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Revision as of 22:56, 3 September 2011
Overview
Object Oriented Programming is a programming paradigm that uses abstraction to create models based on the real world. It uses several techniques from previously established paradigms, including modularity, polymorphism, and encapsulation. Today, many popular programming languages (such as Java, JavaScript, C#, C++, Python, PHP, Ruby and Objective-C) support object-oriented programming (OOP).
Object-oriented programming may be seen as the design of software using a collection of cooperating objects, as opposed to a traditional view in which a program may be seen as a collection of functions, or simply as a list of instructions to the computer. In OOP, each object is capable of receiving messages, processing data, and sending messages to other objects. Each object can be viewed as an independent little machine with a distinct role or responsibility.
Object-oriented programming is intended to promote greater flexibility and maintainability in programming, and is widely popular in large-scale software engineering. By virtue of its strong emphasis on modularity, object oriented code is intended to be simpler to develop and easier to understand later on, lending itself to more direct analysis, coding, and understanding of complex situations and procedures than less modular programming methods.[1]
A scripting language, script language or extension language is a programming language that allows control of one or more applications. "Scripts" are distinct from the core code of the application, as they are usually written in a different language and are often created or at least modified by the end-user. Scripts are often interpreted from source code or bytecode, whereas the application is typically first compiled to native machine code.Scripting languages uses a lot of the features of object oriented languages.
Scripting languages have their roots in the "Job Control" languages (e.g., IBM's OS JCL) that are used on "batch processing" computer systems. JCL commands tell the system to run specified programs, using particular I/O resources (e.g., files and tape drives). The "command languages" found on "time-sharing" systems (e.g., Unix and VMS) add interactive window-dressing, but perform precisely the same functions.
History
Early mainframe computers (in the 1950s) were non-interactive, instead using batch processing. IBM's Job Control Language (JCL) is the archetype of language used to control batch processing.
The first interactive shells were developed in the 1960s to enable remote operation of the first time-sharing systems, and these used shell scripts, which controlled running computer programs within a computer program, the shell.
Languages such as Tcl and Lua were specifically designed as general purpose scripting languages that could be embedded in any application. Other languages such as Visual Basic for Applications (VBA) provided strong integration with the automation facilities of an underlying system. Embedding of such general purpose scripting languages instead of developing a new language for each application also had obvious benefits, relieving the application developer of the need to code a language translator from scratch and allowing the user to apply skills learned elsewhere.
Some software incorporates several different scripting languages. Modern web browsers typically provide a language for writing extensions to the browser itself, and several standard embedded languages for controlling the browser, including JavaScript (a dialect of ECMAScript) or XUL.
Object Oriented Languages and Features
Scripting Languages
Object Oriented Scripting languages:
- AppleScript
- Curl
• Dylan • E • Groovy • ICI • Io • JavaScript • Lua • Moto • Object Rexx • Perl • PHP • Pike • Pliant • Python • REBOL • Ruby • Simkin • Tcl-Tk • Transcript • VBScript • Water • XPTcl
Conclusion
References
[1]https://developer.mozilla.org/En/Introduction_to_Object-Oriented_JavaScript