CSC/ECE 517 Fall 2007/wiki1b 4 pm: Difference between revisions
No edit summary |
No edit summary |
||
| Line 23: | Line 23: | ||
Metaprogramming with instance_variable_set/ instance_variable_get | Metaprogramming with instance_variable_set/ instance_variable_get | ||
== Metaprogramming with eval, class_eval, module_eval, instance_eval == | === Metaprogramming with eval, class_eval, module_eval, instance_eval === | ||
Here are a few examples using evals. Ruby has several evals: eval, class_eval, module_eval, instance_eval. | Here are a few examples using evals. Ruby has several evals: eval, class_eval, module_eval, instance_eval. | ||
| Line 148: | Line 148: | ||
== Metaprogramming with define_method == | === Metaprogramming with define_method === | ||
Example using define_method | Example using define_method | ||
| Line 206: | Line 206: | ||
end | end | ||
c = C.new | c = C.new | ||
c.wish # hello | |||
class D | class D | ||
| Line 227: | Line 227: | ||
c.wish # I am keeping some records; hello | c.wish # I am keeping some records; hello | ||
== Metaprogramming with proc == | === Metaprogramming with proc === | ||
Example: Using proc | Example: Using proc | ||
| Line 242: | Line 242: | ||
define_method(:a, &p) | define_method(:a, &p) | ||
== Metaprogramming with instance_variable_set/ instance_variable_get == | === Metaprogramming with instance_variable_set/ instance_variable_get === | ||
Example: Adding fields based on need for them | Example: Adding fields based on need for them | ||
| Line 304: | Line 304: | ||
class BinaryTree | class BinaryTree | ||
include BinaryTreeHelper | include BinaryTreeHelper | ||
def add(value) | def add(value) | ||
add_or_create_node(:@root, value) | add_or_create_node(:@root, value) | ||
end | end | ||
end | end | ||
class BinaryTreeNode | class BinaryTreeNode | ||
include BinaryTreeHelper | include BinaryTreeHelper | ||
| Line 316: | Line 314: | ||
@value = value | @value = value | ||
end | end | ||
def add(value) | def add(value) | ||
add_or_create_node(value < @value ? :@left : :@right, | add_or_create_node(value < @value ? :@left : :@right, | ||
| Line 327: | Line 324: | ||
== '''REFERENCES''' == | == '''REFERENCES''' == | ||
http://en.wikipedia.org/wiki/Metaprogramming | [http://en.wikipedia.org/wiki/Metaprogramming] | ||
http://rails.aizatto.com/category/language-features/metaprogramming/ | [http://rails.aizatto.com/category/language-features/metaprogramming/] | ||
http://theplana.wordpress.com/2007/03/12/how-to-define-a-attribute-using-metaprogramming/ | [http://theplana.wordpress.com/2007/03/12/how-to-define-a-attribute-using-metaprogramming/] | ||
http://ozone.wordpress.com/2006/03/02/binary-search-tree-sauce-ruby-part-1/ | [http://ozone.wordpress.com/2006/03/02/binary-search-tree-sauce-ruby-part-1/] | ||
http://www.ruby-doc.org/core/classes/Object.src/M000366.html | [http://www.ruby-doc.org/core/classes/Object.src/M000366.html] | ||
http://expressica.com/category/metaprogramming/ | [http://expressica.com/category/metaprogramming/] | ||
http://www.whytheluckystiff.net/articles/seeingMetaclassesClearly.html | [http://www.whytheluckystiff.net/articles/seeingMetaclassesClearly.html] | ||
http://ozone.wordpress.com/2006/02/22/rubybeans-a-short-example-of-ruby-metaprogramming/#comment-1286 | [http://ozone.wordpress.com/2006/02/22/rubybeans-a-short-example-of-ruby-metaprogramming/#comment-1286] | ||
http://theplana.wordpress.com/2007/09/16/blocks-parameters-list-and-metaprogramming/http://poignantguide.net/ruby/chapter-6.html | [http://theplana.wordpress.com/2007/09/16/blocks-parameters-list-and-metaprogramming/http://poignantguide.net/ruby/chapter-6.html] | ||
Revision as of 18:07, 10 October 2007
Introduction
Metaprogramming refers to the writing of programs that generates code at run time. It allows us to dynamically add behavior to existing classes and objects.
Ruby is useful for metaprogramming as it is dynamic and reflective. It allows flexibility in writing new control structures.
Problem Definition
Our problem states: “There are many good examples of metaprogramming in Ruby on the Web. Take a look at, say, a dozen of them, and write a guide to them. Classify them into whatever categories are appropriate, and give recommendations on how to proceed through them to acquire a good knowledge of the uses and usefulness of metaprogramming.”
Implementing Metaprogramming
We’ve explored different ways of implementing metaprogramming in Ruby. Here is a guide to learning Metaprogramming by example.
There are several methods to implement Metaprogramming. These can be classified into the following categories:
Metaprogramming with eval, class_eval, module_eval, instance_eval
Metaprogramming with define_method
Metaprogramming with proc
Metaprogramming with instance_variable_set/ instance_variable_get
Metaprogramming with eval, class_eval, module_eval, instance_eval
Here are a few examples using evals. Ruby has several evals: eval, class_eval, module_eval, instance_eval.
Example using eval:
class MagicLamp
def self.remember_incantation(incantation)
eval "def #{incantation}; puts '#{incantation}!'; end"
end
end
lamp = MagicLamp.new
lamp.respond_to? :kazaam #false
- This tests if the object will respond to a method call “kazaam”
- This code produces “FALSE” since kazaam doesn’t exist
MagicLamp.remember_incantation "kazaam" lamp.respond_to? :kazaam # true lamp.kazaam # "kazaam!"
