CSC/ECE 517 Spring 2014/ch1 1w1l m: Difference between revisions

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=== Explanation of Closures ===
=== Explanation of Closures ===


====Blocks in Ruby====
A block is a segment of code that can be used as an argument for a method. These segments of code may have their own initialized variables only able to be referenced locally in the block, much like in a method. Blocks are commonly between "do" and "end" statements. A block's code is not executed when it is encountered, but rather after all instances of the yield statement within the method.
<code>
=begin 
  Ruby Code blocks are chunks of code between braces or 
  between do- end that you can associate with method invocations 
=end 
def call_block 
  puts 'Start of method' 
  # you can call the block using the yield keyword 
  yield 
  yield 
  puts 'End of method' 
end 
# Code blocks may appear only in the source adjacent to a method call 
call_block {puts 'In the block'}
</code>
The above code outputs the following:
<code>
    >ruby p022codeblock.rb 
    Start of method 
    In the block 
    In the block 
    End of method 
    >Exit code: 0 
</code>
====So what's a closure?====
Very simply, a closure is a function that can use a variable that was valid within the scope that the closure was defined, but need not be in-scope where the closure is called. A quick example is very illustrative.
Very simply, a closure is a function that can use a variable that was valid within the scope that the closure was defined, but need not be in-scope where the closure is called. A quick example is very illustrative.



Revision as of 03:16, 24 February 2014

Design Patterns Involving Closures

Background

Explanation of Closures

Blocks in Ruby

A block is a segment of code that can be used as an argument for a method. These segments of code may have their own initialized variables only able to be referenced locally in the block, much like in a method. Blocks are commonly between "do" and "end" statements. A block's code is not executed when it is encountered, but rather after all instances of the yield statement within the method.

=begin  
 Ruby Code blocks are chunks of code between braces or  
 between do- end that you can associate with method invocations  
=end  
def call_block  
 puts 'Start of method'  
 # you can call the block using the yield keyword  
 yield  
 yield  
 puts 'End of method'  
end  
# Code blocks may appear only in the source adjacent to a method call  
call_block {puts 'In the block'}

The above code outputs the following:

   >ruby p022codeblock.rb  
   Start of method  
   In the block  
   In the block  
   End of method  
   >Exit code: 0  

So what's a closure?

Very simply, a closure is a function that can use a variable that was valid within the scope that the closure was defined, but need not be in-scope where the closure is called. A quick example is very illustrative.

def closure_builder(message="Default"):
    def closure():
        # Message is in-scope here
        print message
    return closure

# Build two functions
default_closure = closure_builder()
custom_closure = closure_builder("Custom")
del closure_builder

# Call the closures you built
default_closure()  # Amazingly, prints "Default"
custom_closure()  # Amazingly, prints "Custom"

Examples

Decorators

Decorators are an interesting and powerful language feature that can be implemented elegantly with closures.

#!/usr/bin/env python

def decorate(func):
    def decorated_func():
        print "About to call func"
        func()
        print "Back from calling func"
    return decorated_func

@decorate
def func_to_decorate():
    print "In func_to_decorate"

func_to_decorate()

[~517/wiki]$ chmod ug+x decorator.py
[~517/wiki]$ ./decorator.py
About to call func
In func_to_decorate
Back from calling func


Command Pattern

The command Pattern can be implemented using proc objects, which are the closure of an object

In the command pattern, commands for objects to be implemented are queued and can be executed at any time. Arguments are considered passed when the method is called.

count = 0

commands = []
(1..10).each do |i|
  commands << proc { count +=i }
end

puts "Count is initially #{count}"
commands.each { |cmd| cmd.call }
puts "Performed all commands. count is #{count}"

Strategy Pattern

The Strategy Pattern allows an algorithms behavior to be determined at runtime. It describes the definition of a family of interchangeable algorithm classes whose functionality is different for identically named methods.

class Fighter
 def initialize(&fighting_behavior)
   @finish_move = fighting_behavior
 end

 def finish_opponent
   @finish_move.call
 end
end
 
boxer = Fighter.new { puts 'Left hook to the body!' }
boxer.finish_opponent #=> Left hook to the body!
 
mortal_kombat_warrior = Fighter.new { puts 'Blast him with a lighting bolt' }
mortal_kombat_warrior.finish_opponent #=> Blast him with a lighting bolt
 
mma = Fighter.new { puts 'Put you to sleep, Good Night!' }
mma.finish_opponent #=> Put you to sleep, Good Night!
 
lion = Fighter.new { puts 'Bites your head off' }
lion.finish_opponent #=> Bites your head off!

See Also

References

<references />