CSC/ECE 517 Fall 2010/ch2 S23 GP: Difference between revisions
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== Practical Example: Java2D and SVG == | == Practical Example: Java2D and SVG == | ||
The | One way to illustrate the benefits of OODSLs is to compare a OODSL and a general purpose language performing the same task. The following practical example illustrates how a language like Java and an OODSL perform painting tasks. Both examples will draw a square button with the word ''Button'' in the center. The Java code is taken from a common [http://en.wikipedia.org/wiki/Java_Swing Swing] construct where a JButton overrides it's paintComponent method to draw something more custom than the Swing default look and feel. The Java Graphics API is used to perform both vector and raster drawing operations within a Java application. These operations could be used for either drawing user interfaces or directly onto in-memory images for later display. Here is an example of drawing a square button using a Java Graphics object. | ||
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This is quite procedural and while minimally illustrated can lead to a lot of housekeeping. In the previous example the Graphic object's color needed to be saved and then restored. An OODSL would provide a more robust and flexible set of drawing and graphics APIs. Such is the case with SVG, here is the same example written in | This is quite procedural and while minimally illustrated can lead to a lot of housekeeping. In the previous example the Graphic object's color needed to be saved and then restored. An OODSL would provide a more robust and flexible set of drawing and graphics APIs. Such is the case with SVG, here is the same example written in using this OODSL. | ||
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This code is more declarative, supports more options (like opacity and gradients) and is quite domain focused. Also, it is more object-oriented than the previous Java code since each shape is an object with attributes as opposed to Java's procedural drawing methodology. | This code is more declarative, supports more options (like opacity and gradients) and is quite domain focused. Also, it is more object-oriented than the previous Java code since each shape is an object with attributes as opposed to Java's procedural drawing methodology. The SVG declaration could be "compiled" into an image format (such as JPG) as opposed to the Java code, which can only paint on the Graphics context passed into it. The point is the SVG implementation is more versatile within the image domain in performing the same or similar methods as a general purpose language like Java. | ||
== When should OODSLs be used? == | == When should OODSLs be used? == |
Revision as of 21:41, 8 September 2010
Introduction to Object-Oriented Domain-Specific Languages
Domain-specific Languages, or DSLs, are programming languages or a subset of other languages that are used to solve domain specific problems. This is in opposition to general purpose programming languages that are used for all problems. The advantage of DSLs over general purpose languages are they are more targeted to a specific set of problems that may be higher level than is necessary for a general purpose language. Domain-specific languages are is use everyday, even though it may not be apparent. Here are examples of some domain-specific languages:
- CSS
- SQL
- Regular Expressions
- UnrealScript
General purpose languages contain more functionality than DSLs and generally provide specific system level access. Of course this may be a misnomer since a DSL may be developed specifically to handle system level APIs, like file systems. Examples of general purpose languages include:
- Java
- C++
- C#
Object-oriented Domain-specific Languages (OODSLs) differ from traditional DSLs in the same way that traditional languages differ from their object-oriented counterparts. An OOP uses "objects", which are data structures that contain both data members and methods. Therefore, OODSLs are simply DSLs that exmploy and object-oriented paradigm. Examples of OODSLs are:
- Scalable Vector Graphics (SVG)
- Extensible Application Markup Language (XAML)
- Kiddo
- Spring Configuration
Internal vs. External
Among OODSLs there is a distinction between internal OODSLs and external OODSLs. Internal or embedded OODSLs give a "host" language domain-specific extensions or elements. For example, an internal OODSL may extend a general purpose language to allow for easier implementation of generating graphics through the use of specific APIs. An example of an embedded OODSL is Javascript hosted within an HTML document.
However, there is a fuzzy line between embedded OODSLs and 3rd party libraries. For example, the drawing methods of a Graphics object within Java may be considered an embedded OODSL or just a series of library APIS that are used in a contractual way.