In this example, MagicLamp creates an instance method only when the class method remember_incantation is called. The instance method corresponds to the incantation that the MagicLamp was told to remember.
Example using class_eval:
Let’s say we need to define an attribute for a class:
class MyClass
attr_accessor :id, :diagram, :telegram
end
This code can be refactored to accept attribute names as arguments rather than specifying them (using metaprogramming) as follows:
class Class
def my_attr_accessor( *args )
args.each do |name|
self.class_eval do
attr_accessor :"#{name}"
end
end
end
end
class MyNewClass
my_attr_accessor :id, :diagram, :telegram
end
Here, the use of metaprogramming is illustrated in they way the attributes are created; ‘my_attr_accessor’ creates an attribute by iterating over the arguments passed to it.
Examples using module_eval:
module_eval defines instance and class methods of a class at runtime, when you are outside the class.
Example: Defining an instance method
class C
end
C.module_eval do
define_method :wish do
p "hello instance method"
end
end
c = C.new
c.wish #hello instance method
Example: Defining a class method
class C
end
C.module_eval do
class << self
define_method :wish do
p "hello class method"
end
end
end
C.wish #hello class method
Example: Another form of using module_eval when method body is available as a String object
class D
class << self
def method_body
ret =<<-EOS
def wish
p "hello, supplied as String object"
end
EOS
end
end
class C
end
c = C.new
c.class.module_eval(D.method_body)
c.wish # hello, supplied as String object
end
Example using instance_eval
The instance_eval method of Object allows you to evaluate a string or block in the context of an instance of a class. One can create a block of code in any context and evaluate it later in the context of an individual instance. In order to set the context, the variable self is set to the instance while the code is executing, giving the code access to the instance's variables.
class Navigator
def initialize
@page_index = 0
end
def next
@page_index += 1
end
end
navigator = Navigator.new
navigator.next
navigator.next
navigator.instance_eval "@page_index" #=> 2
navigator.instance_eval { @page_index } #=> 2
Metaprogramming with define_method
Example using define_method
class A
def fred
puts "In Fred"
end
def create_method(name, &block)
self.class.send(:define_method, name, &block)
end
define_method(:wilma)
{ puts "Charge it!" }
end
class B < A
define_method(:barney, instance_method(:fred))
end
a = B.new
a.barney #In Fred
a.wilma #Charge it
a.create_method(:betty) { p self }
a.betty #<B:0x401b39e8>
The above code illustrates how to use metaprogramming by dynamically creating methods using define method. There are two ways of using define method:
define_method(symbol, method)
define_method(symbol) { block }
Example: The following example shows another implementation of metaprogramming in which the define method gives us a way to bind the attributes of a method to the created methods, thereby changing its parameters.
GuineaCounter = Class.new
shared_count = 0 # A new local variable.
GuineaCounter.send :define_method, :double_count do
shared_count += 1
@count ||= 0
@count += 1
[shared_count, @count]
end
first_counter = GuineaCounter.new
second_counter = GuineaCounter.new
assert_equal [1, 1], first_counter.double_count
assert_equal [2, 2], first_counter.double_count
assert_equal [3, 1], second_counter.double_count
assert_equal [4, 2], second_counter.double_count
As, can be seen, even if the method that defined the local variable shared_count completed execution, the method in GuineaCounter will still be bound to the context of the method.
class C
def wish
p "hello"
end
end
c = C.new
c.wish # hello
class D
class << self
def keep_some_record
p "I am keeping some records"
end
end
end
- aliasing the wish method
c.class.module_eval do
alias_method :wish_orig, :wish
define_method :wish do
D.keep_some_record
wish_orig
end
end
c.wish # I am keeping some records; hello
Metaprogramming with proc
Example: Using proc
def create_proc(&p); p; end create_proc do
puts "hello"
end # #<Proc ...> p.call(*args)
If you want to use the proc for defining methods, you should use lambda to create it, so return and break will behave the way you expect:
p = lambda { puts "hoho"; return 1 }
define_method(:a, &p)
Metaprogramming with instance_variable_set/ instance_variable_get
Example: Adding fields based on need for them
class BinaryTree
def add(value)
if @root.nil?
@root = BinaryTreeNode.new(value)
else
@root.add(value)
end
end
end
class BinaryTreeNode
def initialize(value)
@value = value
end
def add(value)
if value < @value
if @left.nil?
@left = BinaryTreeNode.new(value)
else
@left.add(value)
end
else
if @right.nil?
@right = BinaryTreeNode.new(value)
else
@right.add(value)
end
end
end
end
We see that there are many calls to create new objects of BinaryTree and BinaryTreeNode. Metaprogramming can help replace this code snippet:
if field.nil? field = BinaryTreeNode.new(value) else field.add(value) end
With:
module BinaryTreeHelper
private
def add_or_create_node(field, value)
if instance_variable_get(field).nil?
instance_variable_set(field,
BinaryTreeNode.new(value))
else
instance_variable_get(field).add(value)
end
end
end
And the classes can be changed accordingly as:
class BinaryTree
include BinaryTreeHelper
def add(value)
add_or_create_node(:@root, value)
end
end
class BinaryTreeNode
include BinaryTreeHelper
def initialize(value)
@value = value
end
def add(value)
add_or_create_node(value < @value ? :@left : :@right,
value)
end
end
This example is very illustrative in demonstrating how we can generate entities at runtime.