CSC/ECE 517 Spring 2014/ch1 1w1l m: Difference between revisions
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===Strategy Pattern=== | ===Strategy Pattern=== | ||
The Strategy Pattern allows an algorithms behavior to be determined at runtime. It describes the definition of a family of interchangeable algorithm classes whose functionality is different for identically named methods. | |||
<code> | <code> | ||
class Fighter | |||
class | def initialize(&fighting_behavior) | ||
@finish_move = fighting_behavior | |||
def initialize(& | |||
end | end | ||
def finish_opponent | |||
@finish_move.call | |||
end | end | ||
end | end | ||
boxer = Fighter.new { puts 'Left hook to the body!' } | |||
boxer.finish_opponent #=> Left hook to the body! | |||
mortal_kombat_warrior = Fighter.new { puts 'Blast him with a lighting bolt' } | |||
mortal_kombat_warrior.finish_opponent #=> Blast him with a lighting bolt | |||
mma = Fighter.new { puts 'Put you to sleep, Good Night!' } | |||
mma.finish_opponent #=> Put you to sleep, Good Night! | |||
lion = Fighter.new { puts 'Bites your head off' } | |||
lion.finish_opponent #=> Bites your head off! | |||
</code> | </code> | ||
Revision as of 02:44, 24 February 2014
Design Patterns Involving Closures
Background
Explanation of Closures
Very simply, a closure is a function that can use a variable that was valid within the scope that the closure was defined, but need not be in-scope where the closure is called. A quick example is very illustrative.
def closure_builder(message="Default"):
def closure():
# Message is in-scope here
print message
return closure
# Build two functions
default_closure = closure_builder()
custom_closure = closure_builder("Custom")
del closure_builder
# Call the closures you built
default_closure() # Amazingly, prints "Default"
custom_closure() # Amazingly, prints "Custom"
Examples
Decorators
Decorators are an interesting and powerful language feature that can be implemented elegantly with closures.
#!/usr/bin/env python
def decorate(func):
def decorated_func():
print "About to call func"
func()
print "Back from calling func"
return decorated_func
@decorate
def func_to_decorate():
print "In func_to_decorate"
func_to_decorate()
[~517/wiki]$ chmod ug+x decorator.py
[~517/wiki]$ ./decorator.py
About to call func
In func_to_decorate
Back from calling func
Command Pattern
The command Pattern can be implemented using proc objects, which are the closure of an object
In the command pattern, commands for objects to be implemented are queued and can be executed at any time. Arguments are considered passed when the method is called.
count = 0
commands = []
(1..10).each do |i|
commands << proc { count +=i }
end
puts "Count is initially #{count}"
commands.each { |cmd| cmd.call }
puts "Performed all commands. count is #{count}"
Strategy Pattern
The Strategy Pattern allows an algorithms behavior to be determined at runtime. It describes the definition of a family of interchangeable algorithm classes whose functionality is different for identically named methods.
class Fighter
def initialize(&fighting_behavior)
@finish_move = fighting_behavior
end
def finish_opponent
@finish_move.call
end
end
boxer = Fighter.new { puts 'Left hook to the body!' }
boxer.finish_opponent #=> Left hook to the body!
mortal_kombat_warrior = Fighter.new { puts 'Blast him with a lighting bolt' }
mortal_kombat_warrior.finish_opponent #=> Blast him with a lighting bolt
mma = Fighter.new { puts 'Put you to sleep, Good Night!' }
mma.finish_opponent #=> Put you to sleep, Good Night!
lion = Fighter.new { puts 'Bites your head off' }
lion.finish_opponent #=> Bites your head off!
See Also
References
<references />