CSC/ECE 517 Fall 2013/ch1 1w07 d: Difference between revisions
No edit summary |
|||
Line 8: | Line 8: | ||
===Complexity=== | ===Complexity=== | ||
Cyclomatic | In general, complexity is a measure of the number of branches and paths in the code. | ||
Cyclomatic complexity, in particular, is a popular metric for measuring such complexity. In its simplest form, it can be thought of as adding 1 to the number of decision points within the code. <ref></ref> | |||
<pre> | <pre> |
Revision as of 15:03, 18 September 2013
Background
The practice of code refactoring deals with changing the content or structure of code without changing the code's function in its execution. Code refactoring has become a standard programming practice, as it potentially promotes readability, extensibility, and reusability of code.
Whether done through an IDE or by hand, large-scale code projects can prove tedious to refactor. If minimal non-functional benefits are achieved through refactoring, time is wasted. Furthermore, if not done properly, code refactoring can actually break the functionality of the code.
Metrics
There are a variety of metrics that are used to quantify the merits of refactoring.
Complexity
In general, complexity is a measure of the number of branches and paths in the code.
Cyclomatic complexity, in particular, is a popular metric for measuring such complexity. In its simplest form, it can be thought of as adding 1 to the number of decision points within the code. <ref></ref>
public void makeDecision(condition) { if(condition a) { choose(a); } else { choose(b); } }
In this example, there are two decision points, so the cyclomatic complexity is 2+1=3.
Lines of Code
Change Over Time
Duplication
References
<ref></ref>