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Since [http://en.wikipedia.org/wiki/Ruby_%28programming_language%29 Ruby] is a [http://www.jvoegele.com/software/langcomp.html pure object oriented] language, everything in Ruby is an object. Hence, all primitive types such as integers, floating point numbers, strings, are objects of a built-in class.<ref>http://ruby-doc.org/docs/ProgrammingRuby/html/builtins.html Classes in Ruby</ref> | Since [http://en.wikipedia.org/wiki/Ruby_%28programming_language%29 Ruby] is a [http://www.jvoegele.com/software/langcomp.html pure object oriented] language, everything in Ruby is an object. Hence, all primitive types such as integers, floating point numbers, strings, are objects of a built-in class.<ref>http://ruby-doc.org/docs/ProgrammingRuby/html/builtins.html Classes in Ruby</ref> Some of the basic classes are: | ||
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Revision as of 20:48, 13 September 2012
Primitive objects in object-oriented languages
Introduction
In any programming language, the data type refers to the class of data which contains specific type or range of values. Data types are used along with variables used in the program. The data type tells us what kind of values the variable can store, what is the range of the values and how much space the values take in memory etc.
The primitive data types refer to the built-in data types which are supported by the programming language. Often 'data types' and 'primitive data types' are used interchangeably. But not all data types are primitive. Programming languages have some non-primitive data types or derived data types which are provided by the language by making use of its primitive data types.
The common built-in data types or primitive data types are integers, floating point numbers, characters, strings and boolean.
- Integers - Integers represent the whole numbers which can be positive or negative or zero, e.g. 9999, 0, -25, etc.
- Floating point numbers - Floating point numbers represent the numbers which are fractions or contain floating-decimal points, e.g. -3.002, 2.5, 22.0, etc.
- Characters - Characters represent any single letter, number, space, punctuation mark, or symbol that can be typed on a computer, e.g. 'a', '9', ' ', '!' , '\n', etc.
- Strings - Strings represent the sequences of characters or simply any text, e.g. "Hello!", "9 am to 6 pm", etc.
- Booleans - Booleans represent the true or false values. Sometimes, instead of true and false, 1 and 0 are used to represent the boolean values.
Many object-oriented programming languages provide support for primitive data types while some object-oriented programming languages provide support for primitive objects along with primitive types.
Definition
Primitive objects refer to the objects of built-in classes which provide more functionality than the primitive types. Some object-oriented programming languages provide support for only primitive objects (i.e., in such languages all primitive types are objects).
Different object-oriented programming languages implement these primitive data types and primitive objects in a different manner.
Primitive objects in different OO languages
C++
C++ is a statically typed, objected oriented programming language. It is widely used on a lot of hardware and software platforms. As C++ just adds object oriented features and a few other enhancements to C, the primitive data types that it provides are same as those provided by C[1]. They are described below [2].
Name | Description | Size | Range |
---|---|---|---|
int | Basic numerical data. Can have modifiers that vary size and range. | 4 bytes | -2,147,483,648 to 2,147,483,647 |
char | Can hold one character of data like an alphabet, number, or symbol represented in ASCII | 1 byte | -128 to 127 |
wchar_t | used for storing compiler-defined wide characters and unicode characters [3] | compiler defined | compiler defined |
float | single precision floating-point | 4 bytes | ± 3.402,823,4 * 10^38 |
double | double precision floating-point | 8 bytes | +/–1.7 * 10^308 [4] |
bool | represents logical values | 1 byte | true/false |
void | generic identifier that does not identify type [5] | Does not exist | Does not exist |
C++ allows variables of any of these data types to be created and also supports using these data types to construct complex data types like structures and classes. C++ also allows pointers that can be used to store the address of a variable of any simple or complex data type.
Java
There are 8 primitive data types defined in java which are as follows:[6]
Name | Description | Size(in bits) | Range | Usage | Default Value |
---|---|---|---|---|---|
byte | Signed two's complement integer | 8 bits | -128 to 127 | This datatype can be used in arrays where there is a space constraint to save memory. | 0 |
short | Signed two's complement integer | 16 bits | -32,768 to 32,767 | This datatype can also be used to save memory in large arrrays. | 0 |
int | signed two's complement integer | 32 bits | -2,147,483,648 to 2,147,483,647 | This datatype is generally the default datatype for all the numbers we use in our program. | 0 |
long | signed two's complement integer | 64 bits | -9,223,372,036,854,775,808 to 9,223,373,036,854,775,807 | This type is used when we require a value that is outside the range of values provided by int. | 0L |
float | Single-precision IEEE 754 floating point | 32 bits | 32-bit IEEE 754 floating-point numbers. | Use this datatype to save memory in large arrays. | 0.0f |
double | Double-precision 64-bit IEEE 754 floating point | 64 bits | 64-bit IEEE 754 floating-point numbers. | This data type is generally the default for decimal values. | 0.0d |
boolean | Boolean | 1- bit | false, true | Use this data type for flags that track a true or false condition. | false |
char | a char is a single 16-bit character encoded using Unicode | 16 bit | Unicode character \u0000(0) through unicode character \uffff(65,535) | This type is used to define single characters. | '\u0000' |
Besides these 8 primitive data types java provides support to character strings through Java.lang.String class. String is not a primitive datatype but its usage and functionality makes us think of it being so. One of the major differences in Java from the other languages is that,the size of variables of these primitive types do not vary from one system to another, ie, it is not machine/architecture dependent. Also, Java does not allow numeric values to be stored unsigned[7].
