CSC/ECE 517 Fall 2012/ch2a 2w15 rr: Difference between revisions

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==Introduction==
==Introduction==
Object-oriented design is a programming model that began in the late 60's as software programs became more complex. The idea behind the approach was to build software systems by modeling them based on the real-world objects that they were trying to represent. For example, banking systems would likely contain customer objects, account objects, etc. Today, object-oriented design has been widely adopted <ref>[http://www.objectmentor.com/omSolutions/oops_what.html Introduction to Object Oriented Design]</ref>. When done properly, the approach leads to simpler, concrete, robust, flexible and modular software. When something goes wrong, the results could be bad.
Object-oriented design is a programming model that began in the late 60's as software programs became more complex. The idea behind the approach was to build software systems by modeling them based on the real-world objects that they were trying to represent. For example, banking systems would likely contain customer objects, account objects, etc. Today, object-oriented design has been widely adopted <ref>[http://www.objectmentor.com/omSolutions/oops_what.html Introduction to Object Oriented Design]</ref>. When done properly, the approach leads to simpler, concrete, robust, flexible and modular software. When something goes wrong, the results could be bad. Object oriented design can be seen from a number of different perspectives. In the language-centric perspective, objects are containers of data and methods. The model-centric perspective, views the objects as model elements reflecting the real world objects and Responsibility-centric perspective views objects as interacting elements each playing a role in object community.
Object oriented design can be seen from a number of different perspectives.


==References==
==References==

Revision as of 21:30, 22 October 2012

Introduction

Object-oriented design is a programming model that began in the late 60's as software programs became more complex. The idea behind the approach was to build software systems by modeling them based on the real-world objects that they were trying to represent. For example, banking systems would likely contain customer objects, account objects, etc. Today, object-oriented design has been widely adopted <ref>Introduction to Object Oriented Design</ref>. When done properly, the approach leads to simpler, concrete, robust, flexible and modular software. When something goes wrong, the results could be bad. Object oriented design can be seen from a number of different perspectives. In the language-centric perspective, objects are containers of data and methods. The model-centric perspective, views the objects as model elements reflecting the real world objects and Responsibility-centric perspective views objects as interacting elements each playing a role in object community.

References

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Additional Reading