CSC/ECE 517 Fall 2010/ch3 3h PW: Difference between revisions
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==How to Implement in a Static Language== | ==How to Implement in a Static Language== | ||
The static languages implement the Strategy Pattern by creating a class and inside of that class is a reference to an action class. This action class is usually a Superclass, that way one of the actual types of actions to be perform can be assigned. These actions are essentially subclasses of the action class. In java, we can use the abstract type [[interface][http://en.wikipedia.org/wiki/Interface_(Java)]] which means any class that implements it must define each of the abstract functions. | |||
===Example=== | ===Example=== | ||
Java Code | Java Code |
Revision as of 23:42, 5 October 2010
The Strategy pattern in static and dynamic languages
What is the Strategy Pattern
The main purpose of the strategy pattern is to separate out an object and how it behaves into two different classes. The first advantage for doing this is so that if an object can have different behaviors then it is easy to manage them in their own classes. Secondly, if a certain type of behavior need to be changed, it only need to be changed in that behavior class rather than in multiple classes if there were multiple objects that had this behavior.
How to Implement in a Static Language
The static languages implement the Strategy Pattern by creating a class and inside of that class is a reference to an action class. This action class is usually a Superclass, that way one of the actual types of actions to be perform can be assigned. These actions are essentially subclasses of the action class. In java, we can use the abstract type [[interface][1]] which means any class that implements it must define each of the abstract functions.
Example
Java Code
interface Action { void perform(); } // Implements the algorithm using the strategy interface class Dribble implements Action { public void perform() { System.out.println("Player is dribbling"); } } class Pass implements Action { public void perform() { System.out.println("Player is passing"); } } class Shoot implements Action { public void perform() { System.out.println("Player is shooting"); } } // Configured with a ConcreteStrategy object and maintains a reference to a Strategy object class BasketBallPlayer { private Action action; // Constructor public BasketBallPlayer(Action action) { this.action = action; } public void perform() { action.perform(); } } //BasketBallPlayerExample test application class BasketBallPlayerExample { public static void main(String[] args) { BasketBallPlayer bballPlayer; // Three contexts following different strategies bballPlayer = new BasketBallPlayer(new Dribble()); bballPlayer.perform(); bballPlayer = new BasketBallPlayer(new Pass()); bballPlayer.perform(); bballPlayer = new BasketBallPlayer(new Shoot()); bballPlayer.perform(); } }
How to Implement in a Dynamic Language
Examples
Ruby code
class BasketballPlayer def initialize(&action) @action = action end def perform @move.call end def method_missing(method_name) puts "#{action} is not a known b-ball play" end end module Pass def pass puts"Player is passing!" end end module Dribble def dribble puts "Player is dribbling!" end end module Shoot def shoot puts "Player is shooting!" end end bballPlayer = BasketballPlayer.new(dribble) offense.perform #=>Player is dribbling! bballPlayer = BasketballPlayer.new(pass) defense.perform #=>Player is passing! bballPlayer = BasketballPlayer.new(shoot) offense.perform #=>Player is passing! ...