Also, for each of these primitive types, Java provides wrapper classes to create primitive objects which wrap the primitive data values. A wrapper not only contains the primitive data value, but it also defines properties and methods that can be used to manipulate that data. In Java, the primitive values are not implicitly converted to primitive objects. Instead, methods are provided for doing explicit conversion. The primitive objects are stored on heap in memory while the variables containing primitive values are stored on stack.<ref>http://www.informit.com/articles/article.aspx?p=31755&seqNum=8 Stack and Heap memory</ref>
Primitive Type | Wrapper Class | Size |
---|---|---|
boolean | Boolean | 1-bit |
char | Character | 16-bit |
byte | Byte | 8-bit |
short | Short | 16-bit |
int | Integer | 32-bit |
long | Long | 64-bit |
float | Float | 32-bit |
double | Double | 64-bit |
Example:
int i = 10; int ii = 20; Integer I = new Integer(i); Integer II = new Integer(ii); System.out.println(I+II); System.out.println(I.equals(II));
Output:
30 false
To find out if these wrapper classes are primitive or not, we can use the isPrimitive() method.
System.out.println(INTEGER.TYPE.isPrimitive()); System.out.println(BOOLEAN.TYPE.isPrimitive());
Output:
true true
In Java, the comparison operations work in the same way on the primitive objects as well as any other class objects but different on the primitive types. The == operator when used on objects checks whether they refer to the same object but when used on variables of primitive types checks whether they contain the same value.<ref>http://leepoint.net/notes-java/data/expressions/22compareobjects.html Comparisons in Java</ref>
Example:
int i = 10; int ii = 10; Integer I = new Integer(i); Integer II = new Integer(ii); System.out.println(I==II); System.out.println(i==ii);
Output:
false true
C#
C# is a statically-typed object oriented programming language. C# provides all the data types that are available in Java, and adds support for unsigned numerals and a new 128-bit high-precision floating-point type. All primitive data types in C# are objects in the System namespace. The various primitive data types in C# are defined below:[8]
Name | .NET Class | Size | Description | Range |
---|---|---|---|---|
byte | System.Byte | 8 bits | 8-bit unsigned integral type. | 0 to 255 |
sbyte | System.SByte | 8 bits | signed two's complement integer | -128 to 127 |
short | System.Int16 | 16 bits | 16-bit signed integral type. | -32,768 to 32,767 |
ushort | System.UInt16 | 16 bits | 16-bit unsigned integral type. | 0 to 65,535 |
int | Int32 | 32 bits | signed two's complement integer | -2,147,483,648 to 2,147,483,647 |
uint | System.Int32 | 32 bits | 32-bit signed integral type. | 0 to 4,294,967,295 |
long | System.Int64 | 64 bits | 64-bit signed integral type. | -9,223,372,036,854,775,808 to 9,223,373,036,854,775,807 |
ulong | System.UIint64 | 64 bits | 64-bit unsigned integral type. | 0 to 18,446,744,073,709,551,615 |
float | System.Single | 32 bits | Single-precision floating-point type. | -3.402823e38 to 3.02823e38 |
double | System.Double | 64 bits | Double-precision floating-point type. | -1.79769313486232e308 to 1.79769313486232e308 |
bool | System.Boolean | 1 bit | Logical Boolean type | false, true |
char | System.Char | 16 bits | A 16-bit Unicode character. | Unicode character \u0000 through unicode character \uffff |
object | System.Object | N/A | Ultimate base type of all other types. | N/A |
string | System.String | N/A | A sequence of Unicode characters. | N/A |
decimal | System.Decimal | 128 | Precise decimal with 28 significant digits. | ±1.0 × 10e−28 to ±7.9 × 10e28 |
C# is a strongly typed language, where it is necessary to declare the data type of a variable and also be aware of the data type conversion. C# provides a significant number of primitive data types.<ref>http://condor.depaul.edu/sjost/ndp/notes/cs1/CSDatatypes.htm C# Primitive Datatypes</ref><ref>http://www.java2s.com/Tutorial/CSharp/0040__Data-Type/PrimitivesinC.htm Primitives in C#</ref>
Because C# represents all primitive data types as objects, it is possible to call an object method on a primitive data type. For example:
static void Main() { int x = 7; object o = x; System.Console.WriteLine(o.ToString()); }
Some data types (e.g. Decimal and String) can appear like primitives at first sight, but are actually not. So it is important to exercise caution before making such assumptions. To test whether a particular type is a primitive or not you can use the property Type.IsPrimitive.
