CSC/ECE 517 Fall 2010/ch3 3h az: Difference between revisions

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=Introduction=
=Introduction=
A design pattern is a general reusable solution to a commonly occurring  problem in software design.
A [http://en.wikipedia.org/wiki/Design_pattern_%28computer_science%29 design pattern] is a general reusable solution to a commonly occurring  problem in software design.
Strategy Pattern in one such pattern which helps to use multiple algorithms interchangeably to reduce     
Strategy Pattern in one such pattern which helps to use multiple algorithms interchangeably to reduce     
multiple conditions statements. This helps in making the code more maintainable.
multiple conditions statements. This helps in making the code more maintainable.

Revision as of 01:26, 7 October 2010

Objective

Objective of this Wiki Chapter is that the reader should be get an overview of

  1. Strategy pattern, when and how to use strategy pattern.
  2. Implementation of strategy pattern in Dynamic, Static object oriented language by going through our example.

Introduction

A design pattern is a general reusable solution to a commonly occurring problem in software design. Strategy Pattern in one such pattern which helps to use multiple algorithms interchangeably to reduce multiple conditions statements. This helps in making the code more maintainable.

The intent of Strategy pattern would be to define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it. As an algorithm evolves to handle more and more situations, it can become very complex and difficult to maintain, Strategy pattern can be used to resolve this situation.

Components in the implementation of a Strategy pattern[1]:

Strategy:

  • Declares an interface common to all supported algorithms. Context uses this interface to call the algorithm defined by a ConcreteStrategy.

ConcreteStrategy:

  • Implements the algorithm using the Strategy interface.

Context:

  • Is configured with a ConcreteStrategy object
  • Maintains a reference to a Strategy object
  • May define an interface that lets Strategy access its data.

When to use Strategy Pattern

  1. Many related classes differ only in their behavior.
  2. You need different variants of an algorithm. For example, defining different algorithms based on space-time tradeoffs.
  3. A class defines many behaviors, and these appear as multiple conditional statements in its operations.Instead, move related conditional branches into their own Strategy class.

Related Patterns

Bridge and State pattern are related patterns to Strategy. Listed below are the differences and when to use each of them-

Strategy Pattern Bridge Pattern State Pattern
The Strategy pattern deals with USING different implementations to implement

different algorithms. Strategy pattern is meant for behavior.

The Bridge pattern deals with HOW you deal with multiple implementations. The Bridge pattern is meant for structure. The State pattern deals with HOW you switch between different states/implementations
It defines a family of algorithms, encapsulate each one and make them interchangeable. It allows an object to alert its behavior when its internal state changes. The object will appear to change its class.The bridge pattern is useful when both the class as well as what it does vary often. The class itself can be thought of as the implementation and what the class can do as the abstraction. It allows an object to alert its behavior when its internal state changes. The object will appear to change its class.
One way to implement the Strategy pattern is to use the Bridge pattern approach or the State pattern approach, but the strategy pattern can also be

implemented a number of other ways.

You cannot use the strategy pattern to implement bridge pattern. You cannot use the strategy pattern to implement state pattern.

Illustration of Strategy pattern through real world example

To illustrate strategy pattern let’s consider this example of basic file transfer scenario, where we want to compress the file before transmission. Image files and text files can be compressed by different algorithms, here we would like demonstrate how this algorithm can be encapsulated in objects and how this objects can be selected without using the conditional statements.

The following UML class diagram captures the scenario we are illustrating:

ApplicationObject would be having instance of IcompressStrategy. IcompressStrategy is the common interface and defines generic algorithmic method which would be extended by various classes which implements the algorithm. Having instance of interface in Applicationobject would make possible for selecting different algorithms interchangeably.

Based on the File type, we can instantiate the right kind of Compressor. Here we can also have Factory method which helps in deciding the right kind of subclass of IcompressStrategy to instantiate.

Implementation of Strategy pattern in Dynamic Object Oriented language

Ruby Code which makes use of o-o principle to illustrate strategy pattern


class CompressContext
  def initialize(compression_strategy)
    self.class.send :include, compression_strategy
  end
end
 
module TextCompressor
  def compress
     puts 'Compression the text file'
  end
end
 
module ImageCompressor
  def compress
     puts 'Compression the image file'
  end
end
 
class Main
  def self.compressandSend(*args)
    file = args[0]
    
    #=> compressing text file
    compressType = CompressContext.new(TextCompressor)
    compressType.compress    
    
    #=> compressing image file
    compressType = CompressContext.new(ImageCompressor)
    compressType.compress    
 end
  
Main.compressandSend("filepath")
end

Here is quick overview of how we are implementing, we are defining concreteStrategy in separate modules TextCompressor and ImageCompressor and appropriate module would be included in context, i.e in CompressContext and appropriate strategy would be used by invoking the method implemented in the module.



Ruby Code which makes use of blocks to illustrate strategy pattern

class CompressContext
  def initialize(&strategy)
    @strategy = strategy
  end
 
  def compress
    @strategy.call
  end
end

#=> Compress Text File
textCompresser = CompressContext.new { puts 'block which can be used for text compression' }
textCompresser.compress 

#=> Compress Image File
imageCompresser = CompressContext.new { puts 'block which can be used for Image compression' }
imageCompresser.compress 

In the above code, we are making use of closure feature of Ruby language to initialize appropriate strategy in initialize method and invoking the method later.

Implementation of Strategy pattern in Static Object Oriented language

Java Code to demonstrate strategy Pattern implementation

// Main Method of Context Class..

 File file = getFile(); //get file path..
 Compresser  ci = CompresserFactory.getCompresser( file.type() );
 ci.performAction();

// implementations:
   interface  Compresser  {
        public void compressAction();
  } 

 class ImageCompressStrategy implements Compresser { 
         public void compressAction() {
             // Use Standard JPEG compress algorithm ....
         }
 }


class TextCompressStrategy implements Compresser { 
         public void compressAction () {
             // use Haufman text compress algorithm.
         }

}

Comparison of Dynamic and Static object-oriented language features in implementing Strategy pattern

The following are the key observations noted when we implemented Strategy Pattern in Dynamic and Static object-oriented language:

  • For implementing the strategy in static, we need to define common interface and the interface must be extended by
other class which implements different algorithm.In Case of Dynamic object-oriented as we have seen in the example section 3.2, modules can extended to :include strategy methods.No need to have common interface.
  • In Static object-oriented, to implement each algorithm we need to have different interface/Strategy which would be extended by different :ConcreteStrategy Class.This would result in increasing the code base.Where as in the dynamic object-oriented, each module can have different strategy's :and context class can include module and selectively call the appropriate method.
  • In both the Static object-oriented and dynamic object-oriented languages,the design pattern framework can be implemented with clarity. The Java does not use language idioms which makes the code easier to understand if one knows object-oriented languages. In Ruby, using blocks and other such language specific constructs might make understanding the code a little more tough.

Conclusion

References

  1. http://www.dofactory.com/Patterns/PatternStrategy.aspx
  2. Head First Design Patterns