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The logical <code>If</code> statement is very familiar to most programmers as it is one of the first language concepts they learn. Despite that, it is a cause of many code errors. Since the <code>If</code> statement is more suitable for [http://en.wikipedia.org/wiki/Structured_programming structured programming], most today's [http://en.wikipedia.org/wiki/Object-oriented object-oriented] languages have more sophisticated mechanisms to replace it. One of such approaches is a use of [http://en.wikipedia.org/wiki/Polymorphism_in_object-oriented_programming polymorphism]. | The logical <code>If</code> statement is very familiar to most programmers as it is one of the first language concepts they learn. Despite that, it is a cause of many code errors. Since the <code>If</code> statement is more suitable for [http://en.wikipedia.org/wiki/Structured_programming structured programming], most today's [http://en.wikipedia.org/wiki/Object-oriented object-oriented] languages have more sophisticated mechanisms to replace it. One of such approaches is a use of [http://en.wikipedia.org/wiki/Polymorphism_in_object-oriented_programming polymorphism]. | ||
This paper will discuss ways in which a polymorphism technique can be applied to replace the <code>If</code> control structures, pros and cons of polymorphism, and will demonstrate some examples written in [http://en.wikipedia.org/wiki/Ruby_language Ruby language]. | This paper will discuss ways in which a polymorphism technique can be applied to replace the <code>If</code> control structures, pros and cons of polymorphism, and will demonstrate some code examples written in [http://en.wikipedia.org/wiki/Ruby_language Ruby language]. | ||
== What is wrong with using <code>If</code> statements? == | == What is wrong with using <code>If</code> statements? == | ||
Revision as of 03:09, 10 October 2009
Introduction
The If statement, a conditional language structure, has been available to programmers for quite some time. It was first introduced in FORTRAN in a form of an arithmetic If statement back in 1957 [1]. The logic behind this language element is simple. The control of the program is redirected to one of three labels, depending on the value of the analyzed arithmetic expression (which could be negative, positive, or zero). Over the years, this language feature had become obsolete and was replaced by a logical If statement (if-then-else), the one that is still widely used to this day.
The logical If statement is very familiar to most programmers as it is one of the first language concepts they learn. Despite that, it is a cause of many code errors. Since the If statement is more suitable for structured programming, most today's object-oriented languages have more sophisticated mechanisms to replace it. One of such approaches is a use of polymorphism.
This paper will discuss ways in which a polymorphism technique can be applied to replace the If control structures, pros and cons of polymorphism, and will demonstrate some code examples written in Ruby language.
What is wrong with using If statements?
Most of the time, a correctly written If statement would not cause any harm to one's code. It, however, possesses a potential to be error prone, as demonstrated by the following Ruby code:
i = 1 # or any other number if i >= 0 puts "greater or equal to zero" elsif i < 0 puts "less than zero" else puts "will never run!!!!" end
As you can see from this example, the condition for the else part of the statement will never be met. This example does not suggest that a use of If statements should be avoided. It simply demonstrates a potential in conditional statements to be error prone.
Example with If statements
Let's consider a simple code that would illustrate a use of If statement in an object-oriented language. First, we define a parent class, Vehicle, and two child classes - Car and Truck. We would then ask a user to choose which of the two classes they would like to initialize. The If statement performs a dynamic type checking, and then depending on the user's selection, suggests a type of fuel that would work with the chosen vehicle.
Below is a Ruby code that implements the above utilizing the If statement:
class Vehicle
def initialize
puts "I am a vehicle"
end
end
class Car < Vehicle
def initialize
super
puts "I am a passenger car"
end
end
class Truck < Vehicle
def initialize
super
puts "I am a commercial truck"
end
end
class Driver
puts "Do you have a Car or a Truck?"
type = gets # expects Car or Truck, case sensitive
my_car = eval(type).new
if my_car.class == Car
puts "I like 87 octane gasoline"
elsif my_car.class == Truck
puts "I like diesel"
end
end
If we respond with Car, the output would look as follows:
Do you have a Car or a Truck? Car I am a vehicle I am a passenger car I like 87 octane gasoline
One apparent downside of this solution is that the code is not easily maintainable if the selection of vehicles
grows further. For instance, let's imagine we decided to add two new vehicle types, Motorcycle and Bicycle. In order to support this addition, we would need to add two new classes, as well as to modify the If statement (or, better to replace it with a more appropriate conditional, such as Case.)
Example of If replaced by polymorphism
Now, let's refactor our code by implementing the same example using polymorphism. The first modification is to introduce a method named get_type_of_fuel in all child classes. Similar to the earlier example, the caller of the method has no way of knowing which class will be chosen as it would be a run-time decision.
Again, we will use Ruby code to demonstrate the new approach:
class Vehicle
def initialize
puts "I am a vehicle"
end
end
class Car < Vehicle
def initialize
super
puts "I am a passenger car"
end
def get_type_of_fuel
"I like 87 octane gasoline"
end
end
class Truck < Vehicle
def initialize
super
puts "I am a truck"
end
def get_type_of_fuel
"I like diesel"
end
end
class Driver
puts "Do you have a Car or a Truck?"
type = gets # expects Car or Truck, case sensitive
my_car = eval(type).new
puts my_car.get_type_of_fuel
end
If Car is selected, the output would remain the same:
Do you have a Car or a Truck? Car I am a vehicle I am a passenger car I like 87 octane gasoline
However, the maintainability of the application has improved. For instance, as we add new Vehicle types, the class Driver would remain completely intact. Thus, the only change would be to add new child classes (and they must contain a get_type_of_fuel method).
Pros and Cons of Polymorphism
Pros
According to [3], one of the biggest advantages of polymorphism is that new class "features" can be added incrementally. Additionally, these separate class "behaviors" are coded independently from each other, "thus minimizing the possible interference."
Cons
One of the cons of polymorphism is that the "behaviors" are spread among multiple classes (abstractions), as opposed to having everything in one conditional statement. Another downside is that adding new methods/classes increases the complexity and the size of the code. It is "potentially harder to understand" [3].
Conclusion
As shown in this article, the use of If statements can be a cause of uncertainty. In many cases, If and other conditionals can be successfully transformed to polymorphism, also improving maintainability and flexibility of the application [3].
Links
[1] Arithmetic IF, http://en.wikipedia.org/wiki/Arithmetic_IF
[2] Conditional statements, http://en.wikipedia.org/wiki/If_statement
[3] Transform Conditionals to Polymorphism, http://scg.unibe.ch/archive/papers/Duca00cTransform.pdf
[4] Polymorphism in object-oriented programming, http://en.wikipedia.org/wiki/Polymorphism_in_object-oriented_programming