CSC/ECE 517 Fall 2010/ch5 5e mf: Difference between revisions

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end
end
</pre>
</pre>
However, now all that Syd can talk about is his bike.
However, now all that Syd can talk about is his bike. This is because, although Syd has a strategy for talking about a wide variety of things, Syd depends on the concrete class Bike for thing creation.  A common technique for encapsulating object instantiation is the factory pattern.  The example below uses a factory to allow Syd to talk about an array of things.
<pre>
# An example of the factory pattern.
class ThingFactory
  def initialize
    # An array of shiny new things.
    @things = [Bike.new, Cloak.new, Mouse.new, GingerbreadMen.new, Room.new]
  end
  def get_random_thing
    # Return a random thing from the array.
    @things.sort_by { rand }[0]
  end
end
 
$thing_factory = ThingFactory.new
 
class Syd
  def initialize
    # Use the factory to get things
    @thing = $thing_factory.get_random_thing
  end
end
</pre>

Revision as of 12:59, 3 November 2010

The Dependency Injection Pattern

The dependency injection pattern is a design pattern for fully decoupling one class from the instantiation of another class upon which it depends. In this sense, it is similar to the factory and service locator patterns which are also concerned with object creation. The difference between these patterns may be demonstrated through example. Suppose, that Syd has a strategy for making statements about objects illustrated in the following Ruby code.

# A strategy for remarking on things.
class Syd
  def remark
    if @thing.got_it?
      puts "I've got a #{@thing}."
    else
      puts "I know a #{@thing}."
    end
  end
end

With this method, Syd can make a statement about any object thing that implements the methods got_it? and to_s. The Bike class shown below is an example.

# An example of a thing upon which to remark.
class Bike
  def to_s
    "bike"
  end
  def got_it?
    return true
  end
end

However, in order for Syd to use his strategy, he must get ahold of a thing. The simplest way to do this is to instantiate a thing directly.

# An example of direct object instantiation.
class Syd
  def initialize
    @thing = Bike.new
  end
end

However, now all that Syd can talk about is his bike. This is because, although Syd has a strategy for talking about a wide variety of things, Syd depends on the concrete class Bike for thing creation. A common technique for encapsulating object instantiation is the factory pattern. The example below uses a factory to allow Syd to talk about an array of things.

# An example of the factory pattern.
class ThingFactory
  def initialize
    # An array of shiny new things.
    @things = [Bike.new, Cloak.new, Mouse.new, GingerbreadMen.new, Room.new]
  end
  def get_random_thing
    # Return a random thing from the array.
    @things.sort_by { rand }[0]
  end
end

$thing_factory = ThingFactory.new

class Syd
  def initialize
    # Use the factory to get things
    @thing = $thing_factory.get_random_thing
  end
end