Consider the following example:
if (t.IsPrimitive) // where t is the type { // Is Primitive } else if (t == typeof(Decimal)) { // Is Decimal } else if (t == typeof(String)) { // Is String } else { // Other type }
JavaScript
There are 5 primitive data types in JavaScript: string, number, boolean, null and undefined. <ref>http://oreilly.com/javascript/excerpts/learning-javascript/javascript-datatypes-variables.html JavaScript Data Types and Variables</ref>
For string, number and boolean values, there are corresponding classes just like in Java to create primitive objects which wrap the primitive values.
Primitive Type | Wrapper Class |
---|---|
string | String |
number | Number |
boolean | Boolean |
In JavaScript, the primitive value is implicitly converted to a primitive object whenever someone tries to access a property or invoke a method on the primitive value and the primitive object is used in place of the primitive value. Since the object contains properties and methods, the use of primitive value as an object succeeds. After the property is accessed or the method is processed, the primitive object is no longer needed and hence discarded. The same is true for the other primitive types and their corresponding primitive objects.
Example:
var upperCaseString = "APPLE"; var lowerCaseString = upperCaseString.toLowerCase(); // assigns string "apple" to lowerCaseString var s = "Hello" var len = s.length; // assigns value 5 to len
Ruby
Since Ruby is a pure object oriented language, everything in Ruby is an object. Hence, all primitive types such as integers, floating point numbers, strings, are objects of a built-in class.<ref>http://ruby-doc.org/docs/ProgrammingRuby/html/builtins.html Classes in Ruby</ref> Some of the basic classes are:
Name | Description | Range |
---|---|---|
Integer | base class for FixNum and BigNum [9] | depends on FixNum and BigNum |
FixNum | store integer values that fit in a native machine word [10] | ± 2^30 (for 32-bit systems) |
BigNum | store Integer values larger than FixNum[11] | values > 2^30 (for 32-bit systems) |
String | sequence of characters/bytes [12] | Does not exist. |
Float | real numbers with double precision floating point precision[13] | ± 1.7976 * 10^308 (for 32-bit systems) |
TrueClass | represents logical true value[14] | true |
FalseClass | represents logical false value[15] | false |
All integers are primitive objects of either class Fixnum or Bignum. A numeric literal with a decimal point and/or an exponent is a primitive object of Float. Single quoted literals and double quoted literals are primitive objects of String.
Example:
puts 10.class puts 7.45.class puts 'hi'.class puts "hello".class
Output:
Fixnum Float String String
This indicates that 10 is converted into an object of type Fixnum, 7.45 is converted into an object of type Float, 'hi' and "hello" are both converted into an object of type String.
Since all primitive types in Ruby are objects, we should be able to call methods of the Object class on them. Let us demonstrate the same for integer and float using the following example:
a=10 puts a.to_f b=20.5 puts b.to_i
Output:
10.0 20
Advantages of using primitive data types
The various advantages of using primitive data types are as follows:
Efficiency
Use of primitive data types takes less time to execute than a similar program that executes using object types. This is mainly because, when using object types, a lot of function calls are done implicitly to get the variables necessary for the operation. Consider the following example,
Integer a = new Integer(20); Integer b = new Integer(30); Integer c = a + b;
When a+b
is executed, the line implicitly changes to c.valueOf(a.intValue() + b.intValue())
on the right hand side[16]. This increases the number of function calls and so takes up more time to execute. This is the case for all objects. This delay is not present when primitive data types are used as the actual data is fetched from memory instead of calling another function to retrieve it.
Ease of use
Using primitive data types is much more efficient way of programming than programming using objects. For example, in Java when we use boxing in a loop it causes certain performance issues and is inefficient compared to using the primitive types directly. For more details and a sample program see [17].
Simplicity
Working with primitive data types is more intuitive.
Example: 1. As a counter in a loop. Using objects in this place would make the program difficult to understand and tedious for the programmer.
