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'''Primitive objects in object-oriented languages''' | |||
== Introduction == | == Introduction == | ||
In any programming language, the [http://en.wikipedia.org/wiki/Data_type data type] refers to the class of data which contains specific type or range of values. Data types are used along with variables used in the program. The data type tells us what kind of values the variable can store, what is the range of the values and how much space the values take in memory etc. | |||
The [http://en.wikipedia.org/wiki/Primitive_data_type primitive data types] refer to the built-in data types which are supported by the programming language. Often 'data types' and 'primitive data types' are used interchangeably. But not all data types are primitive. Programming languages have some non-primitive data types or derived data types which are provided by the language by making use of its primitive data types. | |||
The common built-in data types or primitive data types are integers, floating point numbers, characters, strings and boolean. | |||
* Integers - Integers represent the whole numbers which can be positive or negative or zero, e.g. 9999, 0, -25, etc. | |||
* Floating point numbers - Floating point numbers represent the numbers which are fractions or contain floating-decimal points, e.g. -3.002, 2.5, 22.0, etc. | |||
* Characters - Characters represent any single letter, number, space, punctuation mark, or symbol that can be typed on a computer, e.g. 'a', '9', ' ', '!' , '\n', etc. | |||
* Strings - Strings represent the sequences of characters or simply any text, e.g. "Hello!", "9 am to 6 pm", etc. | |||
* Booleans - Booleans represent the true or false values. Sometimes, instead of true and false, 1 and 0 are used to represent the boolean values. | |||
Many [http://en.wikipedia.org/wiki/Object-oriented_programming object-oriented programming] languages provide support for primitive data types while some object-oriented programming languages provide support for primitive objects along with primitive types. | |||
== Definition == | |||
Primitive objects refer to the objects of built-in classes which provide more functionality than the primitive types. Some object-oriented programming languages provide support for only primitive objects (i.e., in such languages all primitive types are objects). | |||
Different object-oriented programming languages implement these primitive data types and primitive objects in a different manner. | |||
== Primitive data types in C++ == | == Primitive data types in C++ == |
Revision as of 20:28, 13 September 2012
Primitive objects in object-oriented languages
Introduction
In any programming language, the data type refers to the class of data which contains specific type or range of values. Data types are used along with variables used in the program. The data type tells us what kind of values the variable can store, what is the range of the values and how much space the values take in memory etc.
The primitive data types refer to the built-in data types which are supported by the programming language. Often 'data types' and 'primitive data types' are used interchangeably. But not all data types are primitive. Programming languages have some non-primitive data types or derived data types which are provided by the language by making use of its primitive data types.
The common built-in data types or primitive data types are integers, floating point numbers, characters, strings and boolean.
- Integers - Integers represent the whole numbers which can be positive or negative or zero, e.g. 9999, 0, -25, etc.
- Floating point numbers - Floating point numbers represent the numbers which are fractions or contain floating-decimal points, e.g. -3.002, 2.5, 22.0, etc.
- Characters - Characters represent any single letter, number, space, punctuation mark, or symbol that can be typed on a computer, e.g. 'a', '9', ' ', '!' , '\n', etc.
- Strings - Strings represent the sequences of characters or simply any text, e.g. "Hello!", "9 am to 6 pm", etc.
- Booleans - Booleans represent the true or false values. Sometimes, instead of true and false, 1 and 0 are used to represent the boolean values.
Many object-oriented programming languages provide support for primitive data types while some object-oriented programming languages provide support for primitive objects along with primitive types.
Definition
Primitive objects refer to the objects of built-in classes which provide more functionality than the primitive types. Some object-oriented programming languages provide support for only primitive objects (i.e., in such languages all primitive types are objects).
Different object-oriented programming languages implement these primitive data types and primitive objects in a different manner.
Primitive data types in C++
C++ is a statically typed, objected oriented programming language. It is widely used on a lot of hardware and software platforms. As C++ just adds object oriented features and a few other enhancements to C, the primitive data types that it provides are same as those provided by C[1]. They are described below [2].
