CSC 379 SUM2008:Week 1, Group 1: Difference between revisions

From Expertiza_Wiki
Jump to navigation Jump to search
Line 54: Line 54:


== Online Gaming ==
== Online Gaming ==
Avatars in a virtual world represent real people and should be treated as such.
Since the late 1990's online gaming has taken on a whole new level of popularity.  What was once limited to local area networks, online gaming in today's Internet includes millions of users around the world constantly interacting with each other.  The largest online game today, [http://www.worldofwarcraft.com World of Warcraft] currently has over 10 million subscribers with another 6 million people playing other massively multi-player online games.
*Avatars in a virtual world represent real people and should be treated as such.
*Young children often play online games so don't say or do anything that you wouldn't want your own children to be exposed to.


== References ==
== References ==

Revision as of 21:15, 11 July 2008

Netiquette Best Practices: Online Communities

At the time of writing of “Netiquette” and RFC1855 in 1994-95, it would have been difficult to envision the variety of community structures and ranges of participation that characterize the contemporary internet. Despite being written over a decade ago, most of the guidelines remain relevant today; however elaboration is needed to address interactions in the new and emerging mediums of the web, such as social networks, blogs, wikis, and other interactive websites. Examine existing Netiquette guidelines, identifying those that have grown in importance, and propose several new guidelines applicable to these online communities. Provide short explanations for each proposal, citing evidence for its consideration as a “best practice” for the development of and/or interaction within online communities. Include justification for each of your proposals on the basis of ethical principles. DUE FRIDAY 11:30PM

Origin

The term netiquette is a portmanteau word using the words net, referring to the internet, and etiquette. The earliest known use of the word dates back to 1988 from columns in Dear Emily Postnews.<ref>Dear Emily Postnews</ref> The need for these rules arose during a time when the main use of the internet was text based email. Most considered it inappropriate for anyone with a commercial agenda to send their messages this way. This called for a set of ground rules to regulate behavior of users.

Basic Rules

  1. They're people too
    • Respect others:
      • Feelings
      • Opinions
      • Time
      • Privacy
      • Personal Information
  2. Your Internet persona should be an extension of you
    • Act the same way online as you would in real life.
    • Don't incriminate yourself.
  3. Know where you are on the web
    • Certain domains may have specific rule that users are required to follow.
    • Look for questions you may have in the FAQ (Frequently Asked Questions) document before asking them.

Social Networking

The Internet has evolved over the past decade to include a wide variety of social networking sites populated completely by user-generated content.

Some of the more popular websites centered around user-generated content:

From movies and music videos to "what I ate today ", YouTube has transformed the Internet from the text-based world of the 1990's into the streaming-video fed society that it is today.
A social utility that began as a networking tool for Harvard students now has over 120 million worldwide users. Facebook gives users the ability to learn about people in many different networks, such as schools, regions, or companies. In 2006, facebook became open to anyone, allowing people with friends and others who work, study and live around them to stay connected.
Commonly used by musicians, job-seekers, and any other person interested in creating their own corner of the Internet. The most common users on MySpace are there to promote themselves either socially, professionally, or both.

Rules for posting on social networking sites:

  1. When posting a video on YouTube, or creating a profile on MySpace or Facebook, expect that the entire world might one day see it.
  2. Know that a seemingly harmless act of posting something funny about someone else might end up hurting their self-esteem on an irreparable level.
    • You never know when something that you meant for a small audience might end up receiving national attention such as the infamous Star Wars Kid
  3. When you are a witness to something that the world would view as wrong and you feel that it is your duty to get the word out, you really can't beat social networking sites when it comes to spreading information.
    • Watching someone getting wrongly treated and even tasered for speaking their mind.
    • Knowing that someone is being worked beyond the point of exhaustion on an on-going basis and their employer doesn't care anything about it.[1]
  4. Don't think that just because your Facebook or MySpace page is only visited by your friends that it is hidden from the rest of the world.
    • More and more employers are looking at candidates' Facebook and MySpace pages to get a glimpse into their non-professional traits and habits prior to hiring. If you don't want your potential new boss to know that you like to party every Wednesday night, don't post about it.
    • If you don't want your parents to know that you like to drink excessively every weekend, don't post about it.

Blogs

Message Boards

  • Help keep flame wars under control
    • Don't post or respond to flame bait.
    • Apologize for your mistakes.
    • Be forgiving of others mistakes.
  • Respect forum moderators and administrators

Wikis

Online Gaming

Since the late 1990's online gaming has taken on a whole new level of popularity. What was once limited to local area networks, online gaming in today's Internet includes millions of users around the world constantly interacting with each other. The largest online game today, World of Warcraft currently has over 10 million subscribers with another 6 million people playing other massively multi-player online games.

  • Avatars in a virtual world represent real people and should be treated as such.
  • Young children often play online games so don't say or do anything that you wouldn't want your own children to be exposed to.

References

External Links