CSC/ECE 506 Spring 2013/2a lm: Difference between revisions

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== SAS programming on distributed-memory machines ==
== SAS programming on distributed-memory machines ==
[http://en.wikipedia.org/wiki/Shared_memory '''Shared Address Space'''] (SAS) programming on distributed memory machines is a programming abstraction that provides less development effort than that of the traditional method of [http://en.wikipedia.org/wiki/Message_passing '''Message Passing'''] (MP) on distributed memory machines, such as clusters of servers.  Distributed systems are groups of computers that communicate through a network and share a common work goal.  Distributed systems typically do not physically share the same memory (are not [http://en.wikipedia.org/wiki/Coupling_%28computer_programming%29 '''tightly coupled''']) but rather each processor or group of processors must depend on mechanisms other than direct memory access the shared memory, this arrangement is called [http://wiki.expertiza.ncsu.edu/index.php/CSC/ECE_506_Spring_2013/2a_lm#Distributed_Shared_Memory_.28DSM.29, Distributed Shared Memory].  Relevant issues that come to bear include [http://en.wikipedia.org/wiki/Memory_coherence '''memory coherence'''], types of memory access, data and process [http://en.wikipedia.org/wiki/Synchronization_%28computer_science%29 '''synchronization'''], and performance.
[http://en.wikipedia.org/wiki/Shared_memory '''Shared Address Space'''] (SAS) programming on distributed memory machines is a programming abstraction that provides less development effort than that of the traditional method of [http://en.wikipedia.org/wiki/Message_passing '''Message Passing'''] (MP) on distributed memory machines, such as clusters of servers.  Distributed systems are groups of computers that communicate through a network and share a common work goal.  Distributed systems typically do not physically share the same memory (are not [http://en.wikipedia.org/wiki/Coupling_%28computer_programming%29 '''tightly coupled''']) but rather each processor or group of processors must depend on mechanisms other than direct memory access the shared memory, this arrangement is called Distributed Shared Memory and is discussed below.  Relevant issues that come to bear include [http://en.wikipedia.org/wiki/Memory_coherence '''memory coherence'''], types of memory access, data and process [http://en.wikipedia.org/wiki/Synchronization_%28computer_science%29 '''synchronization'''], and performance.


=== Background ===
=== Background ===

Revision as of 03:36, 5 February 2013

SCD's IBM SP system blackforest, a distributed shared memory (DSM) system

SAS programming on distributed-memory machines

Shared Address Space (SAS) programming on distributed memory machines is a programming abstraction that provides less development effort than that of the traditional method of Message Passing (MP) on distributed memory machines, such as clusters of servers. Distributed systems are groups of computers that communicate through a network and share a common work goal. Distributed systems typically do not physically share the same memory (are not tightly coupled) but rather each processor or group of processors must depend on mechanisms other than direct memory access the shared memory, this arrangement is called Distributed Shared Memory and is discussed below. Relevant issues that come to bear include memory coherence, types of memory access, data and process synchronization, and performance.

Background

Distributed memory systems started to flourish in the 1980s. The increasing performance in processors and network connectivity offered the perfect environment for parallel processing over a network of computers. This was a cheap way to put together massive computing power. The main drawback was going from sequential programs made for local memory to parallel programming in shared memory. This was where SAS provided the means to simplify programming by hiding the mechanisms to access distant memory located in other computers of the cluster.

In 1985, Cheriton, in his article "Preliminary thoughts on problem-oriented shared memory: a decentralized approach to distributed systems", introduced ideas for the application of shared memory techniques in distributed memory systems. Cheriton envisioned a system of nodes with a pool of shared memory using a common file namespace that could "decentralize the implementation of a service."

Early distributed computer systems relied almost exclusively on message passing in order to communicate with one another, and this technique is still widely used today. In a message passing (MP) model, each processor's local memory can be considered as isolated from that of the rest of the system. Processes or objects can send or receive messages in order to communicate, and this can occur in a synchronous or asynchronous manner. In distributed systems, and particularly with certain types of programs, the message passing model can become overly burdensome to the programmer as tracking data movement and maintaining data integrity can become challenging with many control threads. A shared address or shared-memory system, however, can provide a programming model that simplifies data sharing via uniform mechanisms of data structure reads and writes on common memory. Current distributed systems seek to take advantage both SAS and MP programming model principles in hybrid systems.