Name | Description | Size | Range |
---|---|---|---|
int | Basic numerical data. Can have modifiers that vary size and range. | 4 bytes | -2,147,483,648 to 2,147,483,647 |
char | Can hold one character of data like an alphabet, number, or symbol represented in ASCII | 1 byte | -128 to 127 |
wchar_t | used for storing compiler-defined wide characters and unicode characters [3] | compiler defined | compiler defined |
float | single precision floating-point | 4 bytes | ± 3.402,823,4 * 10^38 |
double | double precision floating-point | 8 bytes | +/–1.7 * 10^308 [4] |
bool | represents logical values | 1 byte | true/false |
void | generic identifier that does not identify type [5] | Does not exist | Does not exist |
C++ allows variables of any of these data types to be created and also supports using these data types to construct complex data types like structures and classes. C++ also allows pointers that can be used to store the address of a variable of any simple or complex data type.
Primitive data types in Java
There is a certain group of data types that is used very frequently by the programmer. These types are included in the Java language as the primitive data types.These data types have a fixed size which does not change from one system to another and adds to the portability feature of java. There are 8 primitive data types defined in java which are as follows:[6]
Name | Description | Size(in bits) | Range | Usage | Default Value |
---|---|---|---|---|---|
byte | Signed two's complement integer | 8 bits | -128 to 127 | This datatype can be used in arrays where there is a space constraint to save memory. | 0 |
short | Signed two's complement integer | 16 bits | -32,768 to 32,767 | This datatype can also be used to save memory in large arrrays. | 0 |
int | signed two's complement integer | 32 bits | -2,147,483,648 to 2,147,483,647 | This datatype is generally the default datatype for all the numbers we use in our program. | 0 |
long | signed two's complement integer | 64 bits | -9,223,372,036,854,775,808 to 9,223,373,036,854,775,807 | This type is used when we require a value that is outside the range of values provided by int. | 0L |
float | Single-precision IEEE 754 floating point | 32 bits | 32-bit IEEE 754 floating-point numbers. | Use this datatype to save memory in large arrays. | 0.0f |
double | Double-precision 64-bit IEEE 754 floating point | 64 bits | 64-bit IEEE 754 floating-point numbers. | This data type is generally the default for decimal values. | 0.0d |
boolean | Boolean | 1- bit | false, true | Use this data type for flags that track a true or false condition. | false |
char | a char is a single 16-bit character encoded using Unicode | 16 bit | Unicode character \u0000(0) through unicode character \uffff(65,535) | This type is used to define single characters. | '\u0000' |
Besides these 8 primitive data types java provides support to characterstrings through Java.lang.String class. String is not a primitive datatype but its usage and functionality makes us think of it being so. One of the major differences in Java from the other languages is that,the size of variables of these primitive types do not vary from one system to another, ie, it is not machine/architecture dependent. Also, Java does not allow numeric values to be stored unsigned[7].
Java provides wrapper classes for these primitive types and objects of those classes form primitive objects. For example, for the primitive data type int, the Integer class acts as a wrapper class that provides a lot of utility methods like parseInt()
and constants like MAX_VALUE
and MIN_VALUE
that can be used on an Integer object. The other wrapper classes that Java provides for these primitive classes are Integer, Double, Float, Character, Boolean, Long and Short.
