CSC/ECE 517 Summer 2008/wiki3 5 rp: Difference between revisions
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=Pure Fabrication= | |||
Sometimes it is a good idea to introduce into a system an object that has no counterpart in the real world. This is called the pure fabrication pattern. Find examples of pure fabrication, and weave them into a narrative that can teach programmers when it is helpful and when it is not helpful to fabricate objects. | Sometimes it is a good idea to introduce into a system an object that has no counterpart in the real world. This is called the pure fabrication pattern. Find examples of pure fabrication, and weave them into a narrative that can teach programmers when it is helpful and when it is not helpful to fabricate objects. | ||
=What is Pure Fabrication= | ==What is Pure Fabrication== | ||
=External Links= | ==External Links== |
Revision as of 18:25, 24 July 2008
Pure Fabrication
Sometimes it is a good idea to introduce into a system an object that has no counterpart in the real world. This is called the pure fabrication pattern. Find examples of pure fabrication, and weave them into a narrative that can teach programmers when it is helpful and when it is not helpful to fabricate objects.