Distributed Shared Memory (DSM)

Distributed Shared Memory

Generally a distributed system consists of a set of nodes connected by a network. Nodes may be comprised of individual processors or a multiprocessor system (e.g. Symmetric Multiprocessor (SMP)), the latter typically sharing a system bus. Each node itself contains a local memory, which maps partially to the distributed address space. Relevant design elements of early SAS implementations included scalability, coherence, structure and granularity. Most early examples did not structure memory, that is the layout of shared memory was simply a linear array of words. Some, however, structured data as objects or language types. IVY , an early example of a DSM system, implemented shared memory as virtual memory. The granularity, or unit share size, for IVY was in 1-Kbyte pages and the memory was unstructured. A problem when considering optimal page size is the balance between a process likely needing quick access to a large range of the shared address space, which argues for a larger page size, countered by the greater contention for individual pages that the larger page may cause amongst processes and the false sharing it may lead to. Memory coherence is another important design element consideration and semantics can be instituted that run gradations of strict to weak consistencies. The strictest consistency guarantees that a read returns the most recently written value. Weaker consistencies may use synchronization operations to guarantee sequential consistency.

Cache-Coherent DSM

Early DSM systems implemented a shared address space where the amount of time required to access a piece of data was related to its location. These systems became known as Non-Uniform Memory Access (NUMA), whereas an SMP type system is known as Uniform Memory Access (UMA) architecture. NUMA architectures were difficult to program in due to potentially significant differences in data access times. SMP architectures dealt with this problem through caching. Protocols were established that ensured prior to writing a location, all other copies of the location (in other caches) were invalidated. These protocols did not scale to DSM machines and different approaches were necessary.

Cache-coherent DSM architectures rely on a directory-based cache coherence where an extra directory structure keeps track of all blocks that have been cached by each processor. A coherence protocol can then establish a consistent view of memory by maintaining state and other information about each cached block. These states usually minimally include Invalid, Shared, and Exclusive. Furthermore, in a cache-coherent DSM machine, the directory is distributed in memory to associate with the cache block it describes in the physical local memory.

Page Management and memory mapping in Mome

Memory Mapping in Mome

Mome is described by its developers as a user-level distributed shared memory. Mome, in 2003, was a run-time model that mapped Mome segments onto node private address space.

Mome Segment creation

Segment creation was initiated through a MomeCreateSegment(size) call which returned an identifier for mapping used by all nodes. Any process can request for a mapping of a section of its local memomy to a Mome segment section by calling MomeMap(Addr, Lg, Prot, Flags, Seg, Offset), which returns the starting address of the mapped region. Each mapping request made by a process is independent and the addresses of the mappings may or may not be consistent on all nodes. If mappings are consistent between processes, however, then pointers may be shared by them. Mome supports strong and weak consistency models, and for any particular page each node is able to dynamically manage its consistency during program execution.

Page Management in Mome

Mome manages pages in a directory based scheme where each page directory maintains the status of six characteristics per page on each node. The page manager acts upon collections of nodes according to these characteristics for each page: V nodes posses the current version, M nodes have a modified version, S nodes want strong consistency, I nodes are invalidated, F nodes have initiated a modification merge and H nodes are a special type of hidden page. A new version of a page is created prior to a constraint violation and before modifications are integrated as a result of a consistency request.

Memory mapping in Mome

The Mome memory mapping figure to the left shows a possible DSM memory organization on a single node. The DSM memory size shown is 22 pages. When a new segment is created on a node a segment descriptor is created on that node. In this case the segment descriptor is 12 pages, with each segment descriptor block corresponding to one page. Each block also contains three DSM memory references for current, modified and next version of pages. The memory organization state shows an application with two mappings, M1 and M2, with segment offsets at 0 and 8. The six pages of M1 are managed by segment descriptor blocks 0 to 5. The descriptor blocks (and application memory) show that pages 1,2 and 5 have no associated memory, while M1 page 0 is mapped to block 6 as a current version and M1 page 3 is mapped to block 13 as a current version, block 8 as a modified version, and has initiated a modifications merge as indicated by the block 17 pointer. The communication layer manages incoming messages from other nodes.

