CSC/ECE 517 Fall 2011/ch4 4h lp: Difference between revisions
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==Case Study== | ==Case Study== | ||
===Singleton=== | ===Singleton=== | ||
[http://en.wikipedia.org/wiki/Singleton_pattern Singleton] is a design pattern which imposes a restriction on the class to instantiate exactly one object of that class. | |||
====Uses==== | |||
====Drawbacks==== | |||
===Adapter=== | ===Adapter=== |
Revision as of 02:28, 21 October 2011
Introduction
This wiki article discusses about some of the commonly used & easy to understand Desgin patterns[1] in the software industry. Specifically, we will be studying about the Singleton, Adapter, Command & Strategy patterns.
Design Pattern
Definition
Examples
Case Study
Singleton
Singleton is a design pattern which imposes a restriction on the class to instantiate exactly one object of that class.
Uses
Drawbacks
Adapter
Command
Strategy
Conclusion
References
<references/>