External OODSLs are languages that are not hosted within another language, but are compiled or interpreted in a standalone manner. These OODSLs usually have a complete toolset and development environment behind them. It is up to the language implementor, but external OODSLs are generally interpreted instead of compiled. However, a OODSL does not necessarily need to be compiled into executable code. A OODSL may be a representation of something else. The CSound OODSL compiles a an Orchestra and Score markup files into audio. Another example is compiling or converting SVG into a rasterized image, such as Portable Networg Graphics (PNG).
Practical Example: Java2D and SVG
One way to illustrate the benefits of OODSLs is to compare a OODSL and a general purpose language performing the same task. The following practical example illustrates how a language like Java and an OODSL perform painting tasks. Both examples will draw a square button with the word Button in the center. The Java code is taken from a common Swing construct where a JButton overrides it's paintComponent method to draw something more custom than the Swing default look and feel. The Java Graphics API is used to perform both vector and raster drawing operations within a Java application. These operations could be used for either drawing user interfaces or directly onto in-memory images for later display. Here is an example of drawing a square button using a Java Graphics object.
@Override protected void paintComponent(Graphics g) { // Save the current context's color Color savedColor = g.getColor(); // Fill the shape g.setColor(Color.gray); g.fillRect(0, 0, getWidth(), getHeight()); // Draw the text g.setColor(Bolor.black); g.drawString("Button", 2, getHeight()-3); // Draw the border g.setColor(Color.black); g.drawRect(0, 0, getWidth()-1, getHeight()-1); // Restore the context's color g.setColor(savedColor); }
This is quite procedural and while minimally illustrated can lead to a lot of housekeeping. In the previous example the Graphic object's color needed to be saved and then restored. An OODSL would provide a more robust and flexible set of drawing and graphics APIs. Such is the case with SVG, here is the same example written in using this OODSL.
<?xml version="1.0" standalone="no"?> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> <svg width="10%" height="10%" version="1.1" xmlns="http://www.w3.org/2000/svg"> <rect width="100%" height="100%" style="fill:rgb(128,128,128);stroke-width:1;stroke:rgb(0,0,0)" /> <text x="35%" y="50%">Button</text> </svg>
This code is more declarative, supports more options (like opacity and gradients) and is quite domain focused. Also, it is more object-oriented than the previous Java code since each shape is an object with attributes as opposed to Java's procedural drawing methodology. The SVG declaration could be "compiled" into an image format (such as JPG) as opposed to the Java code, which can only paint on the Graphics context passed into it. The point is the SVG implementation is more versatile within the image domain in performing the same or similar methods as a general purpose language like Java.
When should OODSLs be used?
In order to determine if a OODSL should be used or created you must first examine the advantages of OODSLs. If the problem domain is a well-known domain that already has an OODSL defined for it then it may be useful to use this OODSL, after all it was created for a reason. If the selected OODSL does not fully support the operations needed for the problem domain then maybe a different OODSL is needed or the OODSL needs to be extended.
If, however, there is no existing OODSL defined then creating a new OODSL may be the answer. This usually happens when there is a well-defined or at least well-understood domain where certain operations are performed over and over again. For example, a good candidate for an OODSL is robotics. Consider a robotic arm in a factory that needs to perform repetetive tasks such as picking up an object from one conveyor belt and moving it to another. If there is a OODSL that defines the movements of the arm then new behaviors could be easily added to the armature and existing actions can be easily changed. These changes in behavior may even be performed by a technician or subject matter expert (SME) instead of a developer.
Conclusion
Object-oriented Domain-specific Languages provide a level of abstraction to a given domain. This abstraction may result in enhanced capabilities (such as rapid prototyping) or a greater control or understanding of that domain. It may also enable non-developers, like SMEs, to write "code" that utilizes the OODSL to affect a system or generate some sort of output. OODSLs are classified as either internal or external where internal is an OODSL that "lives" within a host language and external is a standalone language in its own right. General purpose languages are good for just that, general purpose development. OODSLs are very focused and are prevalent in almost every niche of computing.