp/097669400X "Agile Web Development with Rails"]


===Education===
===Education===

Revision as of 01:26, 14 November 2007

The Agile debate. Perhaps the most prominent controversy in o-o design today is whether it is possible to do a robust design with as little advance planning as agile methodologies recommend. Research this issue, on the Web and in the ACM DL, and report (fairly) on the major arguments of both sides, and on the evidence for both positions.

What is 'Agile Methodology'?

Agile Methodology was introduced as an iterative approach for developing software as a counter to waterfall approach. Where the five main phases of waterfall (requirement, design, codeing, integration, testing) are practiced through every iteration, where iteration take 1-2 week(s). Moreover, it put more practices in term of coding and testing, such as: Test drivin design; Unit testing; Refactoring; Pair programming; Collective ownership; Simple design; Metaphor; Continuous integration; and Customer access.
Many Agile methodologies are introduced in the last decade (XP, Scrum, DSDM, FDD, Lean, Adaptive, Crystal). It would be very difficult to introduce every aspect of these methodology in this wiki. That is why current wiki will concentrate in the most popular methodology XP (Extreme Programming).

Comparison Basis for Robust Design

A comparison between Agile methodologies and Waterfall methodology is found to be a little out of scope, as it is already recognized the advantages of iterative methodologies to capture the requirement and generate better softwares. That is why the current wiki will concentrate to compare with other iterative methods, such as RUP (Rational Unified Process). RUP share many of Agile's practices such as Unit testing, Metaphor, and Continuous integration. There is no depate about the benefits of previous practices for design, proparely that is why it is included in most of new processes. Other practices such as Simple design, Collective ownership, Pair programming, and Refactoring which represent a minor practices in XP, although can be immegrated to RUP is discussed. While, other features that are unique in XP as Customer access, early coding and simple design and refactoring is disscussed more.
In the current wiki we will try to test the Agile Manifesto and its related practices relative to design quality. These found to be the best basis as it provide the basis Agile methodologies trying to establish over other iterative methods.


Individuals and Interactions Over processes and tools

Requires too much cultural change to adopt
Only works with senior-level developers

Working software Over comprehensive documentation

Lack of structure and necessary documentation

Customer collaboration Over contract negotiation

Can lead to more difficult contractual negotiations

Responding to change Over following a plan

Incorporates insufficient software design

Agile Methodologies' Values

Previous practices were introduced to achieve certain values (Communication, Feedback, Courage, Simplicity, Respect). It is true that these practices will help to provide the best environement for these values to exist. Neverthless, many of these practices acquire the existance of these values in the project, the company, the manegment, the individuals, and moreover the customer. Certain enough these values represent a moral and professional values that should exist in every social and individual system, neverthless we recognize there variation in every system. Moreover, many of these values might be out of the control as simplicity of the project or the courage of the customer. The author think that is why Agile approach will give even a better results in different area such as R&D or education, where these values exist.

Conclusion

This wiki is intended to be a Guide for Principle of Least Astonishment. It provides many links to online sources that explains the topic simply with easy-to-understand examples, and/or gives an idea where this principle can be used in real-life. These links should be helpful for the ones who want to learn more on this topic or understand the topic in more detail.

This principle can be used in many different disciplines for a universal useful solution for good designs. But it should be taken into consideration that the principle goes parallel with common sense, although it may not go with the convention.

"Who Stole Agile?"

Refrences

External Links by Side

Arguments *Against* XP

Arguments *Support* XP

Success Stories

External Links by Field

Programming

Education

Project Manegment

R&D