int i = Integer.parseInt("50"); System.out.println(i); System.out.println(Integer.MAX_VALUE);
Output:
50 2147483647
Primitive data types in C#
C# is a statically-typed object oriented programming language. C# provides all the data types that are available in Java, and adds support for unsigned numerals and a new 128-bit high-precision floating-point type. All primitive data types in C# are objects in the System namespace. The various primitive data types in C# are defined below:[8]
Name | .NET Class | Size | Description | Range |
---|---|---|---|---|
byte | System.Byte | 8 bits | 8-bit unsigned integral type. | 0 to 255 |
sbyte | System.SByte | 8 bits | signed two's complement integer | -128 to 127 |
short | System.Int16 | 16 bits | 16-bit signed integral type. | -32,768 to 32,767 |
ushort | System.UInt16 | 16 bits | 16-bit unsigned integral type. | 0 to 65,535 |
int | Int32 | 32 bits | signed two's complement integer | -2,147,483,648 to 2,147,483,647 |
uint | System.Int32 | 32 bits | 32-bit signed integral type. | 0 to 4,294,967,295 |
long | System.Int64 | 64 bits | 64-bit signed integral type. | -9,223,372,036,854,775,808 to 9,223,373,036,854,775,807 |
ulong | System.UIint64 | 64 bits | 64-bit unsigned integral type. | 0 to 18,446,744,073,709,551,615 |
float | System.Single | 32 bits | Single-precision floating-point type. | -3.402823e38 to 3.02823e38 |
double | System.Double | 64 bits | Double-precision floating-point type. | -1.79769313486232e308 to 1.79769313486232e308 |
bool | System.Boolean | 1 bit | Logical Boolean type | false, true |
char | System.Char | 16 bits | A 16-bit Unicode character. | Unicode character \u0000 through unicode character \uffff |
object | System.Object | N/A | Ultimate base type of all other types. | N/A |
string | System.String | N/A | A sequence of Unicode characters. | N/A |
decimal | System.Decimal | 128 | Precise decimal with 28 significant digits. | ±1.0 × 10e−28 to ±7.9 × 10e28 |
Primitive data types/objects in Ruby
Ruby is a multi-paradigm programming language. It is dynamically typed, and allows to be programmed procedural, object-oriented or functional[9]. As it is also a pure object oriented programming language, even the basic inbuilt types like integer and string and even constants are represented as objects. There are a lot of inbuilt classes that are provided by Ruby[10]. These classes differ in some extent to their counterparts in other languages. Having all the basic types as classes allows a lot of methods to be executed on them that reduces the amount of code that needs to be newly written. Some of the basic classes are:
Name | Description | Range |
---|---|---|
Integer | base class for FixNum and BigNum [11] | depends on FixNum and BigNum |
FixNum | store integer values that fit in a native machine word [12] | ± 2^30 (for 32-bit systems) |
BigNum | store Integer values larger than FixNum[13] | values > 2^30 (for 32-bit systems) |
String | sequence of characters/bytes [14] | Does not exist. |
Float | real numbers with double precision floating point precision[15] | ± 1.7976 * 10^308 (for 32-bit systems) |
TrueClass | represents logical true value[16] | true |
FalseClass | represents logical false value[17] | false |
There are a various other inbuilt classes that are provided by Ruby. Those classes can be constructed by combining one or more of the above given primitive classes. As these are existing classes, there are a lot of helper methods that allow easy calculations and operations on the objects of these classes. Some of these classes also have inbuilt iterator methods that allow the values to be modified automatically for using in loops. As with many other programming languages, some of these objects take up different size (and hence range) on different architectures. These existing classes are also editable and allows to override or add new functionality to them for custom use in the application.
Advantages of using primitive data types
The various advantages of using primitive data types are as follows:
Efficiency
Use of primitive data types takes less time to execute than a similar program that executes using object types. This is mainly because, when using object types, a lot of function calls are done implicitly to get the variables necessary for the operation. Consider the following example,
Integer a = new Integer(20); Integer b = new Integer(30); Integer c = a + b;
When a+b
is executed, the line implicitly changes to c.valueOf(a.intValue() + b.intValue())
on the right hand side[18]. This increases the number of function calls and so takes up more time to execute. This is the case for all objects. This delay is not present when primitive data types are used as the actual data is fetched from memory instead of calling another function to retrieve it.
Ease of use
Using primitive data types is much more efficient way of programming than programming using objects. For example, in Java when we use boxing in a loop it causes certain performance issues and is inefficient compared to using the primitive types directly. For more details and a sample program see [19].
Simplicity
Working with primitive data types is more intuitive.
Example: 1. As a counter in a loop. Using objects in this place would make the program difficult to understand and tedious for the programmer.
(int i=0;i<10;i++)
2. In conditional statements.
if(x > max) max = x;
Disadvantages
Lack of inheritance capability
The primitive data types in languages such as Java cannot be inherited to create further subtypes as the wrapper classes like Integer, Float, etc are all final. Some applications that use OO languages might require more functionality than what is provided by the primitive datatype. For example, in Java, some of the composite data type like ArrayList, can be extended to add new functions like sum
,etc to be used in the application.
public class MyArrayList<E> extends ArrayList<e> { }
This provides a lot of customization options that help write more cleaner code. As an exception, the language SmallTalk allows even the basic primitive types to be inherited and modify the operations that can be performed on them.
