CSC/ECE 517 Summer 2008/wiki3 6 esb: Difference between revisions

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[[CSC/ECE 517 Summer 2008/wiki3 Assignment|Back to the assignment page]]
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Revision as of 21:07, 24 July 2008

Protected Variation

Open-Closed Principle "Software entities (classes, modules, functions, etc.) should be open for extension, but closed for modification [Martin, p.99]"


Description of protected variation

Protected variation and Polymorphism Protected Variation and Polymorphism seem related. What is the difference between the two? Where would you apply one pattern over the other?

Polymorphism is a powerful technology that is very useful for handling Protected Variation. Protected Variation gives one reason "why" for a particular use of Polymorphism.


OCP

An example of an .Key Open-Closed Principle is... X can be opened to Y and always Z. And it's only open to Y if it Y needs to access something and has permission to. While Z can always access it because it has permission to. That look right?

I'd express it like this: if X uses Y in some way or other you don't want changes to Y to effect X, but you also want to be able to change Y in ways that don't change X.

Open-closed principle “Software should be open to extension but closed to modification” (Bertrand Meyer). The idea is to enhance functionality by making non-intrusive changes. Intrusive changes are changes that alter code that has been previously written; changing inside of classes. Rather, interfaces should be changed/extended rather than the implementation of classes.

Introduction

Keep information out of the grasp of components that could damage integrity. Introduce reader to protected variation -Open/Closed Principle and Information Hiding

Why use Protected Variation?

General overview

  • Example 1
  • Example 2

How would you classify it

Coding Examples

Conclusion

See Also

External links

http://codecourse.sourceforge.net/materials/The-Importance-of-Being-Closed.pdf

http://www.rgoarchitects.com/Files/ooprimer.ppt#288,9,OCP Example

http://www.cs.wright.edu/~tkprasad/courses/cs480/L3OOP.pdf

http://www.csci.csusb.edu/dick/cs375/16q.txt

http://www.cs.wustl.edu/~schmidt/PDF/design-principles4.pdf

http://davidhayden.com/blog/dave/archive/2005/06/04/1096.aspx

http://en.wikipedia.org/wiki/GRASP_(Object_Oriented_Design)

http://en.wikipedia.org/wiki/Open/closed_principle

http://www.openmymind.net/FoundationsOfProgramming.pdf

http://www.cs.umu.se/kurser/TDBC31/Overheads/L8-10_Advanced.pdf

http://www.nationmaster.com/encyclopedia/Open-Closed-Principle

Good General link: http://www.netobjectives.com/resources/books/design-patterns-explained/review-questions


Next very good: http://www.augustana.ab.ca/~mohrj/courses/2007.fall/csc220/presentations/25_GRASP2.ppt#270,5,Fig. 25.2 Applying polymorphism to Monopoly

http://www.nationmaster.com/encyclopedia/Information-hiding

http://www.rgoarchitects.com/nblog/CategoryView,category,ruby.aspx

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