CSC/ECE 517 Fall 2010/ch1 2b dg: Difference between revisions
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===A CRC Example=== | ===A CRC Example=== | ||
To better understand how the CRC cards work together, let us consider an example. | To better understand how the CRC cards work together, let us consider an example. | ||
==Why need a Software for CRC Cards== | |||
CRC cards are limited by their scope. If we go about designing a huge project, the scope spans many classes and interactions between them. The tedious task of maintaining are CRC cards and to properly formulate interaction can get overwhelming. | |||
Following reasons propel use for software for CRC Cards : | |||
:* Designing Scenario: A scenario represents series of steps in which classes and objects communicate. There are be references to other cards or scenarios. | |||
:* Modeling : Software provide an easy way to segregate cards and objects into different diagrams. Thus we can model our software with different functionality very easily. | |||
:* Simulation : Software can provides simulation of an software design. This might include single stepping backwards, forwards a scenario or jumping to a specific location in the scenario stack of a multiple scenario simulation | |||
:* Synchronization and Dependencies: Software can maintain relationships between cards, scenarios as design changes take place. If a card references other cards or classes, those cards are generated automatically. Also any name changes and cross references between objects are instantly updated. | |||
:* Revision history and Version Control : Software for CRC cards supports changes to CRC cards. It is easy to model and keep track of all changes to a CRC cards. This is extremely helpful in realizing the design changes to CRC cards. | |||
==References== | ==References== | ||
[1] A Laboratory For Teaching Object-Oriented Thinking: [http://c2.com/doc/oopsla89/paper.html http://c2.com/doc/oopsla89/paper.html] | [1] A Laboratory For Teaching Object-Oriented Thinking: [http://c2.com/doc/oopsla89/paper.html http://c2.com/doc/oopsla89/paper.html] |
Revision as of 14:48, 22 September 2010
Introduction
CRC Cards also known as Class-Responsibility-Collaboration cards are a brainstorming tool to enable collaboration across different teams or individuals in contribution to design, usually used in Object Oriented Software development. This was proposed by Ward Cunningham and Kent Beck[1]. The CRC card can be viewed as an index card, with the following details:
- The Top of the card usually bears the name of the class.
- The Left side of the card has the responsibilities of the class.
- The Right side of the card has the collaborating classes corresponding to each of the responsibilities listed in the left side.
Thus in general, a CRC session can be viewed as the interaction between a set of collaborating classes for a particular Use case.
According to [2]A CRC session proceeds with someone simulating the system by talking about which objects send messages to other objects. By stepping through the process weaknesses and problems are easily uncovered. Design alternatives can be explored quickly by simulating the design being proposed.
A CRC Example
To better understand how the CRC cards work together, let us consider an example.
Why need a Software for CRC Cards
CRC cards are limited by their scope. If we go about designing a huge project, the scope spans many classes and interactions between them. The tedious task of maintaining are CRC cards and to properly formulate interaction can get overwhelming. Following reasons propel use for software for CRC Cards :
- Designing Scenario: A scenario represents series of steps in which classes and objects communicate. There are be references to other cards or scenarios.
- Modeling : Software provide an easy way to segregate cards and objects into different diagrams. Thus we can model our software with different functionality very easily.
- Simulation : Software can provides simulation of an software design. This might include single stepping backwards, forwards a scenario or jumping to a specific location in the scenario stack of a multiple scenario simulation
- Synchronization and Dependencies: Software can maintain relationships between cards, scenarios as design changes take place. If a card references other cards or classes, those cards are generated automatically. Also any name changes and cross references between objects are instantly updated.
- Revision history and Version Control : Software for CRC cards supports changes to CRC cards. It is easy to model and keep track of all changes to a CRC cards. This is extremely helpful in realizing the design changes to CRC cards.
References
[1] A Laboratory For Teaching Object-Oriented Thinking: http://c2.com/doc/oopsla89/paper.html
[2] CRC Cards: http://www.extremeprogramming.org/rules/crccards.html
[3]
See Also
External Links
- A Laboratory For Teaching Object-Oriented Thinking by Ward Cunningham and Kent Beck