CSC/ECE 517 Fall 2010/ch6 6c AW: Difference between revisions
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==Types of Estimation== | ==Types of Estimation== | ||
The primary step in estimating agile projects relies on the idea of a user story. As seen previously in Chapter 4a, [http://pg-server.csc.ncsu.edu/mediawiki/index.php/CSC/ECE_517_Fall_2010/ch4_4a_RJ | The primary step in estimating agile projects relies on the idea of a user story. As seen previously in Chapter 4a, [http://pg-server.csc.ncsu.edu/mediawiki/index.php/CSC/ECE_517_Fall_2010/ch4_4a_RJ Use Cases], | ||
===Based on Size=== | ===Based on Size=== | ||
===Based on Velocity=== | ===Based on Velocity=== |
Revision as of 19:33, 17 November 2010
Estimation in Agile Projects
Introduction
Purpose of Estimation
Estimation is an essential element of any and every software development process. It can not only be utilized with respect to internal development and determining how to proceed on the programming side, but also with respect to interacting in a professional and honest manner with a customer. To that end, any estimation must also provide the ability to plan releases: thus, not only predict progress but also generate an accurate timeframe for deliverables.
The agile development methodology with respect to estimation centers around a few key concepts: a brief process, one that allows for adaptation and ambiguity, and yet one that provides useful information and progress reports [1]. Breaking the areas of estimation down further, three direct applications (purposes) can be identified: daily plans, iteration plans, and release plans. (three inner circles, find source!)
Types of Estimation
The primary step in estimating agile projects relies on the idea of a user story. As seen previously in Chapter 4a, Use Cases,
Based on Size
Based on Velocity
Estimation Techniques
Planning Poker
Burn-down Charts
Re-estimation
Comparison
General
Formal models
Summary
References
[1] Cohn, M. User Stories Applied: For Agile Software Development, Addison-Wesley Professional, 2004.