CSC/ECE 517 Fall 2009/wiki2 14 san: Difference between revisions

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====Design Patterns====
====Design Patterns====
In software engineering, a design pattern is a general reusable solution to a commonly occurring problem in software design and not a finished design that can be transformed directly into code [6]. It is a description or template for how to solve a problem that can be used in many different situations and typically shows relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved [6].
In software engineering, a design pattern is a general reusable solution to a commonly occurring problem in software design and not a finished design that can be transformed directly into code [6]. It is a description or template for how to solve a problem that can be used in many different situations and typically shows relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved [6].
====Concurrency Pattern====
To ensure the above discussed thread safe programming in a multi-threaded programming paradigm where the focus is on the interactions between tasks that execute in parallel, we need to design applications using design patterns called concurrency patterns [7]. 


===Types of Concurrency Patterns===
===Types of Concurrency Patterns===
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[5] http://publib.boulder.ibm.com/infocenter/systems/index.jsp?topic=/com.ibm.aix.genprogc/doc/genprogc/writing_reentrant_thread_safe_code.htm <br />
[5] http://publib.boulder.ibm.com/infocenter/systems/index.jsp?topic=/com.ibm.aix.genprogc/doc/genprogc/writing_reentrant_thread_safe_code.htm <br />
[6] http://en.wikipedia.org/wiki/Design_pattern_%28computer_science%29 <br />
[6] http://en.wikipedia.org/wiki/Design_pattern_%28computer_science%29 <br />
[7] http://en.wikipedia.org/wiki/Concurrency_pattern

Revision as of 04:24, 9 October 2009

Thread-Safe Programming and Concurrency Patterns

Introduction to Thread-Safe Programming

In computer programming, thread-safe describes a program portion or routine that can be called from multiple programming threads without unwanted interaction between the threads [1]. A piece of code is thread-safe if it functions correctly during simultaneous execution by multiple threads and in particular, it must satisfy the need for multiple threads to access the same shared data, and the need for a shared piece of data to be accessed by only one thread at any given time [2].

Here's an illustration of a thread unsafe scenario. Suppose that your application creates several threads, each of which makes a call to the same library routine such that this library routine accesses/modifies a global structure or location in memory then as each thread calls this routine it is possible that they may try to modify this global structure/memory location at the same time [4].

Typical thread-unsafe scenario [4]


Two important questions arise:

1. What are the consequences of running a thread-unsafe program?
Thread programming errors may lead to unpredictable results like data errors possibly followed by fatal application exceptions or endless blocked threads (race-conditions and deadlocks) and these errors are especially difficult to find but easy to introduce by inexperienced programmers [3].

2. How do we ensure that a particular multi-threaded code is thread safe?
Some ways to unsure thread safety are that concurrent threads use synchronized algorithms that cooperate with each other and to confine the address of a shared object to one thread whenever an unasynchronized algorithm is active [1].

Here's an example of some thread safe code. In C language, local variables are dynamically allocated on the stack. Therefore, any function that does not use static data or other shared resources is trivially thread-safe, as in the following example [5]:

/* thread-safe function */
int diff(int x, int y)
{
       int delta;
       delta = y - x;
       if (delta < 0)
               delta = -delta;
       return delta;
}


Concurrency Patterns

Definition & Motivation

Design Patterns

In software engineering, a design pattern is a general reusable solution to a commonly occurring problem in software design and not a finished design that can be transformed directly into code [6]. It is a description or template for how to solve a problem that can be used in many different situations and typically shows relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved [6].

Concurrency Pattern

To ensure the above discussed thread safe programming in a multi-threaded programming paradigm where the focus is on the interactions between tasks that execute in parallel, we need to design applications using design patterns called concurrency patterns [7].

Types of Concurrency Patterns

References

[1] http://searchcio-midmarket.techtarget.com/sDefinition/0,,sid183_gci331590,00.html
[2] http://en.wikipedia.org/wiki/Thread_safety
[3] http://www.multicoreinfo.com/2009/03/thread-safe/
[4] http://www.cdac.in/html/events/beta-test/PEEP-2008-web-page/peep-2008-handson-webpage-mode-1/pthreads-peep-2008/pthreads-peep-2008-overview.html
[5] http://publib.boulder.ibm.com/infocenter/systems/index.jsp?topic=/com.ibm.aix.genprogc/doc/genprogc/writing_reentrant_thread_safe_code.htm
[6] http://en.wikipedia.org/wiki/Design_pattern_%28computer_science%29
[7] http://en.wikipedia.org/wiki/Concurrency_pattern