CSC 216/s08/trees and grass: Difference between revisions
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===Formatting Resources=== | <!--===Formatting Resources=== | ||
[http://meta.wikimedia.org/wiki/Help:Wikitext_examples Formatting Help Guide from MetaWiki] | [http://meta.wikimedia.org/wiki/Help:Wikitext_examples Formatting Help Guide from MetaWiki] | ||
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==Memory== | |||
A novel twist on a classic children's game. | |||
== | ===The problem=== | ||
This exercise will help illustrate the different relationships that classes can have with each other. | |||
The game is played much like the classic game Memory, that requires the participants to remember the location of two related cards. | |||
Unlike a traditional memory game, the cards will not be identical, but will rather be two related classes. These classes can be related in several ways: | |||
* Inheritance | |||
* Interfacing | |||
* Aggregation | |||
* Correlation | |||
===Participants and props=== | ===Participants and props=== | ||
How many students will participate? What else do you need (e.g., old tennis ball, Powerpoint slides, software). | <!--How many students will participate? What else do you need (e.g., old tennis ball, Powerpoint slides, software).--> | ||
This exercise is designed to involve the entire class. It will require several index cards, some tape. | |||
===The script=== | ===The script=== | ||
Describe how to do your exercise. | <!--Describe how to do your exercise.--> | ||
Setup: | |||
The cards are scrambled, and then taped on the board in a grid. If the class is large, you may consider having the students break into teams of two or three. | |||
Gameplay: | |||
Each student, in turn, is given the chance to select two cards to be flipped over. If the student believes that the two cards are a match, then they must identify the manner in which the two cards are related. If the student is correct, these cards are removed from the board and handed to that student. This is repeated until the grid is entirely removed. The person with the most cards wins. |
Revision as of 02:16, 26 March 2008
Memory
A novel twist on a classic children's game.
The problem
This exercise will help illustrate the different relationships that classes can have with each other.
The game is played much like the classic game Memory, that requires the participants to remember the location of two related cards. Unlike a traditional memory game, the cards will not be identical, but will rather be two related classes. These classes can be related in several ways:
- Inheritance
- Interfacing
- Aggregation
- Correlation
Participants and props
This exercise is designed to involve the entire class. It will require several index cards, some tape.
The script
Setup: The cards are scrambled, and then taped on the board in a grid. If the class is large, you may consider having the students break into teams of two or three.
Gameplay: Each student, in turn, is given the chance to select two cards to be flipped over. If the student believes that the two cards are a match, then they must identify the manner in which the two cards are related. If the student is correct, these cards are removed from the board and handed to that student. This is repeated until the grid is entirely removed. The person with the most cards wins.