CSC/ECE 517 Fall 2011/ch4 4h kp: Difference between revisions

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===Definition===
===Definition===
Some of the common definitions available online are as follows.
Some of the common definitions available online are as follows.
*"In [http://en.wikipedia.org/wiki/Software_engineering software engineering], a '''design [http://en.wikipedia.org/wiki/Pattern pattern]''' is a general reusable solution to a commonly occurring problem within a given context in [[software design]]. A design pattern is not a finished design that can be transformed directly into [[code (computer programming)|code]]. It is a description or template for how to solve a problem that can be used in many different situations. [[Object-oriented]] design patterns typically show relationships and [[interaction]]s between [[class (computer science)|class]]es or [[object (computer science)|object]]s, without specifying the final application classes or objects that are involved."
*"In [http://en.wikipedia.org/wiki/Software_engineering software engineering], a design [http://en.wikipedia.org/wiki/Pattern pattern] is a general reusable solution to a commonly occurring problem within a given context in [http://en.wikipedia.org/wiki/Software_design software design]. A design pattern is not a finished design that can be transformed directly into [http://en.wikipedia.org/wiki/Code_(computer_programming) code]. It is a description or template for how to solve a problem that can be used in many different situations. [http://en.wikipedia.org/wiki/Object-oriented Object-oriented] design patterns typically show relationships and [http://en.wikipedia.org/wiki/Interaction interaction]s between [http://en.wikipedia.org/wiki/Class_(computer_science) class]es or [http://en.wikipedia.org/wiki/Object_(computer_science) object]s, without specifying the final application classes or objects that are involved."


===Examples===
===Examples===

Revision as of 01:00, 21 October 2011

Introduction

This wiki article discusses about some of the commonly used & easy to understand Desgin patterns[1] in the software industry. Specifically, we will be studying about the Singleton, Adapter, Command & Strategy patterns.

Design Pattern

Definition

Some of the common definitions available online are as follows.

  • "In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved."

Examples

Singleton

Adapter

Command

Strategy

Conclusion

References

<references/>

External Links