Memory hierarchy of node




Node Communication

As described by Yoon, et al. in 1994 the communication paradigm for their DSM node network relies on a memory hierarchy for each node that places remote memories at the same hierarchy as its own local disk storage. Page faults within a given node that can be resolved within disk storage are handled normally while those that cannot are resolved between node main memory and memory of other nodes. Point to point communication at the node level is supported through message passing, and the specific mechanism for communication is agreed to by all nodes.

Yoon describes a DSM system that generates a shared virtual memory on a per job basis. A configurable shared virtual address space (CSVS) is readied for when a member node receives a job, generates a job identification number and creates an information table in its memory:

                                    JOB_INFORMATION {
                                        status;
                                        number_of_tasks;
                                        number_of_completed_tasks;
                                        *member_list;                    /*pointer to first member*/
                                        number_of_members;
                                        IO_server;
                                    }

The status refers to the creation of the CSVS and number_of_members and member_list are established through a task distribution process during address space assignment. All tasks associated with the program are tagged with the job_id and requester_id and, following address space assignment, are distributed across the system. The actual CSVS creation occurs when the first task of a job is initiated by a member, who requests the generation of the new CSVS to all other members. Subspace assignment for the SAS model ensues under the specific job_id.

The operating system (OS) or memory management unit (MMU) of each member maintains a copy of the JOB_INFORMATION table which is consulted to identify the default manager when a page fault occurs. When a page fault does occur, the MMU locates the default manager and handles the fault normally. If the page requested is out of its subspace then the virtual address, job_id, and default manager identification are sent to the control unit (CU) to construct a message requesting a page copy. All messages sent through the CSVS must include a virtual address and the job_id, which acts as protection to control access to relevant memory locations. When received at the appropriate member node, the virtual address is translated to a local physical address.

Jacobi method pseudocode using TreadMarks API
Improvements in communication

Early SAS programming models in DSM environments suffered from poor performance because protection schemes demanded applications to access the network via system calls, significantly increasing latency. Later software systems and network interfaces arose that were able to ensure safety without incurring the time cost of the system calls. Addressing this and other latency sources on both ends of communication were an important goal for projects such as the Virtual memory- mapped communication (VMMC) model that was developed as part of the Shrimp Project.

Protection is achieved in VMMC because the receiver must grant permission before the sender is allowed to transfer data to a receiver defined area of its address space. In this communication scheme, the receiver process exports areas of its address space that will act as receive buffers and sending processes must import the destinations. There is no explicit receive operation in VMMC. Receivers are able to define which senders can import specific buffers and VMMC ensures only receiver buffer space is overwritten. Imported receive buffers are mapped to a destination proxy space which can be implemented as part of the sender's virtual address space and can be translated by VMMC to a receiver, process and memory address. VMMC supports a deliberate update request and will update data sent previously to an imported receive buffer. This transfer occurs directly without receiver CPU interruption.

Shortest path pseudocode using TreadMarks API

Programming Environment

The globally shared memory abstraction provided through virtual memory or some other DSM mechanism allows programmers to focus on algorithms instead of processor communication and data tracking. Many programming environments have been developed for DSM systems including Rice University's TreadMarks in the 1990s. TreadMarks was a user-level library that ran on top of Unix. Programs were written in C, C++ or Fortran and then compiled and linked with the TreadMarks library.

