CSC/ECE 517 Fall 2012/ch2b 2w69 as: Difference between revisions
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In object-oriented programming the open/closed principle states, | In object-oriented programming the open/closed principle states, | ||
''Software entities (Classes, Modules, Functions, etc.)should be open for extension, but closed for modification' | |||
It sounds like a contradiction in terms, but it's not. All it means is that you should structure an application so that you can add new functionality with minimal modification to existing code | |||
All systems change during their life cycles. One should keep this in mind when designing systems that are expected to last longer than the first version.” | |||
== Motivation == | == Motivation == |
Revision as of 22:02, 16 November 2012
The Open/Closed principle
Introduction
In object-oriented programming the open/closed principle states,
Software entities (Classes, Modules, Functions, etc.)should be open for extension, but closed for modification'
It sounds like a contradiction in terms, but it's not. All it means is that you should structure an application so that you can add new functionality with minimal modification to existing code
All systems change during their life cycles. One should keep this in mind when designing systems that are expected to last longer than the first version.”
Motivation
All software systems are subject to change. Thus designing a system which is stable is a very crucial task. When a single change to a program results in a cascade of changes to dependent modules, that program exhibits the undesirable attributes that we have come to associate with “bad” design. The program becomes fragile, rigid, unpredictable and unreusable. The open-closed principle attacks this in a very straightforward way. Open-closed principle states that the code should be designed in such a way that it should not change. Whenever requirements change, the existing code should be extended by adding new code and leave the old working code intact.