CSC/CSC 517 Spring 2020/Implement ImageBitMap WebAPI: Difference between revisions
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* '''Step 2: '''Implement the ''createImageBitmap'' overload that accepts x/y/w/h parameters | * '''Step 2: '''Implement the ''createImageBitmap'' overload that accepts x/y/w/h parameters | ||
* '''Step 3: '''Implement support for ImageBitmaps as canvas image sources in ''components/script/canvas_state.rs'' | * '''Step 3: '''Implement support for ImageBitmaps as canvas image sources in ''components/script/canvas_state.rs'' | ||
[[File:AllSteps.jpg]] | [[File:AllSteps.jpg|600px]] | ||
== '''Details about previous work on implementation''' == | == '''Details about previous work on implementation''' == |
Revision as of 03:49, 14 April 2020
Background Information
This project aims to contribute to Mozilla's experimental browser engine called Servo, which is implemented in a language called RUST(useful for implementing features that need concurrency and memory safety).
Many of the components of Servo are still under development and one such feature is the ImageBitmap.
Major browsers support the ImageBitmap standard which can be used to create images that are ready to be drawn efficiently to HTML canvas elements. Servo is a new, experimental browser that supports these canvas APIs.
The goal of and motivation behind this project is to implement support for image bitmaps and improve our canvas automated test coverage as a result.
About ImageBitMap and Motivation behind the project
We usually decode images for a use with canvas to allow users to customize an avatar, crop an image, or just zoom in on a picture. The problem with decoding images is that it can be CPU intensive, and that can sometimes mean jank or checkerboarding.
But the createImageBitmap() method allows us to decode the image in the background and get access to a new ImageBitmap primitive, which you can draw into a canvas in the same way you would an <img> element, another canvas, or a video.
The aim of this project is to develop the ImageBitmap for the servo environment.
This can be done in the steps mentioned in the following section.
Steps for implementation
Initial Phase
- Step 1: Add a ImageBitmap WebIDL interface to components/script/dom/webidls and Rust implementation in components/script/dom/imagebitmap.rs
- Step 2: Add the createImageBitmap method that takes no extra x/y/w/h parameters in component/script/dom/webidls/WindowOrWorkerGlobalScope.webidl and implement the method in component/script/dom/window.rs, handling the HTMLCanvasElement and OffscreenCanvas types from the possible image sources
Subsequent phase
- Step 1: Implement several remaining image source types (HTMLImageElement, ImageData, ImageBitmap)
- Step 2: Implement the createImageBitmap overload that accepts x/y/w/h parameters
- Step 3: Implement support for ImageBitmaps as canvas image sources in components/script/canvas_state.rs
Details about previous work on implementation
The steps that have been implemented so far in this project by the previous batch are:
Step 1: Added the ImageBitmap interface to components/script/dom/webidls that represents a bitmap image which can be drawn to a <canvas> without undue latency. The interface contains height and weight as its attributes which are read only unsigned long integers.
//[Exposed=(Window,Worker), Serializable, Transferable] [Exposed=(Window,Worker)] interface ImageBitmap { readonly attribute unsigned long width; readonly attribute unsigned long height; //void close(); }; typedef (CanvasImageSource or Blob or ImageData) ImageBitmapSource; enum ImageOrientation { "none", "flipY" }; enum PremultiplyAlpha { "none", "premultiply", "default" }; enum ColorSpaceConversion { "none", "default" }; enum ResizeQuality { "pixelated", "low", "medium", "high" }; dictionary ImageBitmapOptions { ImageOrientation imageOrientation = "none"; PremultiplyAlpha premultiplyAlpha = "default"; ColorSpaceConversion colorSpaceConversion = "default"; [EnforceRange] unsigned long resizeWidth; [EnforceRange] unsigned long resizeHeight; ResizeQuality resizeQuality = "low"; };
The ImageBitmap webidl also defines a dictionary for various ImageBitmap Options that can be used to modify the ImageBitmap object.
