CSC/ECE 506 Spring 2011/ch4a zz: Difference between revisions

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   Update the contribution of the node to the acceleration of the body.
   Update the contribution of the node to the acceleration of the body.
4. Update the velocity and position of each body.
4. Update the velocity and position of each body.
<pre>
 
 


=== shared-memory ===
=== shared-memory ===

Revision as of 02:16, 28 February 2011

Introduction

N-body Problem. Picture source: NASA

The N-body problem stated as follows: Select the position and velocity of n celestial bodies as states. Given the initial condition of of N bodies, compute their states at arbitrary time T. Normally a three-dimensional space is considered for N-body problem. There is a simplified N-body problem called restricted N-body problem where the mass of some of the bodies is negligible. Several remarkable three-body simulation can be found in [1].

The trajectory of restricted three-body system from[1].

Many mathematicians have proofed that it is impossible to find a general solution for n-body problem analytically[2][3]. The system could become unstable very easily. However, the problem can be solved numerically. The most common approach is to iterate over a sequence of small time steps. Within each time step, the acceleration on a body is approximated by the transient acceleration in the pervious time step. The transient acceleration on a single body can be directly computed by summing the gravity from each of the other N-1 bodies. While this method is conceptually simple and is the algorithm of choice for many applications, its O(N2)

The simulation of N-body system can be used from simulation of celestial bodies (gravitational interaction)to interactions of a set of particles (electromagnetic interaction).

Parallel N-body problem

Since each particle will interact with others by the force of gravity, the simulation of N-body system is computationally expensive for large numbers of N. There a O(N2) interactions to compute for every iteration. Furthermore, in order to have a accurate result, the discrete time step must relatively small. Thus, there has been a huge interest in faster parallel algorithm for N-body problem.

data-parallel

In 1985, Appel took the first step of decomposes the problem by introducing a tree structure[4]. His data-parallel algorithm reduced the order time of the algorithm from O(N2) to O(N logN). In the next year, Barnes and Hut extend the tree-based force calculation with logarithmic growth of force terms per particle[5].

For each time step:
1. Build the BH tree.
2. Compute centers-of-mass bottom-up
3. For each body
   Star a depth-first traversal of the tree, truncating the search at internal nodes where the approximation is applicable.
   Update the contribution of the node to the acceleration of the body.
4. Update the velocity and position of each body.



shared-memory

message-passing

References

[1] [1] Collection of remarkable three-body motions [2][[2]] something about Poincaré [3] Diacu, F (01/01/1996). "The solution of the n-body problem". The Mathematical intelligencer (0343-6993), 18 (3), p. 66. [4] A. Appel, "An Efficient Program for Many-Body Simulation", SIAM J. Scientific and Statistical Computing, vol. 6, 1985 [5] Barnes. Josh, Hut. Piet, (12/04/1986). "A hierarchical O(N log N) force-calculation algorithm". Nature (London) (0028-0836), 324 (6096), p. 446.

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