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=Reflection in Java= | =Reflection in Java= |
Revision as of 05:00, 19 October 2011
CSC/ECE 517 Fall 2010/ch4 4f sl
Introduction
One of the many advantages of dynamic languages such as Ruby is the ability to introspect—to examine aspects of the program from within the program itself. Java, for one, calls this feature reflection. Sometimes you need to create an instance of class depending upon the parameter passed to a function. This parameter could be the name of the class to be created.
One way to do this is to write conditional loops and create the object. But if there are too many classes then this would become messy. Here comes reflection to rescue.
The word “reflection” conjures up an image of looking at oneself in the mirror—perhaps investigating the relentless spread of that bald spot on the top of one's head. That's a pretty apt analogy: we use reflection to examine parts of our programs that aren't normally visible from where we stand.
In this deeply introspective mood, while we are contemplating our navels and burning incense (being careful not to swap the two tasks), what can we learn about our program? We might discover:
- what objects it contains,
- the current class hierarchy,
- the contents and behaviors of objects, and
- Information on methods.
Definition of Reflection
In languages like Ruby, the classes and Objects exhibit highly dynamic behavior. Probably the most interesting and useful aspect of the Ruby programming is the use of reflection and Meta-programming to save the designer from having to write repetitive code.
Reflection allows us to treat classes and methods as objects. Some of the important uses of reflection are: a. Which methods can be called from an Object? b. Grab one of the methods of an Object and pass it on to another as a code block. c. To know the inheritance structure. d. A reference to the module includes.
These are some of the basic and important uses. Basically Reflection allows the user to interactively examine an unfamiliar object or structure.
Reflection in Ruby
There are multiple usages of Reflection in Ruby. Some important instances of usage of Reflection in Ruby are shown below:
1.Finding an Object’s class or super class: Use the Object#class method to get the class of an object as a Class object. Use Class#superclass to get the parent Class of a Class object.
Example:
'a string'.class # => String 'a string'.class.name # => "String" 'a string'.class.superclass # => Object String.superclass # => Object String.class # => Class String.class.superclass # => Module 'a string'.class.new # => "" <pre> =Reflection in Java= ==Use of Reflection== Reflection<ref>http://download.oracle.com/javase/tutorial/reflect/</ref> is commonly used by programs which require the ability to examine or modify the runtime behavior of applications running in the Java virtual machine. This is a relatively advanced feature and should be used only by developers who have a strong grasp of the fundamentals of the language. With that caveat in mind, reflection is a powerful technique<ref>http://java.sun.com/developer/technicalArticles/ALT/Reflection/</ref> and can enable applications to perform operations which would otherwise be impossible. '''Extensibility Features''' An application may make use of external, user-defined classes by creating instances of extensibility objects using their fully-qualified names. '''Class Browsers and Visual Development Environments''' A class browser needs to be able to enumerate the members of classes. Visual development environments can benefit from making use of type information available in reflection to aid the developer in writing correct code. '''Debuggers and Test Tools''' Debuggers need to be able to examine private members on classes. Test harnesses can make use of reflection to systematically call a discoverable set APIs defined on a class, to insure a high level of code coverage in a test suite. '''A Simple Example''' To see how reflection works, consider this simple example: <pre> import java.lang.reflect.*; public class DumpMethods { public static void main(String args[]) { try { Class c = Class.forName(args[0]); Method m[] = c.getDeclaredMethods(); for (int i = 0; i < m.length; i++) System.out.println(m[i].toString()); } catch (Throwable e) { System.err.println(e); } } }
For an invocation of:
java DumpMethods java.util.Stack
the output is:
public java.lang.Object java.util.Stack.push( java.lang.Object) public synchronized java.lang.Object java.util.Stack.pop() public synchronized java.lang.Object java.util.Stack.peek() public boolean java.util.Stack.empty() public synchronized int java.util.Stack.search(java.lang.Object)
Drawbacks of Reflection
Reflection is powerful, but should not be used indiscriminately. If it is possible to perform an operation without using reflection, then it is preferable to avoid using it. The following concerns should be kept in mind when accessing code via reflection.