Step 2: Implemented the rust code for the webidl interface at components/script/dom/imagebitmap.rs. For more details on the code visit
use crate::dom::bindings::cell::DomRefCell; use crate::dom::bindings::codegen::Bindings::ImageBitmapBinding::ImageBitmapMethods; use crate::dom::bindings::root::DomRoot; use crate::dom::globalscope::GlobalScope; use crate::dom::bindings::error::Fallible; use crate::dom::bindings::reflector::{reflect_dom_object, Reflector}; use dom_struct::dom_struct; use std::vec::Vec; #[dom_struct] pub struct ImageBitmap { reflector_: Reflector, width: u32, height: u32, bitmap_data: DomRefCell<Vec<u8>>, } impl ImageBitmap { fn new_inherited(width_arg: u32, height_arg: u32) -> ImageBitmap { ImageBitmap { reflector_: Reflector::new(), width: width_arg, height: height_arg, bitmap_data: DomRefCell::new(vec![]), } } #[allow(dead_code)] pub fn new(global: &GlobalScope, width: u32, height: u32) -> Fallible<DomRoot<ImageBitmap>> { //assigning to a variable the return object of new_inherited let imagebitmap = Box::new(ImageBitmap::new_inherited(width, height)); Ok(reflect_dom_object(imagebitmap, global)) } }
The code also implements the getter methods for height and width attribute of an ImageBitmap object.
impl ImageBitmapMethods for ImageBitmap { // https://html.spec.whatwg.org/multipage/#dom-imagebitmap-height fn Height(&self) -> u32 { //to do: add a condition for checking detached internal slot //and return 0 if set to true self.height } // https://html.spec.whatwg.org/multipage/#dom-imagebitmap-width fn Width(&self) -> u32 { //to do: add a condition to check detached internal slot ////and return 0 if set to true self.width } }
Details about current work on implementation
Among the remaining steps in the initial and subsequent phases, the focus will be on step 2 of initial phase and once there is progress made on this step, implementation of the subsequent steps will take place.
- Starting with createImageBitmap()
- The createImageBitmap() method creates a bitmap from a given source, optionally cropped to contain only a portion of that source. The method exists on the global scope in both windows and workers. It accepts a variety of different image sources, and returns a Promise which resolves to an ImageBitmap.
- This method is defined in the file components/script/dom/webidls/WindowOrWorkerGlobalScope.webidl and rust code is implemented at components/script/dom/window.rs.
- The syntax of the method looks like
- const imageBitmapPromise = createImageBitmap(image[, options]);
- const imageBitmapPromise = createImageBitmap(image, sx, sy, sw, sh[, options]);
- where the parameters indicate:
- image: an image source, which can be an img element, a SVG image element, a video element, a canvas element, a blob object, an ImageData object or another ImageBitmap object.
- sx, sy, sw, sh: if given, source image is cropped to the given pixels.
- options (Optional): the ImageBitmap object's bitmap data is modified according to options. Available options are:
- imageOrientation
- premultiplyAlpha
- colorSpaceConversion
- resizeWidth
- resizeHeight
- resizeQuality
- You can read more about these options here
- The return value is a Promise that is resolved when a new ImageBitmap is created.
- As a first step, we will be implementing the method to handle canvas elements. Subsequently, we will be enhancing the method to handle other image sources and the x/y/w/h parameters.
- Implementing close() method from previous work
- close() is a method in the ImageBitmap interface. It is implemented in components/script/dom/imagebitmap.rs file.
- This method disposes of all graphical resources associated with an ImageBitmap.
Algorithm to design the createImageBitmap() method
On invoking the createImageBitmap(image, options) or the createImageBitmap(image sx, sy, sw, sh, options) the following in the sequence of actions
Switching on the "image" argument the following is the sequence of actions
If the image is an SVGImage
If the image is a video
If the image is a canvas
If the image is an ImageBitmap
If the image is an ImageData
Test Plan
The following are the respective steps in testing:
- Servo building test should be successful.
The compiling time is based on the CPU clock speed and the OS of the system where the file is being run. For a 64-bit Linux OS, it takes from about 1 hour to 2 hours for the entire build. It takes 2.5 hours on Windows OS.
- Check for the file tidiness (following standards of servo) using the command:
For Linux or macOS: ./mach test-tidy ./mach fmt
For Windows: mach.bat test-tidy mach.bat fmt
- Servo automated Unit-testing should be successful.
Running the following commands will run all the unit-tests
For Linux or macOS: ./mach test-unit
For Windows: mach.bat test-unit
Note: A log file can be maintained to make keep a check on the tests that are passing.
- Update the automated servo Web Platform tests(wpt):
For a DOM feature, extensive tests already exist under tests/wpt. Any change in DOM would require updating the expected results in the automated tests.
This first requires storing the log in raw format from a test run, for example by running
./mach test-wpt --log-raw /path/for/storing/log/file/<filename>.log
Once log is saved, then run to update test expectations
./mach update-wpt /path/to/logfile/<filename>.log
Team Details
Jayalakshmi Vishwanathan (jviswan@ncsu.edu)
Nita Radhakrishnan (nradhak2@ncsu.edu)
Ramya Ananth (rananth2@ncsu.edu)
Sandeep Kundala (skundal@ncsu.edu)
Mentor Details
Jay Modi