(int i=0;i<10;i++)
2. In conditional statements.
if(x > max) max = x;
Disadvantages
Lack of inheritance capability
The primitive data types in languages such as Java cannot be inherited to create further subtypes as the wrapper classes like Integer, Float, etc are all final. Some applications that use OO languages might require more functionality than what is provided by the primitive datatype. For example, in Java, some of the composite data type like ArrayList, can be extended to add new functions like sum
,etc to be used in the application.
public class MyArrayList<E> extends ArrayList<e> { }
This provides a lot of customization options that help write more cleaner code. As an exception, the language SmallTalk allows even the basic primitive types to be inherited and modify the operations that can be performed on them.
Not Scalable
Using primitive datatypes is not scalable enough for real time applications. For example, a real time application would like to work with a large number of similar or varied type of data. To use primitive types for this scenario would involve creating a lot of variables and maintaining the state of all these variables which is hard to do. Composite objects like arrays or lists can provide easier representation and management of data. For example, to represent a list of variables,
char a[5] = {'c','a','d','f',h'};
Representing data in this way, allows easy access of the data as a[0], a[1], etc. This type of access by using a single variable to refer to multiple variables and memory locations allows performing similar operations on all the variables together (using loops or similar constructs).
Utility Functions
The presence of utility functions for composite objects allows a lot of operations to be performed on the data. For example in Java, the ArrayLists class allows any type of data to be stored in them and provides a lot of utility functions. Operations like searching within the list can be performed by simply calling a utility function available, where as the user would have had to write explicit functions had primitive types been used. The generic classes in Java donot allow primitive datatypes to be used as parameters. So, to use an ArrayList of integers in Java, we should use the wrapper class of int (Integer) instead.
ArrayList<Integer> list = new ArrayList<Integer>(); list.add(5); // Though '5' is given as a primitive type, java performs Autoboxing to promote it to Integer Object. list.add(4); list.add(3); list.add(2); list.add(1); System.out.println(list.contains(5));
Output:
true
Performing aggregate operations on a bunch of values is also much easier when composite objects are used. For example, Usage of the Collections framework present in Java allows to perform a lot of operations like sorting the values present in the collection. As the sort operations that are pre-implemented in the Collection framework are in-built java functions, they are extremely fast (order of nlog n).
Collections.sort(list); System.out.println(list);
Output:
[1, 2, 3, 4, 5]
Exceptions to this are languages like Ruby, which treat all the basic types as objects and provide utility functions for all of them.
Null Values
Primitive data types do not allow to hold null values. So they cannot be used when a check for null value is essential.
Unexpected results due to method overriding
There are certain examples such as this, which show that overriding inbuilt methods such as == and eql? can lead to unexpected results.
Conclusion
Primitive objects that are provided in object oriented programming languages have their own advantages and disadvantages. Though using primitive data types in most languages reduces the degree of customization possible, they provide a better performance and ease of use to compensate. The extent to which a primitive data type can be used efficiently depends on the application and the programming language used for the application.
References
- http://ece.uprm.edu/~ahchinaei/courses/2010jan/icom4036/slides/11icom4036DataTypes1.pdf
- http://en.wikipedia.org/wiki/Primitive_data_type
- http://en.wikipedia.org/wiki/Fixed-point_arithmetic
- http://en.wikipedia.org/wiki/C%2B%2B
- http://en.cppreference.com/w/cpp/language/types
- http://en.wikipedia.org/wiki/Wide_character
- http://msdn.microsoft.com/en-us/library/e02ya398(v=vs.80).aspx
- http://sparkcharts.sparknotes.com/cs/cplusplus/section2.php
- http://docs.oracle.com/javase/tutorial/java/nutsandbolts/datatypes.html
- http://msdn.microsoft.com/en-us/library/ms228360(v=vs.80).aspx
- http://www.cse.iitb.ac.in/~cs701/old/beamer/Closures.pdf
- http://ruby-doc.org/docs/ProgrammingRuby/html/builtins.html
- http://ruby-doc.org/docs/ProgrammingRuby/html/ref_c_integer.html
- http://ruby-doc.org/docs/ProgrammingRuby/html/ref_c_bignum.html
- http://ruby-doc.org/docs/ProgrammingRuby/html/ref_c_string.html
- http://ruby-doc.org/docs/ProgrammingRuby/html/ref_c_float.html
- http://ruby-doc.org/docs/ProgrammingRuby/html/ref_c_trueclass.html
- http://ruby-doc.org/docs/ProgrammingRuby/html/ref_c_falseclass.html
- http://today.java.net/pub/a/today/2005/03/24/autoboxing.html#performance%5Fissue