CSC/ECE 517 Summer 2008/wiki3 8 jb: Difference between revisions
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The principle of small interfaces says, "if any two modules communicate at all, they should exchange as little information as possible" [http://www.cs.wustl.edu/~levine/courses/cs342/c++/design-principles_4.pdf]. Following this principle tends to lead to interfaces where native data types are preferred over classes as arguments. This serves to reduce coupling between modules, and reduce the runtime overhead required to pass parameters from caller to callee. | The principle of small interfaces says, "if any two modules communicate at all, they should exchange as little information as possible" [http://www.cs.wustl.edu/~levine/courses/cs342/c++/design-principles_4.pdf]. Following this principle tends to lead to interfaces where native data types are preferred over classes as arguments. This serves to reduce coupling between modules, and reduce the runtime overhead required to pass parameters from caller to callee. | ||
The idea of a central data source is key to implementation of small interfaces. | The idea of a central data source is key to implementation of small interfaces. | ||
A class should do one thing and do it well. | |||
===Explicit Interfaces=== | ===Explicit Interfaces=== |
Revision as of 02:33, 22 July 2008
This wiki will explore some of Bertrand Meyer's contribution to OO design, including the principles of small interfaces, explicit interfaces, uniform-access, self-documentation, and single-choice. We intend to show good examples of each principle, discuss their support in languages other than Eiffel, and discuss whether it is difficult to follow these principles in certain OO languages.
Background
Principles
Small Interfaces
The principle of small interfaces says, "if any two modules communicate at all, they should exchange as little information as possible" [1]. Following this principle tends to lead to interfaces where native data types are preferred over classes as arguments. This serves to reduce coupling between modules, and reduce the runtime overhead required to pass parameters from caller to callee. The idea of a central data source is key to implementation of small interfaces. A class should do one thing and do it well.
Explicit Interfaces
The principle of explicit interfaces says, "Whenever two modules A and B communicate, this must be obvious from the text of A or B or both" [2].
Uniform-access
The principle of uniform access says, "All services offered by a module should be available through a uniform notation, which does not betray whether they are implemented through storage or through computation."
Self-documentation
The principle of self-documentation says, "The designer of a module should strive to make all information about the module part of the module itself."
Single-choice
The principle of single-choice says, "Whenever a software system must support a set of alternatives, one and only one module in the system should know their exhaustive list."
Links
Wikipedia page for Bertrand Meyer Lesson on OO drawing on Bertrand's principles