Shown at left is a pseudocode example of using the TreadMarks API to implement the Jacobi method, a type of partial differential equation solver. The code iterates over a 2D array and updates each element to the average of its four nearest neighbors. All processors are assigned an approximately equivalent number of rows and neighboring processes share boundary rows as is necessary for the calculation. This example shows TreadMarks use of barriers, a technique used for process synchronization. Barriers prevent race conditions. void Tmk_startup(int argc, char **argv) initializes TreadMarks and starts the remote processes. The void Tmk_barrier(unsigned id) call blocks the calling process until every other process arrives at the barrier. In this example, Tmk_barrier(0) guarantees that process 0 completes initialization before any process proceeds, Tmk_barrier(1) guarantees all previous iteration values are read before any current iteration values are written, and Tmk_barrier(2) guarantees all current iteration values are written before any next iteration computation begins.

To the right is shown a short pseudocode program exemplifying another SAS synchronization technique which uses locks. This program calculates the shortest path in a grouping of nodes that starts at any designated start node, visits each other node once and returns to the origin node. The shortest route identified thus far is stored in the shared Shortest_length and investigated routes are kept in a queue, most promising at the front, and expanded one node at a time. A process compares its resulting shortest partial path with Shortest_length, updating if necessary and returns to the queue to continue its search. Process 0 allocates the shared queue and minimum length. Exclusive access must be established and maintained to ensure correctness and this is achieved through a lock on the queue and Shortest_length. Each process acquires the queue lock to identify a promising partial path and releases it upon finding one. When increasing the Shortest_path a lock is acquired to ensure mutual exclusion to update this shared data as well.

DSM Implementations

From an architectural point of view, DSMs are composed of several nodes connected via a network. Each of the nodes can be an individual machine or a cluster of machines. Each system has local memory modules that are in part or entirely part of the shared memory. There are many characteristics that can be used to classify DSM implementations. One of them is obvious and is based on the nature of the implementation as demarcation: Software, Hardware, and Hybrid. This historical classification has been extracted from Distributed shared memory: concepts and systems.

Software DSM implementations refer to the DSM implemented by using user-level software, OS, programming language, or combination of all or some of them.

Implementation Type of Implementation / Cluster configuration Network Type of Algorithm Consistency Model Granularity Unit Coherence Policy SW/HW/Hybrid
IVY User-level library + OS modification - MRSW Sequential 1 Kbyte Invalidate SW
Munin Runtime system + linker + library + preprocessor + OS modifications - Type-specific (SRSW, MRSW, MRMW) Release Variable size objects Type-specific (delayed update, invalidate) SW
TreadMarks User-level - MRMW Lazy release 4 Kbytes Update, Invalidate SW
Mirage OS kernel - MRSW Sequential 512 bytes Invalidate SW
Clouds OS, out of kernel - MRSW Inconsistent, sequential 8 Kbytes Discard segment when unlocked SW
Linda Language - MRSW Sequential Variable (tuple size) Implementation- dependent SW
Memnet Single processor, Memnet device Token ring MRSW Sequential 32 bytes Invalidate HW
SCI Arbitrary Arbitrary MRSW Sequential 16 bytes Invalidate HW
KSR1 64-bit custom PE, I+D caches, 32M local memory Ring-based MRSW Sequential 128 bytes Invalidate HW
RMS 1-4 processors, caches, 256M local memory RM bus MRMW Processor 4 bytes Update HW
Alewife Sparcle PE, 64K cache, 4M local memory, CMMU mesh MRSW Sequential 16 Kbytes Invalidate Hybrid
Flash MIPS T5, I +D caches, Magic controller mesh MRSW Release 128 Kbytes Invalidate Hybrid
Typhoon SuperSparc, 2-L caches NP controller MRSW Custom 32 Kbytes Invalidate custom Hybrid
Shrimp 16 Pentium PC nodes Intel Paragon routing network MRMW AURC, scope 4 Kbytes Update/Invalidate Hybrid

Below is an explanation of the main characteristics listed in the DSM classification.

There are three types of DSM algorithm:

  • Single Reader/ Single Writer (SRSW)
    • central server algorithm - produces long network delays
    • migration algorithm - produces thrashing and false sharing
  • Multiple Readers/ Single Writer (MRSW) - read replication algorithm. It uses write invalidate. MRSW is the most adopted algorithm.
  • Multiple Readers/Multiple Writers (MRMW) - full replication algorithm. It has full concurrency and uses atomic updates.

