CSC/ECE 517 Fall 2009/wiki2 7 cn: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
='''Code Reuse - A Brief Overview'''= | ='''Code Reuse - A Brief Overview'''= | ||
=References= | |||
http://www.refactoring.com<br> | |||
Refactoring: Improving the Design of Existing Code by Martin Fowler. | |||
=References= | =References= | ||
http://www.refactoring.com<br> | http://www.refactoring.com<br> | ||
Refactoring: Improving the Design of Existing Code by Martin Fowler. | Refactoring: Improving the Design of Existing Code by Martin Fowler. |
Revision as of 00:40, 8 October 2009
Problem Statement
Different languages have different mechanisms for "code reuse". Assembly and low level languages have macros, C/C++ has includes, Ruby has mixins and modules, Java has packages, and there are many other concepts around reuse and extension. Here is a page that describes the various mechanisms, groups the mechanisms into logical categories, and discusses the advantages and disadvantages of the various schemes, in terms of simplicity, performance, reliability, or other factors.
Code Reuse - A Brief Overview
References
http://www.refactoring.com
Refactoring: Improving the Design of Existing Code by Martin Fowler.
References
http://www.refactoring.com
Refactoring: Improving the Design of Existing Code by Martin Fowler.