Performance Overhead
Because reflection involves types that are dynamically resolved, certain Java virtual machine optimizations can not be performed. Consequently, reflective operations have slower performance than their non-reflective counterparts, and should be avoided in sections of code which are called frequently in performance-sensitive applications.
Security Restrictions
Reflection requires a runtime permission which may not be present when running under a security manager. This is in an important consideration for code which has to run in a restricted security context, such as in an Applet.
Exposure of Internals
Since reflection allows code to perform operations that would be illegal in non-reflective code, such as accessing private fields and methods, the use of reflection can result in unexpected side-effects, which may render code dysfunctional and may destroy portability. Reflective code breaks abstractions and therefore may change behavior with upgrades of the platform.
Reflection in C++
Use of Reflection
There exist a lot of applications where reflection comes in as a useful technique. So, quite a number of people think that some mechanisms supporting reflection should be added to the next version of C++. Here we present several different aspects of reflection to reflection in C++<ref>http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1751.html#APPROACHES</ref>.
Compile-Time Reflection
Compile-time reflection generally provides mechanisms at the source code level. These mechanisms provide information that can be directly derived from the source code, i.e. information about types and their definitions, variables and executable code like expressions or control structures.
This information can then be used to inject or transform code, to instantiate templates or to generate external data: from simple metrics information to full-fledged representations of the source code entities. This external data together with some injected code can then be used to provide such information at runtime.
Runtime Reflection
Runtime reflection provides mechanisms during program execution. Information available generally includes what objects currently exist of a specific class or which variables have which values. But it also comprises typical debugging information like stack frames or even contents of processor registers.
The manipulation mechanisms include changing values, calling functions or creation of new instances of a type, but also modification of existing functions or classes or addition of new ones. Related to debugging, runtime reflection also provides notification mechanisms for events like calling or leaving a function or creation or deletion of an object.
For example:
#include "reflect.h" #include "typedecl.h" class A { public: int i; char* pc; double d; protected: long larr[10]; A** ppa; A* pa; public: RTTI_DESCRIBE_STRUCT((RTTI_FIELD(i, RTTI_FLD_PUBLIC), RTTI_PTR(pc, RTTI_FLD_PUBLIC), RTTI_FIELD(d, RTTI_FLD_PUBLIC), RTTI_ARRAY(larr, RTTI_FLD_PROTECTED), RTTI_PTR_TO_PTR(ppa, RTTI_FLD_PROTECTED), RTTI_PTR(pa, RTTI_FLD_PROTECTED))); }; RTTI_REGISTER_STRUCT(A, 0);
Drawbacks of Reflection
In both models of using reflection (explicitly described by programmer and extracted from debugging information) there are some limitations<ref>http://www.garret.ru/cppreflection/docs/reflect.html</ref>. Below we enumerate them grouping in three part - common for proposed reflection API and specific for each approach.
Common limitation
- It is possible to create instance of the object only using default constructor.
- API doesn't support enums, unions and bit fields.
- API provides type only information only about classes and structures used in the application - no information about global or static functions and variables is available.
Limitation of extracting information from descriptors written by programmer
- Only restricted set of field types is supported (scalars, classes, structures, array and pointers of those types, pointer to pointers to those types).
- Methods can not have more than 5 parameters
- It is not possible to describe static methods and fields.
- Each class should have public default constructor or have no constructors at all.
Limitations of extracting types from debug information
- This approach works only under Unix and most probably only with GCC (because format of mangling symbols is specific to each compiler)
- It is possible to invoke method only at platforms where parameters are passed through the stack (for example Intel). Unfortunately there is no portable way of invoking arbitrary method in C++.
- There is no way to distinguish classes defined in application from system classes which are also extracted from debug information.
- Virtual methods can be invoked only statically (i.e. if you have class A with virtual method foo and class B derived from class A which overrides foo method, get descriptor of A, find method foo in it and invoke this method, then A::foo will be called)
- No field qualifiers (such as const, volatile,...) are currently extracted.
Conclusion
References
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