The consistency model plays a fundamental role in DSM systems. Due to the nature of the distributed systems, memory accesses are constrained in the different consistency models. "A memory consistency model defines the legal ordering of memory references issued by some processor, as observed by other processors." The stricter the consistency model, the higher the access times, but programming is more simplified. Some of the consistency models types are:

  • Sequential consistency - all processors see the same ordering of memory references, and these are issued in sequences by the individual processors.
  • Processor consistency - the order of writes is observed by every individual processor in the system, but the order of reads does not need to be in sequence.
  • Weak consistency - consistency is required only on synchronization accesses.
  • Release consistency - divides the synchronization accesses into acquire and release. Normal read and writes for a particular node can be done only after all acquires for that node are finished. Similarly, releases can only be done after all writes and reads are finished.
  • Lazy Release consistency - extends the Release consistency, by propagating modifications to the shared data only on the acquire, and of those, only the ones related to critical sections.
  • Entry consistency - synchronization is performed at variable level. This increases programming labor but helps with lowering latency and traffic exchanges as only the specific variable needs to be synchronized.

Granularity refers to the unit of data blocks that are managed by the coherence protocols. The unit differs between hardware and software systems, as hardware systems tend to use smaller size blocks than the virtual layer that manages the data in the software systems. The problem with larger size blocks is that the probability for contingency is higher, even when the different processors involved are not accessing the exact same piece of memory, just a part contained in the block size. This is known as false sharing and creates thrashing (memory blocks keep being requested by processors and processors keep waiting for the same memory blocks).

Coherence policy regulates data replication. The coherence policy dictates if the data that is being written at a site should be invalidated or updated at the remote sites. Usually, systems with fine-grain coherence (byte/word) impose the update policy, whereas the systems based on coarse-grain (page) coherence utilize the invalidate policy. This is also known in other parts of the literature as coherence protocol. And the two types of protocols are known as write-invalidate and write-update. The write-invalidate protocol invalidates all the copies except one before writing to it. In contrast, write-update maintains all copies updated.

Performance

There are numerous studies of the performance of shared memory applications in distributed systems. The vast majority of them use a collection of programs named SPLASH and SPLASH-2.

SPLASH and SPLASH-2

The Stanford ParalleL Applications for SHared memory (SPLASH) is a collection of parallel programs engineered for the evaluation of shared address space machines. These programs have been used by research studies to provide measurements and analysis of different aspects of the emerging DSM architectures at the time. A subsequent suite of programs (SPLASH-2) evolved from the necessity of improving on the SPLASH programs limitations. SPLASH-2 covers a more ample domain of scientific programs, makes use of improved algorithms, and pays more attention to the architecture of the underlying systems.

Selected applications in the SPLASH-2 collections include:

  • FFT: a Fast Fourier Transform implementation, in which the data is organized in source and destination matrices so that processors have stored in their local memory a contiguous set of rows. In this application all processors involved communicate among them, sending data to each other, to evaluate a matrix transposition.
  • Ocean: calculations of large scale ocean movements simulating eddy currents. For the purpose of calculations, it shows nearest-neighbors accessing patterns in multi-grid formation as opposed to using a single grid.
  • LU: matrix decomposition in the product of an upper triangular and lower triangular matrices. LU exhibits a "one-to-many non-personalized communication".
  • Barnes: simulates the interaction of a group of particles over time steps.
  • Radix sort: integer sorting algorithm. This algorithm implementation displays an example of communication among all the processors involved, and the nature of this communication presents irregular patterns.
Case Study - 2001 - Shan et al.

In 2001, Shan et al. presented a comparison of the performance and programming effort of MP versus SAS running on clusters of Symmetric Memory Processors (SMPs). They highlighted the "automatic management and coherent replication" of the SAS programming model which facilitates the programming tasks in these types of clusters. This study uses MPI/Pro protocol for the MP programming model and GeNIMA SVM protocol (a page-based shared virtual memory protocol) for SAS on a 32 processors system (using a cluster of 8 machines with 4-way SMPs each). The subset of applications used involves regularly structured applications as FFT, Ocean, and LU contrasting with irregular ones as for example RADIX sort, among others.

