CSC/ECE 517 Fall 2010/ch6 6a RJ: Difference between revisions
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== '''Delegation-based Programming Languages''' == | == '''Survey of selected Delegation-based Programming Languages''' == | ||
Delegation-based programming languages, also known as Prototype-based programming languages, represents a style of object-oriented programming in which classes are not present, and behavior reuse (known as inheritance in class-based languages) is performed via a process of cloning existing objects that serve as prototypes. This model can also be known as class-less, prototype-oriented or instance-based programming. Delegation is the language feature that supports prototype-based programming. | Delegation-based programming languages, also known as Prototype-based programming languages, represents a style of object-oriented programming in which classes are not present, and behavior reuse (known as inheritance in class-based languages) is performed via a process of cloning existing objects that serve as prototypes. This model can also be known as class-less, prototype-oriented or instance-based programming. Delegation is the language feature that supports prototype-based programming. | ||
The original, and most canonical, example of a prototype-based language is the programming language Self developed by David Ungar and Randall Smith. Since the late 1990s, the classless programming style has grown increasingly popular, and has been adopted for the languages Javascript, ActionScript, Cecil, NewtonScript, Io, Moo, REBOL, Lisaac, Lua and several others.[http://en.wikipedia.org/wiki/Prototype-based_programming [1]] | The original, and most canonical, example of a prototype-based language is the programming language Self developed by David Ungar and Randall Smith. Since the late 1990s, the classless programming style has grown increasingly popular, and has been adopted for the languages Javascript, ActionScript, Cecil, NewtonScript, Io, Moo, REBOL, Lisaac, Lua and several others.[http://en.wikipedia.org/wiki/Prototype-based_programming [1]] This topic will briefly review features of three Delegation-based programming languages: Lua, Io, and Actionscript. | ||
=== ''' | === '''Lua''' === | ||
==== '''History of Lua''' === | |||
Lua was created in 1993 by [[Roberto Ierusalimschy]], Luiz Henrique de Figueiredo, and Waldemar Celes, members of the Computer Graphics Technology Group (Tecgraf) at the [[Pontifical Catholic University of Rio de Janeiro]], in [[Brazil]]. | |||
Lua is designed, implemented, and maintained by a team at PUC-Rio, the Pontifical Catholic University of Rio de Janeiro in Brazil. Lua was born and raised in Tecgraf, the Computer Graphics Technology Group of PUC-Rio, and is now housed at Lablua. Both Tecgraf and Lablua are laboratories of the Department of Computer Science of PUC-Rio. | |||
Info about | |||
Info about Lua Language goes here. | |||
=== '''Javascript''' === | === '''Javascript''' === |
Revision as of 03:35, 17 November 2010
Survey of selected Delegation-based Programming Languages
Delegation-based programming languages, also known as Prototype-based programming languages, represents a style of object-oriented programming in which classes are not present, and behavior reuse (known as inheritance in class-based languages) is performed via a process of cloning existing objects that serve as prototypes. This model can also be known as class-less, prototype-oriented or instance-based programming. Delegation is the language feature that supports prototype-based programming.
The original, and most canonical, example of a prototype-based language is the programming language Self developed by David Ungar and Randall Smith. Since the late 1990s, the classless programming style has grown increasingly popular, and has been adopted for the languages Javascript, ActionScript, Cecil, NewtonScript, Io, Moo, REBOL, Lisaac, Lua and several others.[1] This topic will briefly review features of three Delegation-based programming languages: Lua, Io, and Actionscript.
Lua
= History of Lua
Lua was created in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar Celes, members of the Computer Graphics Technology Group (Tecgraf) at the Pontifical Catholic University of Rio de Janeiro, in Brazil. Lua is designed, implemented, and maintained by a team at PUC-Rio, the Pontifical Catholic University of Rio de Janeiro in Brazil. Lua was born and raised in Tecgraf, the Computer Graphics Technology Group of PUC-Rio, and is now housed at Lablua. Both Tecgraf and Lablua are laboratories of the Department of Computer Science of PUC-Rio.
Info about Lua Language goes here.
Javascript
Info about Javascript Language goes here.
Actionscript
Info about Actionscript Language goes here.
Lua
Info about Lua Language goes here.
Io
Info about Io Language goes here.
Delegation-based Programming Languages compared to Class-based Programming Languages
Intro
Delegation-based Programming Languages compared to C++
Delegation-based Programming Languages compared to Java
Delegation-based Programming Languages compared to Ruby
References
[1] http://en.wikipedia.org/wiki/Prototype-based_programming