Not Scalable
Using primitive datatypes is not scalable enough for real time applications. For example, a real time application would like to work with a large number of similar or varied type of data. To use primitive types for this scenario would involve creating a lot of variables and maintaining the state of all these variables which is hard to do. Composite objects like arrays or lists can provide easier representation and management of data. For example, to represent a list of variables,
char a[5] = {'c','a','d','f',h'};
Representing data in this way, allows easy access of the data as a[0], a[1], etc. This type of access by using a single variable to refer to multiple variables and memory locations allows performing similar operations on all the variables together (using loops or similar constructs).
Utility Functions
The presence of utility functions for composite objects allows a lot of operations to be performed on the data. For example in Java, the ArrayLists class allows any type of data to be stored in them and provides a lot of utility functions. Operations like searching within the list can be performed by simply calling a utility function available, where as the user would have had to write explicit functions had primitive types been used. The generic classes in Java donot allow primitive datatypes to be used as parameters. So, to use an ArrayList of integers in Java, we should use the wrapper class of int (Integer) instead.
ArrayList<Integer> list = new ArrayList<Integer>(); list.add(5); // Though '5' is given as a primitive type, java performs Autoboxing to promote it to Integer Object. list.add(4); list.add(3); list.add(2); list.add(1); System.out.println(list.contains(5));
Output:
true
Performing aggregate operations on a bunch of values is also much easier when composite objects are used. For example, Usage of the Collections framework present in Java allows to perform a lot of operations like sorting the values present in the collection. As the sort operations that are pre-implemented in the Collection framework are in-built java functions, they are extremely fast (order of nlog n).
Collections.sort(list); System.out.println(list);
Output:
[1, 2, 3, 4, 5]
Exceptions to this are languages like Ruby, which treat all the basic types as objects and provide utility functions for all of them.
Null Values
Primitive data types do not allow to hold null values. So they cannot be used when a check for null value is essential.
Unexpected results due to method overriding
There are certain examples such as this, which show that overriding inbuilt methods such as == and eql? can lead to unexpected results.
Conclusion
Primitive objects that are provided in object oriented programming languages have their own advantages and disadvantages. Though using primitive data types in most languages reduces the degree of customization possible, they provide a better performance and ease of use to compensate. The extent to which a primitive data type can be used efficiently depends on the application and the programming language used for the application.
References
- http://ece.uprm.edu/~ahchinaei/courses/2010jan/icom4036/slides/11icom4036DataTypes1.pdf
- http://en.wikipedia.org/wiki/Primitive_data_type
- http://en.wikipedia.org/wiki/Fixed-point_arithmetic
- http://en.wikipedia.org/wiki/C%2B%2B
- http://en.cppreference.com/w/cpp/language/types
- http://en.wikipedia.org/wiki/Wide_character
- http://msdn.microsoft.com/en-us/library/e02ya398(v=vs.80).aspx
- http://sparkcharts.sparknotes.com/cs/cplusplus/section2.php
- http://docs.oracle.com/javase/tutorial/java/nutsandbolts/datatypes.html
- http://msdn.microsoft.com/en-us/library/ms228360(v=vs.80).aspx
- http://www.cse.iitb.ac.in/~cs701/old/beamer/Closures.pdf
- http://ruby-doc.org/docs/ProgrammingRuby/html/builtins.html
- http://ruby-doc.org/docs/ProgrammingRuby/html/ref_c_integer.html
- http://ruby-doc.org/docs/ProgrammingRuby/html/ref_c_bignum.html
- http://ruby-doc.org/docs/ProgrammingRuby/html/ref_c_string.html
- http://ruby-doc.org/docs/ProgrammingRuby/html/ref_c_float.html
- http://ruby-doc.org/docs/ProgrammingRuby/html/ref_c_trueclass.html
- http://ruby-doc.org/docs/ProgrammingRuby/html/ref_c_falseclass.html
- http://today.java.net/pub/a/today/2005/03/24/autoboxing.html#performance%5Fissue