The complexity of development is represented by the number of code lines per application as shown in the table below this lines. It is observed that SAS complexity is significantly lower than that of MP and this difference increases as applications are more irregular and dynamic in nature (almost doubles for Radix).

Appl. FFT OCEAN LU RADIX SAMPLE N-BODY
MPI 222 4320 470 384 479 1371
SAS 210 2878 309 201 450 950

The results performance-wise indicated that SAS was only half efficiently dealing with parallelism for most of the applications in this study. The only application that showed similar performance for both methods (MP and SAS) was the LU application. The authors concluded that the overhead of the SVM protocol for maintaining page coherence and synchronization were the handicap of the easier SAS programming model.

Case Study - 2004 - Iosevich and Schuster

In 2004, Iosevich and Schuster performed a study on the choice of memory consistency model in a DSM. The two types of models under study were the sequential consistency (SC) model and the relaxed consistency model, in particular the home-based lazy release consistency (HLRC) protocol. The SC provides a less complex programming model, whereas the HLRC improves on running performance as it allows parallel memory access. Memory consistency models provide a specific set of rules for interfacing with memory.

The authors used a multiview technique to ensure an efficient implementation of SC with fine-grain access to memory. The main advantage of this technique is that by mapping one physical region to several virtual regions, the system avoids fetching the whole content of the physical memory when there is a fault accessing a specific variable located in one of the virtual regions. One step further is the mechanism proposed by Niv and Shuster to dynamically change the granularity during runtime. For this SC(with multiview MV), only all page replicas need to be tracked, whereas for HLRC the tracking needed is much more complex. The advantage of HLRC is that write faults on read only pages are local, therefore there is a lower cost for these operations.

This table summarizes the characteristics of the benchmark applications used for the measurements. In the Synch column, B represents barriers and L locks.

Application Input data set Shared memory Sharing granularity Synch Allocation pattern
Water-nsq 8000 molecules 5.35MB a molecule (672B) B, L fine
Water-sp 8000 molecules 10.15MB a molecule (680B) B, L fine
LU 3072 × 3072 72.10MB block (coarse) B coarse
FFT 2^20 numbers 48.25MB a row segment B coarse
TSP A graph of 32 cities 27.86MB a tour (276B) L fine
SOR 2066 × 10240 80.73MB a row (coarse) B coarse
Barnes-sp 32768 bodies 41.21MB body fields (4-32B) B, L fine
Radix 10240000 keys 82.73MB an integer (4B) B, L coarse
Volrend a file -head.den- 29.34MB a 4 × 4 box (4B) B, L fine
Ocean a 514 × 514 grid 94.75MB grid point (8B) B, L coarse
NBody 32768 bodies 2.00MB a body (64B) B fine
NBodyW 32768 bodies 2.00MB a body (64B) B fine


The authors found that the average speedup of the HLRC protocol is 5.97, and the average speedup of the SC(with MV) protocol is 4.5 if non-optimized allocation is used, and 6.2 if the granularity is changed dynamically.

Case Study - 2008 - Roy and Chaudhary

In 2008, Roy and Chaudhary compared the communication requirements of three different page-based DSM systems (CVM, Quarks, and Strings) that use virtual memory mechanisms to trap accesses to shared areas. Their study was also based on the SPLASH-2 suite of programs. In their experiments, Quarks was running tasks on separate processes (it does not support more than one application thread per process) while CVM and Strings were run with multiple application threads.

Program CVM Quarks Strings
FFT 1290 2419 1894
LU-c 135 - 485
LU-n 385 2873 407
OCEAN-c 1955 15475 6676
WATER-n2 2253 38438 10032
WATER-sp 905 7568 1998
MATMULT 290 1307 645
SOR 247 7236 934

The results indicate that Quarks generates a large quantity of messages in comparison with the other two systems. This can be observed in the table above. LU-c (contiguous version of LU) does not have a result for Quarks, as it was not possible to obtain results for the number of tasks (16) used in the experiment. This was due to the excessive number of collisions. In general, due to the lock related traffic, the performance of Quarks is quite low when compared to the other two systems for many of the application programs tested. CVM improves on the lock management by allowing out of order access through a centralized lock manager. This makes the locking times for CVM much smaller than for others. Nevertheless, the best performer is Strings. It wins in overall performance over the two other system compared, but there is room for improvement here too, as it was observed that the locking times in Strings are an elevated percentage of the overall computation.

