CSC/ECE 517 Fall 2011/ch4 4h lp: Difference between revisions
Jump to navigation
Jump to search
Line 11: | Line 11: | ||
[http://en.wikipedia.org/wiki/Singleton_pattern Singleton] is a design pattern which imposes a restriction on the class to instantiate exactly one object of that class. | [http://en.wikipedia.org/wiki/Singleton_pattern Singleton] is a design pattern which imposes a restriction on the class to instantiate exactly one object of that class. | ||
====Implementation=== | |||
*In Java, We can create a thread-safe & lazy version of Singleton as follows. | |||
<nowiki> | |||
public class Singleton { | |||
private static Singleton _instance; | |||
private Singleton() { } | |||
public static synchronized Singleton getInstance() { | |||
if (null == _instance) { | |||
_instance = new Singleton(); | |||
} | |||
return _instance; | |||
} | |||
} | |||
</nowiki> | |||
====When should we use Singleton ? <ref>[http://stackoverflow.com/questions/228164/on-design-patterns-when-to-use-the-singleton When should we use Singleton ?]</ref> ==== | ====When should we use Singleton ? <ref>[http://stackoverflow.com/questions/228164/on-design-patterns-when-to-use-the-singleton When should we use Singleton ?]</ref> ==== |
Revision as of 02:58, 21 October 2011
Introduction
This wiki article discusses about some of the commonly used & easy to understand Desgin patterns[1] in the software industry. Specifically, we will be studying about the Singleton, Adapter, Command & Strategy patterns.
Design Pattern
Definition
Examples
Case Study
Singleton
Singleton is a design pattern which imposes a restriction on the class to instantiate exactly one object of that class.
=Implementation
- In Java, We can create a thread-safe & lazy version of Singleton as follows.
public class Singleton { private static Singleton _instance; private Singleton() { } public static synchronized Singleton getInstance() { if (null == _instance) { _instance = new Singleton(); } return _instance; } }
When should we use Singleton ? <ref>When should we use Singleton ?</ref>
There is a lot of criticism to the use of singleton pattern. So, how do we decide whether an object should be singleton or not ? For an object to be considered as a singleton object, they must satisfy three requirements:
- controls concurrent access to a shared resource.
- access to the resource will be requested from multiple, disparate parts of the system.
- there can be only one object.
Applications
Advantages
- Singletons are often preferred to global variables as they don't pollute the global namespace with unnecessary variables & also can be instantiated only when needed unlike global variables which always consume resources.
Drawbacks
- Introduces a global state into the application.
- Can make unit testing classes in isolation difficult.
Checkout the this video from Misko Hevery which explains in detail when the usage of singletons is not exercised.<ref>Why Singletons are bad</ref>
Adapter
Command
Strategy
Conclusion
References
<references/>