The overall conclusion is that using multiple threads per node and optimized locking mechanisms (CVM-type) provides the best performance.

Evolution

A more recent version of a distributed shared memory system is vNUMA. Chapman and Heiser, describe vNUMA (where v is for virtual and NUMA is for Non Uniform Memory Access) as "a virtual machine that presents a cluster as a virtual shared-memory multiprocessor." The virtualization in vNUMA is a layer between the real CPUs that form the distributed shared memory system and the OS that runs on top it, usually Linux. The DSM in vNUMA is part of the hypervisor, which is the part of a virtual system that maps guest virtual addresses into real physical ones. The guest virtual addresses get then mapped into virtual memory addresses through the guest OS.

The difference with other virtual machines is that vNUMA runs one OS on top of several physical machines, whereas virtual machines often run several guest OS on top of one host OS that runs on one machine. And it uses DSM software techniques to present all the virtualized memory as a whole.

The DSM in vNUMA is a single-writer/multiple-reader write-invalidate protocol with sequential coherence. It is based on the IVY DSM, but it introduces several improvements to increase performance. The owner of a page can determine if the page needs to be sent by looking at the copyset (contains information of the set of nodes that maintain a copy of the page), avoiding several page faults and the manager becomes the owner of the copyset as soon as it is part of it. There are a couple other improvements: incremental deterministic merging and write-update-plus (WU+). Incremental deterministic merging uses sequence numbers to ensure that a location gets updated with the latest value and not intermediate, out of order writes. Write-update-plus (WU+) enforces single-writer for pages where atomic operations are done. vNUMA dynamically changes from multiple-writer to single-writer when atomic operations are detected.

In vNUMA what it is and why it matters, VMware presents vNUMA as part of vSphere, a virtualization platform oriented to build cloud computing frameworks.

See also

References

Quiz

The memory hierarchy described for the CSVS system places remote memories:

  1. Between main memory and local disk storage
  2. Same hierarchy as local disk storage
  3. Below local disk storage


When messages are sent by the OS to retrieve non-local data the virtual address of the retrieved data is translated to physical:

  1. At the origin of the message, i.e. where the page fault occurs
  2. By the DSM system default manager
  3. At the location where the desired page resides


DSM nodes

  1. partially map variable amounts of their memory to the distributed address space
  2. are configured to supply a contiguous and fixed amount of memory to the distributed address space
  3. utilize I/O to access the entirely non-local distributed address space


The SAS programming model:

  1. Has evolved beyond MP as it is difficult to program in scalable DSM environments
  2. Utilize MP to communicate but rely on the ease of a common address space
  3. Has suffered too many security problems, scalable MP now dominates the landscape


Page management in MOME:

  1. Requires consistent address space mapping across all nodes
  2. Is managed from a global DSM perspective
  3. Allows an F and V page descriptor to occur for the same page on the same node


The most adopted DSM algorithm is:

  1. Single Reader/ Single Writer (SRSW)
  2. Multiple Readers/ Single Writer (MRSW)
  3. Multiple Readers/Multiple Writers (MRMW)


In Sequential Consistency:

  1. all processors see the same ordering of memory references, and these are issued in sequences by the individual processors
  2. the order of writes is observed by every individual processor in the system, but the order of reads does not need to be in sequence
  3. consistency is required only on synchronization accesses


SPLASH is a

  1. coherence protocol
  2. collection of parallel programs engineered for the evaluation of shared address space machines
  3. DSM implementation


The complexity of development is

  1. the same for MP and SAS
  2. lower for SAS
  3. lower for MP


vNUMA is a

  1. Fast Fourier Transform implementation
  2. network implementation
  3. virtual machine that presents a cluster as a virtual shared-memory multiprocessor